[QUOTE="S0lidSnake"]
[QUOTE="HiResDes"]
Mid-mission checkpoints...That would be pretty lame IMO, if Rockstar sticks to the GTA formula then that would render the hospitals and prisons useless. It would also force a more linear gameplay ****on those that would rather have it more open. The penalty for dying in an open world game is less than in a traditional game, as you can usually always choose to do other things after you die.
AtomicTangerine
I kinda hated having to restart the mission by first driving to go get the mission details then driving again to the mission location. It was a pain in the *** to be honest.
inFAMOUS has a mid mission checkpoint system and it works pretty well.
Chinatown Wars has something similar. If part of the mission is just driving, it lets you skip it on repeat attempts, which I think is about fair. It doesn't let you skip the real stuff, just the extraneous story sequences.
Seeing how awesome this game is turning out though makes me feel bad about not playing the first. If I didn't just preorder Infamous and Bionic Commando off Amazon, I would totally get Red Dead Revolver right now.
Red Dead Revolver has a different main character and a seemingly unrelated story, it also apparently plays nothing like Redemption with its open world, dark, realistic approach.
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