Game in 60 Seconds
We take you swiftly through five classic games in this video-driven piece that challenges GameSpot editors to dissect entire games in merely 60 seconds.
We take you swiftly through five classic games in this video-driven piece that challenges GameSpot editors to dissect entire games in merely 60 seconds.
Is it art or is it game? We investigate further with the English-localized version of this gorgeous PS2 adventure.
GameSpot investigates how video games really impact our lives--how they are changing our culture, what they're doing to our brains, and what this all means for people who play video ...
In honor of the Fourth of July holiday we give you a list of the games we feel best portray the great ups and downs of our great country.
Vote for your favourite game from the list below and check back in the upcoming days of the World Cup Tournament to find out if your game is good enough ...
We weigh in on the pros and cons of wearing game-related paraphernalia, and where to get it. Plus, we allow users to enter the massive E3 Schwag Giveaway contest to ...
The typical day in the life of an E3 stage show host is this... come in, gather notes about the games that are going to be on the show, get ...
We play a couple of multiplayer games of The Grim Adventures of Billy & Mandy, an arena-based fighting game based on the Cartoon Network television show.
Lucky Jeff Gerstmann. While I sat in the booth and transcribed instant messages from him about what was going on at the Nintendo press conference, he was there in the ...
We download the brand-new demo of Test Drive Unlimited from the Xbox 360 marketplace, and take it for a spin.
We get another tease of Fatal Inertia, Koei's futuristic hovercar racing game during the Sony press conference at E3 2006.
Jeff Gerstmann got back into the GS booth at the LA Convention Center mere minutes ago, so I grabbed him to tell us his reactions from the Sony press conference. ...
We get the first few peeks at Monster Kingdom, a dark action RPG slated for the PlayStation 3.
Matt Rorie was one of the few members of the GameSpot staff at the Square Enix press conference, which wrapped up less than an hour ago. He kindly agreed to ...
We're finally here inside the Los Angeles Convention Center, and as I sit here typing on this laptop, things are still being constructed around me. I love these days at ...
It's the last day in the office before we head down to E3 so things are about as crazy as you might expect. The editors are finishing up their pre-E3 ...
We sit down with Silent Hill mastermind Akira Yamaoka to talk about the recently released Silent Hill movie adaptation.
The days are getting closer to E3 and the way you can tell is that our badges (and new business cards!) finally arrived at the GameSpot offices.Of course the interesting ...
Okay okay, this isn't actually the first official blog from E3, but I'm thinking about E3 a whole lot while I type this, so it has to count for something, ...
Tales of the Abyss promises to be a completely unique Tales experience by expanding upon its creator's last project, Tales of Symphonia.
We sit down with the full Japanese version of this unique-looking game.
We kick off our first ever Press Start beginner guide by showing you the very basics of importing, both to and from different regions around the world.
We import the Japanese version of the latest Guilty Gear XX game to see what changes have been made to this evolving series.
In this guide you'll be able to navigate through the Xbox Live Arcade menus, figuring out which of these cheap and addictive games will be able to offer you the ...
Features editor Carrie Gouskos talks Super Mario Bros., Loco Roco, and what happens when a bunch of game developers gather in a faraway city.
The last conference I attended at GDC 2006 was a Ubisoft presentation about their upcoming game Project Assassin. The conference was a very interesting look at how they’re attempting to ...
There are basically three types of coverage you can get at events like GDC. The first is meetings with specific developers and companies. Earlier this week I attended one meeting ...
My last stop of the day was at a game panel called "The Game Design Challenge: The Nobel Peace Prize". This year marks the third of the Game Design Challenge, ...
After the Iwata press conference, I was pretty sure I had seen the highlight of GDC. It was so well put together and so easy to digest, I hardly felt ...
After an 8:30 appointment (yes I said 8:30) with SNK, and getting the opportunity to play two handheld Metal Slugs including the PSP Collection which (if ported correctly) will be ...
We get to play a few of the six Metal Slug games offered in this upcoming massive collection for the PSP.
We get a first glimpse and pass with this port of the original arcade game for the Game Boy Advance.
After the Sony overload, I headed over to the Nintendo booth to look for the Revolution. I found one. One. Inside a plastic prison. It made me a little sad, ...
After the keynote, Phil Harrison gave a Q&A with about fifty of his closest friends over lunch. Well, they all ate lunch, he had to talk some more. There were ...
One of the things I promised upon receiving my press badge was that I wasn't to take pictures after five minutes into any conference, so after getting my seat in ...
I arrived at the San Jose Convention Center around 9:30AM on Wednesday morning. I had, sadly, arrived too late to attend the roundtable about sex in games that was being ...
Okay I'm a big liar. I'm heading down to the show tomorrow, but I couldn't resist the urge to break the seal on the GDC blog and spill the beans ...
No other name in the world of video games elicits more reverence and adulation than Zelda.
This clever, beautiful, and unique adventure game is truly one of the best games that the genre has ever had to offer, and reminds us sadly that adventure gaming may ...
Find out what it takes to be a successful artist in the game industry from some of the most accomplished video game artists around.
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