[QUOTE="Chloroformality"][QUOTE="HarlockJC"] [QUOTE="Chloroformality"]
JRPGs follow no rules, therefore what some consider "detail," others know it as a ball of crap - mooshed together to make something "creative."
The fact that those crappy, eclectic Japanese RPGs have lasted so long seem insulting to the human race - why people still buy that crap.
The fact that there are only a couple on the 360 makes me feel much better about being Western.
HarlockJC
What you called mooshed together, I call a great storyline. I understand that some people have a hard time following JRPGs the stories are on a much higher level than most western games. So if they seemed moosher together has you call it than a guess there stories are so well done that they go well over your head.
Most Japanness games are based on the end of the world and have some kind of political meaning behide them not just hey why don't we just shoot everybody or wait there is evil aliens to shoot or wait hell is opening up we have to shoot them or I know lets do another WW2 game were we shoot Germans. Notice a pattern
The fact that JRPGs are overly-substanced does not make them on a higher level than Western RPG stories.
If someone painted a canvas with 500 colors, every color having it's own meaning, every meaning being linked to every other color on the canvas (blah blah), would you consider that painting better than a perfectly rendered picture of a hand flipping the bird?
Because I wouldn't.
All I see Japanese storyline as: a five year old kid, fingerpainting, thinking that the more colors he uses the better the picture will be.
Well has my comeback has I quess it would be called, I will use GameSpots words on the last FF and not my own.
Inspired art direction and a strong cast of characters draw you into the world; lengthy quest spans dozens of hours of gameplay; redesigned strategic combat system offers considerable depth and complexity; all battles are fought in context while exploring, so no random encounters; excellent music and voice acting.
This long-awaited chapter in one of the world's most popular role-playing series features an inspired look, boldly redesigned strategic combat, and a long, engaging story.
Beside SW:KOTR it hard to find many US RPG that would have that much said about them. There are some but no where's near has many has there are for JRPG.
And with that it 1:22 here and way past my bed time.
Wow, what's the matter? Can't really come up with rebuttals of your own, you have the paste Gamespot quotes?
I don't care what GS has to say about a story; they didn't study Literature, I did.
The fact of the matter is that there ARE certain rules within the writing world that you need to follow, otherwise you have a big lump of crap that doesn't all fit together. You have no idea how easy it is to add and add... no limit... no restriction. The true skill is taking a great idea and making something easily accessible, while giving it a nice, interesting meaning, feel, or even idea.
I'd rather play as an average Joe, rather than some pre-pubescent teenager. 90% of the time, JRPGs resort to the latter.
But they make him TEH UBER!@!!
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