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AdmiralWolverin

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#1 AdmiralWolverin
Member since 2009 • 479 Posts
the wii is to far ahead of our time. the motion control isn't perfected, and people aren't ready to let go of the controller. Nintendo has always been on the cutting edge. they invented 3-D graphics with the nintendo 64 and improved them with the gamecube. I have a wii and a 360 and find they each have plenty of flaws and advantages. the wii has had plenty of good games(mario kart wii, super smash bros brawl) which are very fun. and its graphics aren't as bad as everyone says. Nintendo just doesn't need Xbox 360 level graphics(would mario look good in them?) but the choice is yours for what you buyflippyfishJ
they created THEIR (they werent the first ones to do it) 3d graphics on the snes using very complicated mode 7 coding for games like star fox and pilotwings and improved it for the n64 they had perfected it by the time of the cube sorry, if i hadnt said it then someone else would have and would probably have flamed you for it but yeah i agree, wii graphics are underrepresented and it makes you appreciate good looking wii games all the more cause devs cant be assed to try anything more than ps2 visuals half the time at the same time, whenever i play a 360, it makes me appreciate those games visuals to a level i know everyone else isnt seeing
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AdmiralWolverin

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#2 AdmiralWolverin
Member since 2009 • 479 Posts

come on imagine Monster Hunter on a real console? beyondDstation

i laughed out loud

monster hunter 3 still looks damn good on wii, sure it could look better but meh

now onto the point, why did you bother making an entire topic explaining that you're not gonna buy a wii?

you dont see everyone not buying a ps3 making a topic about it do you? do you have adhd by any chance?

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#3 AdmiralWolverin
Member since 2009 • 479 Posts
[QUOTE="Jaysonguy"]

[QUOTE="AdmiralWolverin"][QUOTE="Jaysonguy"]

Oh sure, they ran out of time for the all important Call of Duty season, man even with the playoffs it's over in a flash

The idea that they wasted the time to make a Wii version from the ground up and then abandoned it completely seems, as the French say, le false.

ooh, another claim with absolutely no evidence newsflash cod4 wii wouldve been the same as cod waw wii: a port they dont need to make it ground up since they have the engine working on all 3 consoles however due to the fact that the wii is built so differently to the ps3 and 360 (which are built in a similar way to computers), it probably took a fair amount of time to get the engine working but cod waw on wii has the exact same level design, AI and enemy count as the hd versions CAUSE IT'S A PORT i dunno where you got this built from the ground up from

So now you're saying that World at War is the same on all the current consoles?

Well see? There's your problem, it's not

no, there's your problem, it is having less people in mulitplayer, missing one powerhouse intense level nazi zombies doesnt mean it was built ground up it just meant that treyarch couldnt be bothered to port these features over as well since it would take more debugging they wanted - they got the main campaign on there, they got 8 players online, for them that's a fair step above the competition
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#4 AdmiralWolverin
Member since 2009 • 479 Posts

[QUOTE="AdmiralWolverin"][QUOTE="rgame1"] whats your point, none of them ever worked on the 360 or PS3 either when it came out? so? theres a first time for everything.Jaysonguy

for the record, infinty ward was the one that made the cod4 engine work on wii, the only reason cod4 wasnt on wii was cause they ran out of time there's probably a half finished cod4 for wii out there somewhere but we'll never play it

Oh sure, they ran out of time for the all important Call of Duty season, man even with the playoffs it's over in a flash

The idea that they wasted the time to make a Wii version from the ground up and then abandoned it completely seems, as the French say, le false.

ooh, another claim with absolutely no evidence newsflash cod4 wii wouldve been the same as cod waw wii: a port they dont need to make it ground up since they have the engine working on all 3 consoles however due to the fact that the wii is built so differently to the ps3 and 360 (which are built in a similar way to computers), it probably took a fair amount of time to get the engine working but cod waw on wii has the exact same level design, AI and enemy count as the hd versions CAUSE IT'S A PORT i dunno where you got this built from the ground up from
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#6 AdmiralWolverin
Member since 2009 • 479 Posts
[QUOTE="TaMuK711"]

[QUOTE="shutdown_202"]

From the 3 games HVS have announced, this looks the most interesting.

EDIT: Whoops, totally forgot about that animales:toute blah blah game. This game is second.

Have to agree, The Conduit has definitly taken a backseat to The Grinder for me:P

I just kinda wish they had pushed The Conduit back a bit so they could implement some of the upgraded engine tech.. oh well, The Conduit 2 right?

precisely, afterall theyve gotta fund these games somehow and we dont want another dk forever
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#8 AdmiralWolverin
Member since 2009 • 479 Posts
[QUOTE="Arc2012"][QUOTE="TaMuK711"]

[QUOTE="kardine"]

I wonder how the camera will work. Like will it be fixed or completely free roam. If you free to roam the arena and utilize your weapons unrestricted this isn't much of a fighting game and more of an action game.

Didn't they say it will be over the shoulder third person?

They sure did. And I've never seen a fighter like that before, though to be honest I don't really play any.

budokai tenkaichi 3 had it over the shoulder, you couldnt move the camera but you could freely explore the stage or lock on to your enemy i imagine it will be something like that http://www.youtube.com/watch?v=o6eYeiYsV9s&feature=PlayList&p=B7BF0AA1DB8F7A71&index=5
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#9 AdmiralWolverin
Member since 2009 • 479 Posts
[QUOTE="bakerk2002"]

You know here is what I am beginning to like about HVS...They seem to know who they are, and that is huge. And what I mean by that is that they know they are a bunch of tech heads that can make pretty graphics. They may not be the most innovative and artistic bunch, but that is not necessarily a bad thing. They are basically like, what would we like to play on Wii, ok let's go copy a game and tech the crap out of it. One of my favorite PC games of the 90's were the Freespace flight sims. Now there was absolutely nothing new or particularly innovative about the games, but the execution was near flawless. That is what HVS should shoot for...great execution of a concept.

And personally, the fact they replaced zombies (of which there are 4 BILLION zombie games) with Vampires and Werewolves is freakin Awesome. I think the game already looks great from the screens and I hope for some footage at E3

y'know, this is what ive been saying there's nothing wrong with generic/unoriginality as long as it's done well id be bothered if it was just an average rip, but they're games look like superb games merely inspired by other games
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#10 AdmiralWolverin
Member since 2009 • 479 Posts

[QUOTE="loco145"]

[QUOTE="mouthforbathory"]

CoD:WaW while fun on the Wii, was stripped down. The game only had 8 players max online, and while the game did have it's shining moments, had the game been rebuilt with a Wii specific version of the Modern Warfare engine, it could've looked better, because alot of the textures in the Wii version look absolutely abysmal, though the game was still fun. It just had the capacity to be much better but it was a simple porting of the code to Wii, and tuning down the graphics, not even rebuilding them to suit the Wii at all. Almost like taking Crysis off a PC with proper a graphics card to run it with high or very high graphics settings and throwing it onto a computer with barely enough GPU horsepower to render it at minimum specs at a decent framerate. Chances are that a Wii version would be a stripped down version and the sheer level of orchestration needed to run MW2 just like MW1 needed would be very difficult to translate to the Wii without losing much of the quality. That's just the CPU I'm talking about, let's not get into the graphics and RAM segment. The cores in the Xenon CPU in the Xbox 360 are not only 4 times the clock speed than the Wii's single core PowerP700 series CPU (3.2 GHz vs 743 MHz) but they have better architecture and there are 3 cores in the Xenon. The Xenon as a whole is at least 12x as powerful not taking into account the multi-threading capabilities and architecture improvements in the improved Power based cores in the Xenon.

mouthforbathory

Sorry, but you can't compare CPU's that way.



Actually I can, they are both PowerPC based processors. The three cores in the Xenon are all independent and even if they didn't have an improved architecture, just one of those cores automatically has 4 times the theoretical input of the Wii's PPC790CL variant. And their is 3 of those cores in the Xenon, it's simple math. What's funny is there are architecture improvements, not to mention multi-threading capability in the Xenon, 2 threads per core, 6 threads total. That sheer magnitude of power vs what the Wii does makes things difficult for a Wii version of Modern Warfare 2, with all the possible physics, interaction, bullet physics/penetration, AI, basic game orchestration and what not that needs to go down all at the same time.

http://revoeyes.blogspot.com/2007/07/wii-has-more-power-than-you-think.html