KillaGinjaNinja's comments

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KillaGinjaNinja

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@dani_i89 I had zero issues with DA:O and it felt very polished to me. Polish doesn't necessarily refer to good graphics; it means everything works as it should. I appreciate that you enjoy DA2 and respect your arguments against DA:O. However, my opinion remains that DA:O had far more depth in its characters, story and combat which are the primary pillars in what I would consider a good CRPG. By contrast, I feel like DA2 was designed from the outset as a primarily console oriented action RPG and provided a more shallow experience. The emphasis of the game shifted away from tactics and more towards action. Nothing objectively wrong with that but to me it defied everything that had previously been hallmarks of Bioware CRPGs. I see it as the cut off point where the company actively decided that the Baldur's Gate era of RPGs was over and changed the direction of Bioware's design philosophy.

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KillaGinjaNinja

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Edited By KillaGinjaNinja

@dani_i89 @KillaGinjaNinja It should be noted that I played DA:O on PC which, as I remember it, was very polished and complete. And as Zombie97 has remarked, the environments were used repetitively, the characters were weak and IMO the story sucked. But most importantly was the combat: you may think it was an unimportant aspect and are entirely entitled to that opinion, but personally I would disagree - to me it was half the game. DA:O used a more tactical, top-down, turn-based approach akin to old school Bioware CRPGS like Baldur's Gate which I loved. DA:2 felt like a great departure from their tried, tested and loved approach to combat tactics and story/character depth that I had come to expect from Bioware games. TL:DR: DA2 lacked depth in its characters, in its story and its combat.

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KillaGinjaNinja

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Edited By KillaGinjaNinja

@Zombie97 I'm truly glad you liked it, but to me it was a travesty that ruined what made the first entry such a gem in my eyes.

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KillaGinjaNinja

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Those 2 delays actually don't bother me at all. In the case of BF:H it actually gives me hope that the devs have taken to heart the general sentiment that it felt far too much like a re-skinned BF4 mod and will make the necessary improvements/changes to sufficiently distinguish it from its predecessor. In the case of DA:I, I really stopped caring about this franchise after DA2 and have lost any kind of emotional investment for the series so it could be cancelled and still zero F's would be given by me.

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KillaGinjaNinja

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DLC/expansions are good in theory and, if properly implemented by actually respecting the consumers, can add value to existing games. However, most large publishers don't respect consumers and as a result, a lot of DLC is just cut content that is added later (or worse yet sold separately at launch) and thus actually diminishes the value of the original game.

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KillaGinjaNinja

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@Halloll You're right - nothing illegal or morally wrong with reselling. However nothing illegal or morally wrong about needing "to make sure that we are doing what we can to make sure that resellers that are looking to flip our product for a profit are not taking stock away from legitimate developer purchases globally". For now, Oculus wants devs to get their hands these dev kits so that they can develop for it so that when the consumer versions of the Rift do become available, there will be some decent content available.

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KillaGinjaNinja

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Other than the points mentioned in the video, which I completely agree with, there are 2 main things I would love to see in the next BF title that would go a looooong way in restoring the respect I have lost for DICE: 1) Mod Support. Let the users create new content/maps for the game and see the fun new directions the franchise could take. 2) LAN support and Dedicated server support. Sometimes I just want to play with local peeps on a private local unranked/unofficial/unrented server, maybe with modded game files.

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KillaGinjaNinja

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I don't know if it's the whole mystery of games that makes them appealing or too much information that makes games predictable. The problem, as I see it, is that for most big budget productions, game design supports marketing rather than marketing supporting the game design. In other words, publishers will tell devs "we need a game that we can market/advertise this way so go make this game". Creative control is thus being wrested from games designers in favor of marketing teams.

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KillaGinjaNinja

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@NoHyperbolePlz hard to say... If it's just for Watch Dogs then go with 780 ti since WD was optimized for nVidia cards. I would recommend you check out benchmarks for your favorite games, but overall the 780 ti does have a slight performance edge if the extra cost is no issue to you. However, the 290X is probably the better bang for your buck.

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KillaGinjaNinja

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@Jacanuk It's the Depth of Field. It blurs anything the player's camera is not focused on to give things a more "cinematic" flare. I personally hate DoF and agree that it looks horrid. The lighting does look better with the mod though.