Watch Dogs; 1st PC Gameplay vidz+Real Ultra Screenshots

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001011000101101

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#201  Edited By 001011000101101
Member since 2008 • 4395 Posts

There's something off about the look of this game. Really flat.

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#202 kalipekona
Member since 2003 • 2492 Posts

@m3dude1 said:

looks awful and nothing like e3 2012. gta 5 as a straight port at 1080p would look better.

Hell no it wouldn't. If it was a straight port it would have horrible textures, flat painted on grass, inferior poly count, inferior shaders, no screen space reflections, no tessellation for water or anything, inferior car models, inferior character models, and would basically look worse in every way except for art direction.

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Ben-Buja

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#203 Ben-Buja
Member since 2011 • 2809 Posts

@KillzoneSnake said:

lol PC gaming. Its looks like a HD gtaV. Next gen GTAVI on consoles will destroy this terrible ubisoft game.

Well duh, GTA VI might come out 5-6 years from now with a 300+ million budget, of course it will look better than an early gen game.

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kalipekona

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#204 kalipekona
Member since 2003 • 2492 Posts
@jhonMalcovich said:

Yeh, I agree, the game looks awful. For a 2014 game, It looks no better than, let´sat, Sleeping Dog. I am also missing small details such as blood from shootings, the cars have no scratches on them after crashing. Not cool. GTAV had more attention to such details. Disapointed. Deeply disapointed.

@m3dude1 said:

looks awful and nothing like e3 2012. gta 5 as a straight port at 1080p would look better.

Hell no it wouldn't. If it was a straight port it would have horrible textures, flat painted on grass, inferior poly count, inferior shaders, no screen space reflections, no tessellation for water or anything, inferior car models, inferior character models, and would basically look worse in every way except for art direction.

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#205  Edited By kraken2109
Member since 2009 • 13271 Posts
@lglz1337 said:

infamous SecondSon really killed the slow ass pci-e systems graphically, WD ultra settings LMAO what a joke so ugly!

wtf are you talking about?

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deactivated-57ad0e5285d73

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#206  Edited By deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Watchdogs on pc looks pretty good. It is also a good example of why console gamers don't invest in a high end pc. The game is catered towards consoles--everything from the design to the polygon models.

...water looks great, imo. Best I've seen in a game since wave race.

...somehow I think that posting Infamous:SS photo shots will be a forum joke down the line and will still be posted 10 years from now.

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#207  Edited By clyde46
Member since 2005 • 49061 Posts

@kraken2109 said:
@lglz1337 said:

infamous SecondSon really killed the slow ass pci-e systems graphically, WD ultra settings LMAO what a joke so ugly!

wtf are you talking about?

He just doesn't understand.

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#208  Edited By Snugenz
Member since 2006 • 13388 Posts

@clyde46 said:

@kraken2109 said:
@lglz1337 said:

infamous SecondSon really killed the slow ass pci-e systems graphically, WD ultra settings LMAO what a joke so ugly!

wtf are you talking about?

He just doesn't understand.

It's what happens when you game exclusively on consoles, rots the brain i tell ya!.

In seriousness though, the game looks great, but it's Ubisoft so it's no surprise there was a downgrade, and as for Iglz1337 and co, the game on the PC still looks much better than the PS4/Xbone versions at double the framerate and higher resolutions.

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#209  Edited By lglz1337
Member since 2013 • 4959 Posts

master race cannot enjoy the most beautiful game INfamous Second son unless they have a ps4!

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deactivated-5cd08b1605da1

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#210 deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

LOL I knew it. All that "E3 2012 built was PC built" talk from hermits was bullshit. We were all played out. It was a pre-rendered video from the start. And I bet The Division will be the next one to be downgraded. I wont ever trust Ubisoft so called "gameplay" videos ever again

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deactivated-59b71619573a1

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#211  Edited By deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@001011000101101 said:

There's something off about the look of this game. Really flat.

The daytime lighting is incredibly bland and washed out. It went for realism more so than anything else and realism is boring to look at. Hence why lots of games adopt movie style looks with lens flares and different effects

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mjorh

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#212  Edited By mjorh
Member since 2011 • 6749 Posts

How the hell u decide by some pics ? (Sure as hell some of you didn't even bother to watch the videos)

Let the game comes out and after playing say your goddamn opinions ! FFS !

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#213  Edited By gpuking
Member since 2004 • 3914 Posts

Even though photomode is 100% representative of the graphics in Infamous SS bar some different camera angles and DOF, let me post some default shots then, because they till utterly shit on Watch Dogs.

Oh about that draw distance you say.

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lostrib

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#214  Edited By lostrib
Member since 2009 • 49999 Posts

@gpuking: did anyone say watch dogs would look better than infamous as?

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deactivated-59b71619573a1

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#215 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@gpuking said:

Even though photomode is 100% representative of the graphics in Infamous SS bar some different camera angles and DOF, let me post some default shots then, because they till utterly shit on Watch Dogs.

Oh about that draw distance you say.

Infamous is a VERY good looking game but it's helped further by a great art style. Everything is very colourful and pops out at you and makes the scene very vibrant. Watch Dogs went for realism and it's more boring to look at

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#216 gpuking
Member since 2004 • 3914 Posts

Infamous's lighting and shaders are simply more advanced on top of nice art direction, but yeah just saying how much of a fail ubi has done this time.

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Ballroompirate

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#217 Ballroompirate
Member since 2005 • 26695 Posts

Apparently the PC specs for Watch Dogs aren't as demanding as it might seem (thank god)

http://www.ign.com/wikis/watch-dogs/PC_System_Requirements

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#218  Edited By lostrib
Member since 2009 • 49999 Posts

@gpuking: and you know this how?

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#219 uninspiredcup
Member since 2013 • 58938 Posts
@gpuking said:

Even though photomode is 100% representative of the graphics in Infamous SS bar some different camera angles and DOF, let me post some default shots then, because they till utterly shit on Watch Dogs.

Oh about that draw distance you say.

Looks like Sleeping Dogs on low/med.

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#220  Edited By TheFadeForever
Member since 2013 • 2655 Posts

Damn the game doesn't look impressive compared to what we saw way earlier. I think its trying to give off a realistic look but it falls flat in comparison to games like Arma 3 that go for that kind of style.

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#221  Edited By m3dude1
Member since 2007 • 2334 Posts

@lostrib said:

@gpuking: did anyone say watch dogs would look better than infamous as?

your cronies have been saying it for months

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#222  Edited By lostrib
Member since 2009 • 49999 Posts

@m3dude1 said:

@lostrib said:

@gpuking: did anyone say watch dogs would look better than infamous as?

your cronies have been saying it for months

My cronies?

Please provide your sources

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#223 mjorh
Member since 2011 • 6749 Posts

@lunar1122 said:

i think what a lot of stupid consolites don't realize is that, You guys are playing Watchdogs at high settings 900p 30 frames per second. Im playing it at 1080p Ultra settings with a fluctuation of 44-70 frames per second( depends how busy the city is when driving)

If you do the math in this example im about to make, simply going from 900p 30 frames to 900p 60 frames is going to require a 100% increase in power . Thats 2 playstation 4 equivalents . You up the resolution and the graphic settings and still getting 60 fps.. thats means you are way over 2x playstation 4's in performance..

The fact of the matter is, Watchdogs is still a good looking game .. To me it seems its CPU bound and not GPU bound.. Lots of people can play this on ultra with mid range cards as long as their cpu is up to snuff. If its not up to snuff then it dont matter how strong your gpu is. I'd really like to see the difference mantel or dx 12 would have made.. Probably would have been huge.

So you're saying that by having a core i7 for instance and a mid-range card u can play it on Ultra but with a Core I3 for instance and a high-end graphics card u can't play on Ultra?

I agree that graphics are awesome for an open-world game tho.

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#224  Edited By m3dude1
Member since 2007 • 2334 Posts

im not going to go back and dig up all the comments about how watch dogs on pc is going to destroy infamous. you know exactly what im talking about

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#225 lostrib
Member since 2009 • 49999 Posts

@m3dude1 said:

im not going to go back and dig up all the comments about how watch dogs on pc is going to destroy infamous. you know exactly what im talking about

I have no idea what you're talking about. please show me

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#226 NFJSupreme
Member since 2005 • 6605 Posts

@TheFadeForever said:

Damn the game doesn't look impressive compared to what we saw way earlier. I think its trying to give off a realistic look but it falls flat in comparison to games like Arma 3 that go for that kind of style.

Arma III is the most photo-realistic game out right now.

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#227  Edited By mjorh
Member since 2011 • 6749 Posts

@m3dude1 said:

im not going to go back and dig up all the comments about how watch dogs on pc is going to destroy infamous. you know exactly what im talking about

Dude seriously you're comparing an exclusive next-gen title with a cross-gen title which have been in development for like 6 years!!! how the hell does that make senses !

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#228  Edited By clyde46
Member since 2005 • 49061 Posts

@mjorh said:

@lunar1122 said:

i think what a lot of stupid consolites don't realize is that, You guys are playing Watchdogs at high settings 900p 30 frames per second. Im playing it at 1080p Ultra settings with a fluctuation of 44-70 frames per second( depends how busy the city is when driving)

If you do the math in this example im about to make, simply going from 900p 30 frames to 900p 60 frames is going to require a 100% increase in power . Thats 2 playstation 4 equivalents . You up the resolution and the graphic settings and still getting 60 fps.. thats means you are way over 2x playstation 4's in performance..

The fact of the matter is, Watchdogs is still a good looking game .. To me it seems its CPU bound and not GPU bound.. Lots of people can play this on ultra with mid range cards as long as their cpu is up to snuff. If its not up to snuff then it dont matter how strong your gpu is. I'd really like to see the difference mantel or dx 12 would have made.. Probably would have been huge.

So you're saying that by having a core i7 for instance and a mid-range card u can play it on Ultra but with a Core I3 for instance and a high-end graphics card u can't play on Ultra?

I agree that graphics are awesome for an open-world game tho.

A graphics card can only work as fast as the CPU feeding it information. If the CPU can't keep up then the a powerful GPU is moot.

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mjorh

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#231  Edited By mjorh
Member since 2011 • 6749 Posts

@clyde46 said:

@mjorh said:

@lunar1122 said:

i think what a lot of stupid consolites don't realize is that, You guys are playing Watchdogs at high settings 900p 30 frames per second. Im playing it at 1080p Ultra settings with a fluctuation of 44-70 frames per second( depends how busy the city is when driving)

If you do the math in this example im about to make, simply going from 900p 30 frames to 900p 60 frames is going to require a 100% increase in power . Thats 2 playstation 4 equivalents . You up the resolution and the graphic settings and still getting 60 fps.. thats means you are way over 2x playstation 4's in performance..

The fact of the matter is, Watchdogs is still a good looking game .. To me it seems its CPU bound and not GPU bound.. Lots of people can play this on ultra with mid range cards as long as their cpu is up to snuff. If its not up to snuff then it dont matter how strong your gpu is. I'd really like to see the difference mantel or dx 12 would have made.. Probably would have been huge.

So you're saying that by having a core i7 for instance and a mid-range card u can play it on Ultra but with a Core I3 for instance and a high-end graphics card u can't play on Ultra?

I agree that graphics are awesome for an open-world game tho.

A graphics card can only work as fast as the CPU feeding it information. If the CPU can't keep up then the a powerful GPU is moot.

The thing is i don't think Core I7 would make a huge difference in comparison to Core I5 u know it's not like that the game is using all the power of a Core I7 4770K ...

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#232 m3dude1
Member since 2007 • 2334 Posts

@mjorh said:

@m3dude1 said:

im not going to go back and dig up all the comments about how watch dogs on pc is going to destroy infamous. you know exactly what im talking about

Dude seriously you're comparing an exclusive next-gen title with a cross-gen title which have been in development for like 6 years!!! how the hell does that make senses !

why are you directing that statement at me? it was lostrib and co who were saying "just wait for watch dogs" everytime infamous was brought up

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#233  Edited By uninspiredcup
Member since 2013 • 58938 Posts

@NFJSupreme said:

@TheFadeForever said:

Damn the game doesn't look impressive compared to what we saw way earlier. I think its trying to give off a realistic look but it falls flat in comparison to games like Arma 3 that go for that kind of style.

Arma III is the most photo-realistic game out right now.

Shits all over Second Son.

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#234  Edited By lostrib
Member since 2009 • 49999 Posts

@mjorh: i7 has hyperthreading. And that could help if the game needs more cores for whatever reason ( the consoles do use 8 core processors)

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#235 lostrib
Member since 2009 • 49999 Posts

@m3dude1: please show me where that was said, and where I said that

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#236 clyde46
Member since 2005 • 49061 Posts

@mjorh said:

@clyde46 said:

@mjorh said:

@lunar1122 said:

i think what a lot of stupid consolites don't realize is that, You guys are playing Watchdogs at high settings 900p 30 frames per second. Im playing it at 1080p Ultra settings with a fluctuation of 44-70 frames per second( depends how busy the city is when driving)

If you do the math in this example im about to make, simply going from 900p 30 frames to 900p 60 frames is going to require a 100% increase in power . Thats 2 playstation 4 equivalents . You up the resolution and the graphic settings and still getting 60 fps.. thats means you are way over 2x playstation 4's in performance..

The fact of the matter is, Watchdogs is still a good looking game .. To me it seems its CPU bound and not GPU bound.. Lots of people can play this on ultra with mid range cards as long as their cpu is up to snuff. If its not up to snuff then it dont matter how strong your gpu is. I'd really like to see the difference mantel or dx 12 would have made.. Probably would have been huge.

So you're saying that by having a core i7 for instance and a mid-range card u can play it on Ultra but with a Core I3 for instance and a high-end graphics card u can't play on Ultra?

I agree that graphics are awesome for an open-world game tho.

A graphics card can only work as fast as the CPU feeding it information. If the CPU can't keep up then the a powerful GPU is moot.

The thing is i don't think Core I7 would make a huge difference in comparison to Core I5 u know it's not like that the game is using all the power of a Core I7 4770K ...

If you turn off the hyperthreading then it becomes an i5. I can't say for sure as I don't have a copy of Watchdogs to test but if it doesn't make use of those extra virtual cores then you will be find with an i5.

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#237  Edited By m3dude1
Member since 2007 • 2334 Posts

hyperthreading is not the same as having 8 actual cores. and consoles have 2 of their 8 off limits to developers as it stands now.

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#238  Edited By miiiiv
Member since 2013 • 943 Posts

@TheFadeForever: Yes Arma 3 looks incredible with its' vastness, it also pulls of an extreme draw distance together with very good lod distance, something that's very rare this days, especially on consoles. With it's great graphics, massive scale and unmatched draw distance and lod distance, its easily one of the most technically impressive games around. Maybe because it's a pc exclusive, so no consideration to weaker hardware had to be taken during development.

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#239 clyde46
Member since 2005 • 49061 Posts

@m3dude1 said:

hyperthreading is not the same as having 8 actual cores. and consoles have 2 of their 8 off limits to developers as it stands now.

Intel 4 core >>>> AMD 8 core.

LOL AMD.

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#240  Edited By I_can_haz
Member since 2013 • 6511 Posts

Infamous SS being a true nextgen game completely outclasses WatchDogs in the graphics department.

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#241  Edited By mjorh
Member since 2011 • 6749 Posts

@m3dude1 Well that was for all those who compare these two games which is utterly irrational

@lostrib said:

@mjorh: i7 has hyperthreading. And that could help if the game needs more cores for whatever reason ( the consoles do use 8 core processors)

@clyde46

So how can it affect the frame rate? actually i wanna know whether it worth investing on a Core I7 or not...

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#243 clyde46
Member since 2005 • 49061 Posts

@mjorh: I don't believe for gaming there is an FPS difference worth spending the extra money on. If you are looking to do more than your PC other than just playing games then an i7 is worth it. If you are looking for a pure gaming machine then an i5 is more than enough.

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#244 m3dude1
Member since 2007 • 2334 Posts

@clyde46 said:

@m3dude1 said:

hyperthreading is not the same as having 8 actual cores. and consoles have 2 of their 8 off limits to developers as it stands now.

Intel 4 core >>>> AMD 8 core.

LOL AMD.

ok?

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#245 mjorh
Member since 2011 • 6749 Posts
@clyde46 said:

@mjorh: I don't believe for gaming there is an FPS difference worth spending the extra money on. If you are looking to do more than your PC other than just playing games then an i7 is worth it. If you are looking for a pure gaming machine then an i5 is more than enough.


Can't agree more, i have an i3 currently and it has worked very well so far ...

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#247  Edited By Mystery_Writer
Member since 2004 • 8351 Posts

I regret pre-ordering this game on steam

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#248 mjorh
Member since 2011 • 6749 Posts

@Mystery_Writer said:

I regret pre-ordering this game on steam

Just because of some shots and videos? !The game is not even out ...

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#249  Edited By miiiiv
Member since 2013 • 943 Posts

@scottpsfan14 said:
@miiiiv said:

@TheFadeForever: Yes Arma 3 looks incredible with its' vastness, it also pulls of an extreme draw distance together with very good lod distance, something that's very rare this days, especially on consoles. With it's great graphics, massive scale and unmatched draw distance and lod distance, its easily one of the most technically impressive games around. Maybe because it's a pc exclusive, so no consideration to weaker hardware had to be taken during development.

Arma III is a good example of why these last gen ports on PC matters. Yes no consideration for consoles allowed them to go all out with stuff. But it is said that GPGPU on PS4 could create some great possibilities for exclusive titles in the future. It's all good in gaming right now.

I have no doubt things will improve a lot in the future. And I'm looking forward see to what Naughty Dog is cooking. They made great work with both the ps3 and ps2, I remember being wowed by Jak and Daxter: The Precursor Legacy about twelve years ago. That game was really fun to play, had great graphics and enormous environments for it's time. I would love a new ND 3d platform game but I know that it's highly unlikely to happen.

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#250 Mozelleple112
Member since 2011 • 11270 Posts

Which U.S. city is this supposed to be again? Seattle?