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AdmiralWolverin

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#1 AdmiralWolverin
Member since 2009 • 479 Posts
you're complaining that the game doesnt stereotype black people?
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AdmiralWolverin

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#2 AdmiralWolverin
Member since 2009 • 479 Posts

[QUOTE="rgame1"][QUOTE="Jaysonguy"]

You're aware that Infinity Ward has never worked on the Wii at all right?

Jaysonguy

whats your point, none of them ever worked on the 360 or PS3 either when it came out? so? theres a first time for everything.

My point is that it's not worth their time

They have the foundation for the best selling platform this generation and they're constantly improving it to take advantage of the hardware available

What sense does it make to stop all of that to work on a less successful platform that will get less sales and require more work?

goddamnit, read my post before you go on making stupid claims

INFINITY WARD MADE THE COD 4 ENGINE ON WII

THEY PLANNED TO MAKE COD 4 ON WII AS WELL IN THE FIRST PLACE, BUT THEY RAN OUT OF TIME

also i think a million sales is worth their time

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#3 AdmiralWolverin
Member since 2009 • 479 Posts

[QUOTE="AdmiralWolverin"]what?

first, i wasnt flaming you, i was just saying you need to think it through a bit more

obviously, you cant understand a simple explanation since i had no clue what you were just on about and youdidnt even slightly counter my argument

a tv image is 2d, yes? unless you have 3d glasses on with a game made for them or a game made 3d some other way, you cannot judge depth particularly accuratly on TV, especially when youve got perspective correction going on

so like i said, you'd need a pointer of some sort to show the path where the gun would fire down, you would also need to be looking straight at the tv, since, like i said many times, the image is 2d and the effect will be ruined if you look at the image from an angle (again, THINK ABOUT IT)

- there would still be this problem even if the image was 3d somehow

then, let's say youmanaged to fixall this and had a 3d image and a person who was looking at the tv dead on you then have the problem that the game would need to calculate the EXACT position of the wiimote (fair enough) and then calculate where it was pointing and transform that into a 3d path inside of the game - it would need to keep doing this constantly every frame

the wii is not that powerful

the 360's probably not that powerful

im not even sure if the ps3 would be that powerful

i dont have a clue what all this innocent talk and target is all about but im guessing it's something to do with in a hostage situatuation - it would be more realistic when taking out the terrorist since you'd have to consider that bullets wouldnt travel straight to where your reticule was so youd have to account to make sure your angle didnt go through the hostage?

fair enough, first fix these 3 problems

1. image is 2d, even if you made it 3d, the image wont change depending on what angle you're looking at the tv from so that would ruin everything

2. unless it was 3d, you couldnt calculate the depth properly, even if it was 3d then the image wouldnt change depending on your distance towards the tv again potentially ruining all the calculations since it would calculate the wiimote as closer though youd see the image as the same distance away

3. the wii is almost definitely not powerful to calculate everything as well as the actual game going on

now, rethink your logicIamsmee

Firstly, I already answered many of those questions. And I didn't say you flamed me...... (wtf?)

Yes depth perception will be lacking, but are you saying that if you closed one of your eyes and you saw a little person and a big person that you would NOT know which is close up and which isn't?

True, it is not in a true 3d environment, it won't be perfectly 3d, but it is one huge step in that direction.

Depth?

http://www.youtube.com/watch?v=Jd3-eiid-Uw

Finding the depth has nothing to do with graphical power. If it did, then motion plus wouldn't work on wii AT ALL.

It would still require Analog for strafe and back/forward, of course it isn't truely 3d, games have advertised "3D" for years (mostly in the 90s) yet none have been fully 3D. Like I said, it is just one huge step.

And yes, I do realise that you are talking about calculating actions based on M+, but if the Wii couldn't calculate actions and translate them to the game then M+ shouldn't exist at all, like noted.

You can only shoot at one target/area at one time, calculating the route for one stream of bullets isn't hard, just like calculating the route of one tennis ball or one sword swing isn't hard.

A FPS game doesn't require ANY more power then any other game. A tennis M+ game is always on and always calculating your M+ movements, that is NO different from a FPS game. Either way, PS3 has so much power because the power its games require to look realistic, if motion sensing REALLY required so much power, then Wii wouldn't be last-gen in design.

And if you are worried about not being able to aim to the right place, easily solved, just replace the cross-hair with a red lazer light coming out of your gun and the red light will appear on targets so you can aim correctly.

youve answered one of my questions, but the problem with the red laser is that your wiimote would have to be your gun cause it wouldnt work at all with a gun on-screen in the way you're describing it

it would be weird looking to have laser appearing on screen from supposedly nowhere unless you had a laser on the wiimote as well which could kinda work, if the screen gave out a 3d image

the thing you didnt answer though is that when you're looking at the tv screen from any sort of angle, due to the tv portraying a 2d image or a 2d 3d image, it will look completely wrong (i guess it would just about work in a playable sense but it would look very odd)

as for the power thing, it's different in sports games cause they dont have to allign and configure the exact position of the wiimote in relation to the distance from the tv screen as well as the precise angle and everything,sports gamesonly need to figure out the angle

figuring out the exact position is easier said than done, though thinking about it, it's probably possible, but considering it would have to recalculate this data every frame. i probably exaggerated and wii (which is much stronger than last gen: http://revoeyes.blogspot.com/2007/07/wii-has-more-power-than-you-think.html, not written by me) could perhaps do this, but doing this with a decent game running in the background would almost definitely cause a fair amount of slowdown

personally i think it's not implausible and could perhaps, with a lot of testing, could just about be done this gen though it would look weird and be more effort than it would be worth, i reckon it is something nintendo should look into for wii 2 though

(and just finally, depth, come on. There's more to depth than knowing what object is infront, you need to know the position of said object to properly aim at it)

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#4 AdmiralWolverin
Member since 2009 • 479 Posts
im a teen and i am really quite offended by how we're supposedly seen sure, i go drinking and do other recreational activities of a similar nature, but i dont pester older folks or anything i have ambition in my life, to eventually get to university, do a degree in philosophy, maths, maths & philosophy or psychiatry then go from there but most important, i have decent morals maybe it's cause im british, but i doubt americans can hardly be bad either i mean, like the geeks are nice blokes striving for a lot, and a lot milder when it comes to "crazy experiences" the jocks/normal kids act pretty similar outside of school, they're decent people, fall into peer pressure and look for fun while still hoping to go further than mcdonald's whereas the retards/pikeys can be alright if you get to know them, i can see how you wouldnt like them - doing things for the sake of it, but they're still alright guys/gals and their morals are intact when it comes to their friends most of the time seriously, stop stereotyping
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#5 AdmiralWolverin
Member since 2009 • 479 Posts
[QUOTE="rgame1"][QUOTE="Jaysonguy"]

the fact that w@W sold a million and the COD4 engine was already up and running on Wii.rgame1

You're aware that Infinity Ward has never worked on the Wii at all right?

whats your point, none of them ever worked on the 360 or PS3 either when it came out? so? theres a first time for everything.

for the record, infinty ward was the one that made the cod4 engine work on wii, the only reason cod4 wasnt on wii was cause they ran out of time there's probably a half finished cod4 for wii out there somewhere but we'll never play it
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#6 AdmiralWolverin
Member since 2009 • 479 Posts

In FPS games not are you only constantly moving, but figures do not "disappear randomly" when other players/npcs are in the way. You see an enemy and you see the outlike of an innocent behind and to the left... The innocent isn't going to NOT appear at all and line up perfectly with the enemy target... The world and hence games do not work like that.

Stop being silly. Your logic is beyond flawed, why would you not see a target just because they are behind an enemy? Only PARTS of a person appear, not the whole thing. The other person will be block partly and will be smaller. The wii control acts as the gun in game, of course you can move it into a certain direction, think of how guns are in real life, then think of the wiimote.

Sorry, but your logic is completely failed.Iamsmee

what?

first, i wasnt flaming you, i was just saying you need to think it through a bit more

obviously, you cant understand a simple explanation since i had no clue what you were just on about and youdidnt even slightly counter my argument

a tv image is 2d, yes? unless you have 3d glasses on with a game made for them or a game made 3d some other way, you cannot judge depth particularly accuratly on TV, especially when youve got perspective correction going on

so like i said, you'd need a pointer of some sort to show the path where the gun would fire down, you would also need to be looking straight at the tv, since, like i said many times, the image is 2d and the effect will be ruined if you look at the image from an angle (again, THINK ABOUT IT)

- there would still be this problem even if the image was 3d somehow

then, let's say youmanaged to fixall this and had a 3d image and a person who was looking at the tv dead on you then have the problem that the game would need to calculate the EXACT position of the wiimote (fair enough) and then calculate where it was pointing and transform that into a 3d path inside of the game - it would need to keep doing this constantly every frame

the wii is not that powerful

the 360's probably not that powerful

im not even sure if the ps3 would be that powerful

i dont have a clue what all this innocent talk and target is all about but im guessing it's something to do with in a hostage situatuation - it would be more realistic when taking out the terrorist since you'd have to consider that bullets wouldnt travel straight to where your reticule was so youd have to account to make sure your angle didnt go through the hostage?

fair enough, first fix these 3 problems

1. image is 2d, even if you made it 3d, the image wont change depending on what angle you're looking at the tv from so that would ruin everything

2. unless it was 3d, you couldnt calculate the depth properly, even if it was 3d then the image wouldnt change depending on your distance towards the tv again potentially ruining all the calculations since it would calculate the wiimote as closer though youd see the image as the same distance away

3. the wii is almost definitely not powerful to calculate everything as well as the actual game going on

now, rethink your logic

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#7 AdmiralWolverin
Member since 2009 • 479 Posts
what does motion sensing, or motion plus have to do with FPS games? Most 'shooters' on the Wii don't use a lot of motion sensing, but rely heavily on the IR pointer...dotWithShoes
he's talking about how the game reads the remote in 3d space so that the game would recognise the angle you're pointing your gun at rather than just the enemy you point at, and his idea would work if you used a 3d image and would verge on virtual reality in that case - but it would take so long to build an engine that could calculate your aim in 3d well, im not sure if the wii is powerful enough to do it since it will have to know exactly how far away you are from the screen as well before doing the calculations, and consider that you would need to be able to calculate a change in that distance at any moment in time if the player leans forwards or backwards (and the wii is actually pretty damn powerful), maybe next console gen
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#8 AdmiralWolverin
Member since 2009 • 479 Posts

[QUOTE="AdmiralWolverin"]only problem with this is that it will only work if you have a 3d image for one, or else you wont be able to properly judge your aim also, resident evil 4 and 5 already do this with analog controllersIamsmee

You're not going to start playing the game sidewards are you?

If your sensor bar is facing the same way as the TV, then this shouldn't be a problem. Your front will be when the wiimote is directly facing the TV/sensor bar.

yeah, but think assuming the weapon is your wii mote, unless the image is 3d, you will only be able to see in 2d cause you wont have your 2 eyes from different angles calculatiing how far away the image is, since the image is 2d unless of course your gun would have a laser pointer (like in resi 5) but how you would possibly implement that since your wiimote isnt in the image i couldnt imagine or if you control a gun in the image, your aim is completely messed up for so many reasons which i cant be assed to explain but just think about for it a second if you're four feet or so away from the TV
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#9 AdmiralWolverin
Member since 2009 • 479 Posts
only problem with this is that it will only work if you have a 3d image for one, or else you wont be able to properly judge your aim also, resident evil 4 and 5 already do this with analog controllers
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#10 AdmiralWolverin
Member since 2009 • 479 Posts

[QUOTE="AdmiralWolverin"][QUOTE="danger_ranger95"]

Darnit!!!!

I was kinda hoping it would come (which it still could), but oh well. I still haven't picked up COD:WaW or MoH:H2 lol. I'm waiting for the right price.

umcommon

dang it! i swear this is the last time ill post this and afterwards ill just laugh and say i told you so if it comes (no, that's not what she said) http://www.gonintendo.com/?p=83676 IT MIGHT STILL BE COMING, THEY'RE PRETTY CONVINCED IT IS FOR A REASONABLE REASON "Our friends at Revogamers tell us that Wii owners needn't worry. They say that a version is coming, even though Activision hasn't confirmed it yet. They cannot reveal their sources, but I definitely trust what these guys have to say. They got in touch with me personally to discuss the matter, and I know they wouldn't stick their neck out on the line without good reason." (http://www.revogamers.net/noticias-3722-Modern-Warfare-2-al-descubierto.html)

There linked, I hope that source is reliable.

cheers, ive not got another source as well

"I actually have two insiders, one is actually a video game developer so he knows when a developer has a job posting for a particular game. He has been right in the past he did say that World at War was going to be on the Wii and that is would be "skinned" compared to the HD versions. He was spot on. My other insider is from the video game media and he also says the game is coming to the Wii.

Infinity Ward is actually the one's that finished optimizing the Call of Duty 4 engine for the Wii. After IW finished optimizing the engine for the Wii, they handed it over to Treyarch so they can get familiar with it and get their hands in it. In this process, Treyarch worked around the things they wanted in their game and what couldn't make it in the game with the engine. And some of the things were cut due to time and cost and to Wii hardware.

Do you know what confuses me. Why do people say "Infinity Ward hates the Wii?" They clearly don't and I have talked to IW's Robert Bowling (FourZeroTwo) on many occasions and asked him on his thoughts about the Wii. He says "It's a great console, with a lot of potential." He has no problems with the Wii whatsoever. Infinity Ward loves the Wii.

Why would Infinity Ward finish optimizing their engine for the Wii, then never release a game for that particular console?

And the reason why Call of Duty 4 never came to the Wii was because Infinity Ward was trying to port the engine over to the Wii but sadly they didn't have enough time to do so. Activision said they HAD to release the game soon so they never got to porting the engine over. And in their down time after the release of Call of Duty 4, Infinity Ward finally got the chance to finish their already work-in-progress engine port, and then later gave it to Treyarch for World at War. And since the engine is now finished and is ready to be optimized even farther by Infinity Ward, there is no excuse of why Modern Warfare 2 shouldn't release on the Wii. "

it's a bit of a mouthfall, but he continues on that page

http://blogs.ign.com/ThaPr1meK1ng/2009/05/24/121314