"But as more players come in, that could change." And this is the thing many players have been theorizing is that the prices have been up, but when the official release comes out they'll drop due to them trying to cash grab on the early players.
This whole thing doesn't answer anything and it's a poor attempt to clean up all the awful PR they've been getting.
Not defending this game in anyway, but how does this get a 6 (mainly due to micro-transactions), yet CoD gets a 9? In a CoD that lacked any innovation, in both multiplayer and single player, and uses a screwed up psychological way of selling people loot crates via dailies (watching other people open crates) and the beach hub. (inb4 someone starts spewing "they're just cosmetic".)
To me, it's mind boggling that micro-transactions are a large negative in this game (affecting the review), yet was never brought up as a negative in the review with CoD WW2. Which in every game should be stated as a negative. To me it feels off.
@bobafetthatesu: Been playing Animal Crossing since it came out on the Gamecube and honestly this game has everything you'd want to have in the actual Animal Crossing games, but then cuts out all of the stuff that makes an Animal Crossing game entertaining. As others have said this is just to jump on the sales of Amiibos and the E-Cards, just like they're making an Animal Crossing "board game" that practically revolves around buying Amiibos. It's honestly something I very much doubt Animal Crossing fans have been wanting.
The only hard thing I ever found with CoD was the fact that your AI "help" was as useful as a rock, and the enemy AI turned into the Seagulls from Finding Nemo whenever you went out of cover and just instantly shot you. I really don't understand this being a "big deal" since most of the time, unless you're looking for achievements, the campaign tends to be a one off, and that's even with co-op games.
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