AC: Unity, while Black Flag felt like the high point of the series, Unity felt like they let a third party with no experience making AC games make it. I don't dislike it for reasons people commonly regurgitate like saying they forced microtransactions into it (no, another case of when you can earn it in game). Though, not to say it didn't bug me a little they had too much interconnectivity with co-op only missions and specific gear rewards related to those, and then an entire AC Unity tablet game to unlock certain chests, on top of the normal UPlay integration. The experience system would only reward certain type of skill kills but not others. They totally Nerf'd the guns, made combat and free running mechanics unresponsive, took out whistle luring, made long ass load times (I imagine as a result of large NPC numbers and larger city). And, while AC: BF did a great thing making the game stand alone and not partaking in the convoluted story arc of previous games, Unity just threw any real world aspect out the window and kept it entirely Animus simulation driven. The whole game too you have to unlock skills like you're leveling up an MP character, making the SP feel like competitive MP in terms of leveling up. This too bugs me a great deal.
As for about everything else this gen, I've been having a blast with almost everything I've played, except for maybe say Resident Evil Revelations 2 being awful, at least it was only $24.
Log in to comment