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C_Glass

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#1 C_Glass
Member since 2010 • 259 Posts

Honestly its jsut time for many of us to go to or back to consoles. I haven't picked one up since the gamecube launched but if the division doesn't get ported to the pc I think it's time for me to hop back on board...too many console exclusives I've missed through the years. 

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#2 C_Glass
Member since 2010 • 259 Posts

[QUOTE="C_Glass"]

But but....Pc Master race....

airshocker

This isn't System Wars, bro. Please leave the console vs PC stupidity there.

I was being sarcastic. The Division looks like a very polished third person shooter, there is no way that it's not good enough for the pc.

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#3 C_Glass
Member since 2010 • 259 Posts

[QUOTE="SerOlmy"]Remind me why exactly do we need another mediocre looking modern/near-future TPS on the PC?airshocker

Because this isn't a mediocre looking TPS. It's a post-apocalyptic open-world online RPG.

But but....Pc Master race....

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#4 C_Glass
Member since 2010 • 259 Posts

No voice over guy, you're not Garrett, you're action guy from generic action game number #35234, the real Garrett would eat you for lunch. Actually, the real Garrett wouldn't even fight you, he'd steal your underwear and replace it with a thong for shits and giggles. Garrett was a seasoned thief, you, however, are reckless action dude who is probably going to kill a shit ton of people by games end.

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#5 C_Glass
Member since 2010 • 259 Posts

[QUOTE="C_Glass"]

[QUOTE="MuD3"]

 

even in the most open world of games the user has very little input on the world. it's still the game maker that decides every possible thing you could do and makes it possible for you to do that. you may be pushing the buttons but you aren't actually changing anything in that world.  

also, story is still not open in open world games....  

MuD3

But that's not the intent of the game, it's intent is for the player to explore, forge his own path, and play the game as he see's fit. The stories are there but they're not the emphasis, which is why open sandbox games generally have pretty bad storylines.  

nothing you said negates my point... the only thing an open world games accomplishes is the illusion of control. everything you could possibly do was already thought up by the game makers and the only reason you can do them is because they made it so you could do that.

you don't "forge your own path" you choose which path, that has already been forged, to go down first.

The choiecs are limited by what the devs chose yes, but they are choices nonetheless, which is the sandboxes point. If at any point in the sandbox you chose to hike up trail A, instead of Trail B, for whatever reason, you're living the games point. A strict narrative would limit you to Trail A, because the story has a specific thing that it wants to express to the player. That is the art of the game, it's intent.

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#6 C_Glass
Member since 2010 • 259 Posts

[QUOTE="C_Glass"]I think the subject is pretty complicated. I think the more degree of freedom that you give a player in the videogame the less art it becomes. I mean, I guess an open world sandbox game can be considered a blank canvas, the person painting on the canvas isn't the artwork, but the videogames purpose is for him to interact with the canvas, it's not looking to express it's own feelings, it's looking to express the users. A person that sells canvases isn't an artist, but a person that fills it in is.MuD3

 

even in the most open world of games the user has very little input on the world. it's still the game maker that decides every possible thing you could do and makes it possible for you to do that. you may be pushing the buttons but you aren't actually changing anything in that world.  

also, story is still not open in open world games....  

But that's not the intent of the game, it's intent is for the player to explore, forge his own path, and play the game as he see's fit. The stories are there but they're not the emphasis, which is why open sandbox games generally have pretty bad storylines.  

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#7 C_Glass
Member since 2010 • 259 Posts
I think the subject is pretty complicated. I think the more degree of freedom that you give a player in the videogame the less art it becomes. I mean, I guess an open world sandbox game can be considered a blank canvas, the person painting on the canvas isn't the artwork, but the videogames purpose is for him to interact with the canvas, it's not looking to express it's own feelings, it's looking to express the users. A person that sells canvases isn't an artist, but a person that fills it in is.
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#8 C_Glass
Member since 2010 • 259 Posts

I generally hate sports but I opened up to football this past year, well mostly because I really like tebow, shame I might not get to see him play anymore though...still... I feel like someones going to get injured next season and he'll get the call. 

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#9 C_Glass
Member since 2010 • 259 Posts

Pretty soon it's going to be TEN years since half-life 2,  folks. Forget it. Valve doesn't care. My nephew doesn't even know who Gordon Freman is, that's how old we are, and thats how ancient Half-life 2 already is. The decade has been more than enough for developers as talented as valve to come up with something unique and clever for ep3 or half-life 3...yet there is nothing, why? simple: they don't care.

 

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#10 C_Glass
Member since 2010 • 259 Posts

Crysis 2 was a good CONSOLE shooter. It never felt like crysis to me but I enjoyed it as a console shooter, it was far too linear and dumb down to be a crysis game. 

It has a very great soundtrack though, which is a shame cause I thnk that soundtrack is wasted on a mere console shooter, it deserved greater. Still it's a decent action game, especially for the console crowd.