So inconsistent
This. Never seen one game look amazing/like shit on different systems.
Infamous SS looks at least a generation ahead of this 4k or not. It might take titan sli to get the quality of lighting in Infamous to Watch Dogs.
Source of shots?
Aren't they from the photo mode which are almost bullshots?
Infamous SS looks at least a generation ahead of this 4k or not. It might take titan sli to get the quality of lighting in Infamous to Watch Dogs.
Source of shots?
Aren't they from the photo mode which are almost bullshots?
I have no idea if after-effects are added. I don't think I even used that mode.
The water in this game is incredible.
Water is the true benchmark for current gen plats. So guud.
there is no pc game that uses physically based shading, they are all just upressed ps360 games. only killzone, ryse and infamous use it. its why they look better than everything else. pc software is still gen7
Star Citizen uses it and so will UE4 games.
i think what a lot of stupid consolites don't realize is that, You guys are playing Watchdogs at high settings 900p 30 frames per second. Im playing it at 1080p Ultra settings with a fluctuation of 44-70 frames per second( depends how busy the city is when driving)
If you do the math in this example im about to make, simply going from 900p 30 frames to 900p 60 frames is going to require a 100% increase in power . Thats 2 playstation 4 equivalents . You up the resolution and the graphic settings and still getting 60 fps.. thats means you are way over 2x playstation 4's in performance..
The fact of the matter is, Watchdogs is still a good looking game .. To me it seems its CPU bound and not GPU bound.. Lots of people can play this on ultra with mid range cards as long as their cpu is up to snuff. If its not up to snuff then it dont matter how strong your gpu is. I'd really like to see the difference mantel or dx 12 would have made.. Probably would have been huge.
there is no pc game that uses physically based shading, they are all just upressed ps360 games. only killzone, ryse and infamous use it. its why they look better than everything else. pc software is still gen7
It's likely due to attempting to push the hardware. There are plenty of software analyses running around. PC is usually slow out of the gate, but pulls ahead tremendously. For example, Cryengine now offers physically based shading.
Still, do you have links for inFamous and Killzone?
The fact of the matter is, Watchdogs is still a good looking game .. To me it seems its CPU bound and not GPU bound.. Lots of people can play this on ultra with mid range cards as long as their cpu is up to snuff. If its not up to snuff then it dont matter how strong your gpu is. I'd really like to see the difference mantel or dx 12 would have made.. Probably would have been huge.
It's an extremely good looking game. I agree about it being CPU bound but it still runs really well.
@lundy86_4 There's a PDF about K:SF using it from their website. You'll easily find it with Google.
there is no pc game that uses physically based shading, they are all just upressed ps360 games. only killzone, ryse and infamous use it. its why they look better than everything else. pc software is still gen7
Star Citizen uses it and so will UE4 games.
link me to the store i can go buy them at..oh wait
@lundy86_4 you can also find info about it on digital foundry.
@lunar1122 and yet it still looks nearly identical to the ps4 version, just at a higher res/fps. infamous still walks all over it. its the typical high res gen 7 software you get on the pc. wonder how long till the pc gets a game that isnt a ps360 port.
link me to the store i can go buy them at..oh wait
@lundy86_4 you can also find info about it on digital foundry.
@lunar1122 and yet it still looks nearly identical to the ps4 version, just at a higher res/fps. infamous still walks all over it. its the typical high res gen 7 software you get on the pc. wonder how long till the pc gets a game that isnt a ps360 port.
I asked for direct links, not general directions. Bro, common courtesy... Don't make me ask for directions to Toronto, whilst you point me in the direction of Ontraio. Shit, son.
there is no pc game that uses physically based shading, they are all just upressed ps360 games. only killzone, ryse and infamous use it. its why they look better than everything else. pc software is still gen7
Star Citizen uses it and so will UE4 games.
link me to the store i can go buy them at..oh wait
@lundy86_4 you can also find info about it on digital foundry.
@lunar1122 and yet it still looks nearly identical to the ps4 version, just at a higher res/fps. infamous still walks all over it. its the typical high res gen 7 software you get on the pc. wonder how long till the pc gets a game that isnt a ps360 port.
Most games are going to look largely identical , The difference for pc has always been cleaning up the jaggies/higher framerates and bigger resolutions with some better draw distances/lighting techniques, The game is going to look largly the same in screenshot compares but believe me the fluidity of the game when you actually playing it makes a big difference. I dunno what people are expecting here.. Totally different assets?.. I just capped watchdogs to see how it plays at 30 frames per second.. I wanna vomitttttttttttttt . congrats on welfare settings?
You talk about ports, When infact PC was the lead platform for watchdogs.. all other versions are technically "the ports".
Lets put it this way, If i put watchdogs at 900p on my monitor at high settings.. Im getting wayyyyyyyyyyyyyyyyyyyyy more performance than a ps4, Far less for the Bone at 792p. 30 frames is a joke
I think it pretty good looking too bad thou don't believe the texture quality is good as Arma
I agree I'm a bit disappointed although I haven't seen a whole lot of the game but I can tell falls behind in certain aspect compared to larger game like arma.
http://www.eurogamer.net/articles/digitalfoundry-2014-vs-infamous-second-son
http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall
You need to quote me, broseph. Thanks. You kinda failed to address the rest of my post, mind you.
Thanks @ChubbyGuy40... I couldn't find it using a cursory Google search, but m3 posted them.
there is no pc game that uses physically based shading, they are all just upressed ps360 games. only killzone, ryse and infamous use it. its why they look better than everything else. pc software is still gen7
Star Citizen uses it and so will UE4 games.
link me to the store i can go buy them at..oh wait
@lundy86_4 you can also find info about it on digital foundry.
@lunar1122 and yet it still looks nearly identical to the ps4 version, just at a higher res/fps. infamous still walks all over it. its the typical high res gen 7 software you get on the pc. wonder how long till the pc gets a game that isnt a ps360 port.
Most games are going to look largely identical , The difference for pc has always been cleaning up the jaggies/higher framerates and bigger resolutions with some better draw distances/lighting techniques, The game is going to look largly the same in screenshot compares but believe me the fluidity of the game when you actually playing it makes a big difference. I dunno what people are expecting here.. Totally different assets?.. I just capped watchdogs to see how it plays at 30 frames per second.. I wanna vomitttttttttttttt . congrats on welfare settings?
You talk about ports, When infact PC was the lead platform for watchdogs.. all other versions are technically "the ports".
Lets put it this way, If i put watchdogs at 900p on my monitor at high settings.. Im getting wayyyyyyyyyyyyyyyyyyyyy more performance than a ps4, Far less for the Bone at 792p. 30 frames is a joke
pc was clearly not the lead platform for watch dogs. that much is apparent. the lead platforms were ps360. im aware that pc games will always just be console ports of cross platform games with better IQ and framerate. thats kinda what ive been saying on this forum all along.
I think it pretty good looking too bad thou don't believe the texture quality is good as Arma
I agree I'm a bit disappointed although I haven't seen a whole lot of the game but I can tell falls behind in certain aspect compared to larger game like arma.
I'm going to have play the game to see more for myself. However, I have feeling things like the foliage or lighting won't be anywhere as good like Arma which is literally the best I seen in most large open games.
there is no pc game that uses physically based shading, they are all just upressed ps360 games. only killzone, ryse and infamous use it. its why they look better than everything else. pc software is still gen7
Star Citizen uses it and so will UE4 games.
link me to the store i can go buy them at..oh wait
@lundy86_4 you can also find info about it on digital foundry.
@lunar1122 and yet it still looks nearly identical to the ps4 version, just at a higher res/fps. infamous still walks all over it. its the typical high res gen 7 software you get on the pc. wonder how long till the pc gets a game that isnt a ps360 port.
Most games are going to look largely identical , The difference for pc has always been cleaning up the jaggies/higher framerates and bigger resolutions with some better draw distances/lighting techniques, The game is going to look largly the same in screenshot compares but believe me the fluidity of the game when you actually playing it makes a big difference. I dunno what people are expecting here.. Totally different assets?.. I just capped watchdogs to see how it plays at 30 frames per second.. I wanna vomitttttttttttttt . congrats on welfare settings?
You talk about ports, When infact PC was the lead platform for watchdogs.. all other versions are technically "the ports".
Lets put it this way, If i put watchdogs at 900p on my monitor at high settings.. Im getting wayyyyyyyyyyyyyyyyyyyyy more performance than a ps4, Far less for the Bone at 792p. 30 frames is a joke
pc was clearly not the lead platform for watch dogs. that much is apparent. the lead platforms were ps360. im aware that pc games will always just be console ports of cross platform games with better IQ and framerate. thats kinda what ive been saying on this forum all along.
ignorant consolite has been pawned
http://www.pcgamer.com/2013/02/27/watch-dogs-is-targeting-pc-as-lead-platform/
http://www.destructoid.com/pc-is-the-lead-platform-for-watch-dogs-247165.phtml
ps4 screen, shit looks the same
so much jaggies they're even on the water... disgusting graphics
Thanks @ChubbyGuy40... I couldn't find it using a cursory Google search, but m3 posted them.
Got the original PDF right here if you want to read it. This is what I was talking about.
there is no pc game that uses physically based shading, they are all just upressed ps360 games. only killzone, ryse and infamous use it. its why they look better than everything else. pc software is still gen7
Star Citizen uses it and so will UE4 games.
link me to the store i can go buy them at..oh wait
@lundy86_4 you can also find info about it on digital foundry.
@lunar1122 and yet it still looks nearly identical to the ps4 version, just at a higher res/fps. infamous still walks all over it. its the typical high res gen 7 software you get on the pc. wonder how long till the pc gets a game that isnt a ps360 port.
Most games are going to look largely identical , The difference for pc has always been cleaning up the jaggies/higher framerates and bigger resolutions with some better draw distances/lighting techniques, The game is going to look largly the same in screenshot compares but believe me the fluidity of the game when you actually playing it makes a big difference. I dunno what people are expecting here.. Totally different assets?.. I just capped watchdogs to see how it plays at 30 frames per second.. I wanna vomitttttttttttttt . congrats on welfare settings?
You talk about ports, When infact PC was the lead platform for watchdogs.. all other versions are technically "the ports".
Lets put it this way, If i put watchdogs at 900p on my monitor at high settings.. Im getting wayyyyyyyyyyyyyyyyyyyyy more performance than a ps4, Far less for the Bone at 792p. 30 frames is a joke
pc was clearly not the lead platform for watch dogs. that much is apparent. the lead platforms were ps360. im aware that pc games will always just be console ports of cross platform games with better IQ and framerate. thats kinda what ive been saying on this forum all along.
ignorant consolite has been pawned
http://www.pcgamer.com/2013/02/27/watch-dogs-is-targeting-pc-as-lead-platform/
http://www.destructoid.com/pc-is-the-lead-platform-for-watch-dogs-247165.phtml
el oh el.
"watch dogs will look even better than the 2012 footage"
Uh so, I could care less about exclusives because Guess what? Thats not what the other poster I quoted was talking about and neither was I, and Guess what? Consoles will only raise the bar for console graphics because........ Guess what? Well because these are next gen consoles.
Oh Guess What?
Actually consoles effect PC in a lot of ways considering most games are made with consoles in mind. So guess what? PS4 HAS raised the bar for PC's because now ports won't focus on last gen consoles. So the lowest common denominator is now much higher. Get it?
The ONLY reason consoles are devs main focus is because...........Guess what? Money. The console market is much bigger than the PC market so its a no brainer why devs main focus are consoles, and for that reason we have dumb down games thanks to these weak consoles that you say so call raise the bar.
there is no pc game that uses physically based shading, they are all just upressed ps360 games. only killzone, ryse and infamous use it. its why they look better than everything else. pc software is still gen7
LOL. Far Cry 3 had that before next-gen and only on PC. And not only that, but Far Cry 3 was probably the first open-world game to feature global illumination, too. Even Infamous doesn't have that, does that make Far Cry 3 a generation ahead of Infamous?
lol more dumb dumb from the typical pc crowd here....god none of them have a clue what day it even is.
Actually Far Cry 3 did have it. The next game after that to feature it was Remember Me, if my google skills are correct.
A lot of people here bring up Infamous SS, while it looks great it's brought down a bit by it's poor lod distance. As for lightning, it sure looks like ISS has a more spectacular lightning display than WD but from what we've seen so far both ISS and WD only has one light source at a time that is casting shadows.
To really compare two games we have to look at all the aspects like textures, anti aliasing, lightning/shadows, draw distance, lod distance, geometry, world density, scale, physics, how many things are going on at the same time and how advanced are they, resolution and frame rate etc. It can be difficult to accurately compare two games that have different focus points. So its best to wait until we can play both games before we can speculate that one is more advanced than the other.
lol more dumb dumb from the typical pc crowd here....god none of them have a clue what day it even is.
Actually Far Cry 3 did have it. The next game after that to feature it was Remember Me, if my google skills are correct.
lmao. no and no
and just to drive it home
http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/
nooooooope
No need to argue with this pathetic troll. He's in denial.
He linked an article showing how Remember Me used it. I don't get how he can be so dumb.
there is no pc game that uses physically based shading, they are all just upressed ps360 games. only killzone, ryse and infamous use it. its why they look better than everything else. pc software is still gen7
LOL. Far Cry 3 had that before next-gen and only on PC. And not only that, but Far Cry 3 was probably the first open-world game to feature global illumination, too. Even Infamous doesn't have that, does that make Far Cry 3 a generation ahead of Infamous?
Star Citizen uses PBR/PBS. DFM is due next week.
did you even read the article clown?
Instead of throwing insults and shitposting you could just post the part where it says it doesn't use PBR/PBS.
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