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AdrianWerner

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#1  Edited By AdrianWerner
Member since 2003 • 28441 Posts

Powdermage Trilogy

It's got rich steampunkish setting full of conflict, but most of all the powdermages themselves have powerset that's perfect for videogame. They user powder to fuel their magic, they eat it to increase basic body abilities, they burn it with mind to create energies to move bullets through the air and control their trajectories. They can sense powder and ignite it from big distances etc. A game based on this IP would be incredible

Lost Fleet series

It's a series of novels about the remnants of a fleet that managed to escape from lost battle and are forced to make desperate attempt at returning home. Making it open-ended strategy game where you would plan the treck and make incredibly hard decisions, both strategical and personal would be great

But most of all, it's a series that concentrates on space battles and it does them realistically. And because the scale is huge it takes into account how slow speed of light is. So the commander can track only the closest ships in real-time. THose that are far away he only sees what has happened 10,30, 60 seconds or couple minutes ago. This requires huge ammount of pre-planning and coordinating everything to match would be very challenging. It would be absolutely fascinating to see somebody try to translate this into gameplay mechanics.

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AdrianWerner

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#2 AdrianWerner
Member since 2003 • 28441 Posts

Sure. Ubisoft's usually does extremely well in second installments. Assassins Creed II, Blacklist, Far Cry 3 etc. Hope they can do the same with Watch Dogs2

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#3 AdrianWerner
Member since 2003 • 28441 Posts

Isn't the game merely filling like 60% of the screen though? :)

I think they did great job with it, but Order shows how weak PS4 truly is.

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#4  Edited By AdrianWerner
Member since 2003 • 28441 Posts

@Midnightshade29 said:

@AdrianWerner:

Vampire the masquarede: bloodlines... Planescape Torment, Baldur's Gate 1 & 2, Arcanum , Neverwinter nights 2, old gold box AD&D games (if you remember the 80s) etc... All story based, party based CRPGS

None of those were big budgeted AAA titles. The only possible exceptions (and that's still pretty big stretch) being BG 1-2 and those was hardly story based.

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#5 AdrianWerner
Member since 2003 • 28441 Posts

Darkest Dungeon definitely.

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#6 AdrianWerner
Member since 2003 • 28441 Posts

Battlefield Hardline's campaign. Pretty nice actually. Enjoy it more than most CoD's campaigns. It's a shame it's stll MP centric game. I would love to see Visceral do singleplayer-centric cop FPS. Hardline campaign has shown me they that there's a lot of potential in this concept.

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#7 AdrianWerner
Member since 2003 • 28441 Posts

Mobile multiplayer strategy games>? 99% are reskins (and that's not overexagaration) of Clash of Clans.

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#8 AdrianWerner
Member since 2003 • 28441 Posts

@LordCrash88 said:
@Jag85 said:
@AdrianWerner said:

I look back, trying to remember AAA wRPGs that were story-centric and honestly, I can't remember any aside from Witcher 2-3, Mass Effect and maybe Betrayal at Krondor. Everything else doesn't fit. Their either focused on more open gameplay at the cost or story or were story-centric, but at the same time didn't deliver maga budget spectacle AAA is known for.

So it's pretty hard to say something is dead when it was never alive to begin with.

The only major story-centric AAA wRPG developers I can think of are BioWare and CD Projekt.

Obsidian? Eidos?

Obsidian is definitely not AAA. They always made either low-budget or at best middle-budgeted titles.

And Eidos? You mean for Deus Ex: HR? Yeah, that would fit somewhat, if you consider that RPG at all.

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#9 AdrianWerner
Member since 2003 • 28441 Posts

@LordCrash88:

@LordCrash88 said:
@AdrianWerner said:

but at the same time didn't deliver maga budget spectacle AAA is known for.

BG2 was AAA once (well, it would have been if the term already existed back then)... ;)

BG2 wasn't story-centric though. For BioWare that didn't start untill they switched to consoles .

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#10 AdrianWerner
Member since 2003 • 28441 Posts

I look back, trying to remember AAA wRPGs that were story-centric and honestly, I can't remember any aside from Witcher 2-3, Mass Effect and maybe Betrayal at Krondor. Everything else doesn't fit. Their either focused on more open gameplay at the cost or story or were story-centric, but at the same time didn't deliver maga budget spectacle AAA is known for.

So it's pretty hard to say something is dead when it was never alive to begin with.