@tormentos
The problem with both these games is they encourage the passive approach.... Which is mind numbingly tedious..... But theres one tiny lil adjustment they can make to fix it.
Are you familiar with Succubus Design ?
@tormentos
The problem with both these games is they encourage the passive approach.... Which is mind numbingly tedious..... But theres one tiny lil adjustment they can make to fix it.
Are you familiar with Succubus Design ?
@ghostwarrior786
Since you've played previous Remedy games I'm sure you are familiar with Succucbus design.... Right ?
@tormentos
The problem with both these games is they encourage the passive approach.... Which is mind numbingly tedious..... But theres one tiny lil adjustment they can make to fix it.
Are you familiar with Succubus Design ?
@ghostwarrior786
Since you've played previous Remedy games I'm sure you are familiar with Succucbus design.... Right ?
the what..never heard of it
Whats wrong with film grain?
Everyone screamed about how the first Mass Efffect had film grain and it added all that indy sci fi crap feelings to it and when they took it out of the others everyone supposedly says "Oh man....it doesn't have that obscure movie feeling to it".
Now it's bad?
Not really, everyone that I knew that played Mass Effect turned the filter off.
You know that Ryse is 900p, yet The Other has higher res at 800p. The image you get is 1080p, just with black bars lol.
Best graphics shown to date. CHECK
How it is 1080p when it has 537600 less pixels than 1920x1080? LOL
Well it depends how they are achieving the black bar effect. Do they render the scene at 1080p with the top 140 lines and the bottom 140 line set to black pixels or do they render at 1920x800 and set the image to be central on the v axis? If it is the former then they have the same number of pixels as a 1080p image it is just that 537600 will always be black.
They also said they could do standard 16:9 1080p but they would have to lower the MSAA from 4x to 2x and for what they wanted to achieve they felt the wider aspect ratio was better with the higher MSAA setting. Considering all the rendered pixels will be displayed 1:1 with the screen pixels (assuming 1080p screen) you also avoid the scaling issue that is usually the main problem with less than native games.
@ghostwarrior786
Thats because I made it up.... :)
i use to call it Vampire Mechanics but that caused alot of confusion so I just changed the name.
Anyway you remember in Max Payne 2, you refill your Hour Glass by Killing enemies ? Thats basic Succubus Design.... Its when you refill your health and power by killing enemies.... Like a Vampire.
In Metal Gear Rising they don't even try to hide the fact that Raiden is a Vampire... Even the plot hints at it.
They could use this to balance out Quantum Break's Combat.
You have to be joking. It runs at this horrendous resolution, about 1/3 of the screen is not being used so they could pump up the graphics, and even then it still runs at 30 fps. They say it's for the cinematic experience, which makes absolute zero sense in gaming.
@gamersjustgame: i don't know why you needed to tell my your opinion but i disagree any way ...that look the best graphics i have seen hand down ...also the gameplay looks great to me
It looks outrageously fantastic for a closed platform. And this is all possible just 8 months after the PS4 released worldwide.
The image quality is just nuts. I also thought Quantum Break looked amazing too.
I'm convinced we're going to be witnessing a big leap in console graphics from Sony 1st party devs in the coming years.
Well it depends how they are achieving the black bar effect. Do they render the scene at 1080p with the top 140 lines and the bottom 140 line set to black pixels or do they render at 1920x800 and set the image to be central on the v axis? If it is the former then they have the same number of pixels as a 1080p image it is just that 537600 will always be black.
They also said they could do standard 16:9 1080p but they would have to lower the MSAA from 4x to 2x and for what they wanted to achieve they felt the wider aspect ratio was better with the higher MSAA setting. Considering all the rendered pixels will be displayed 1:1 with the screen pixels (assuming 1080p screen) you also avoid the scaling issue that is usually the main problem with less than native games.
With the graphical fidelity they wanted, it wasn't possible to do 1920x1080 and 30fps so they decide to reduce the rez by 537600 pixels, making it easier to run. simple as that.
Nah. I think TW3 looks far better also it's an openworld ;)
Yeah. I've only seen it played on XB1 and even that beats TW2 on PC maxed by a huge margin.
It was running on PC .
@ghostwarrior786
Thats because I made it up.... :)
i use to call it Vampire Mechanics but that caused alot of confusion so I just changed the name.
Anyway you remember in Max Payne 2, you refill your Hour Glass by Killing enemies ? Thats basic Succubus Design.... Its when you refill your health and power by killing enemies.... Like a Vampire.
In Metal Gear Rising they don't even try to hide the fact that Raiden is a Vampire... Even the plot hints at it.
They could use this to balance out Quantum Break's Combat.
yeah they need to make u earn the time powers otherwise it would be way too easy. hope the game has some time related puzzles that could be really cool if implemented correctly
@Lulu_Lulu: really ?! just because i'm saying my opinion ?!...most comments here are also impressed with the graphics too but yet you single me out ....are you soo bored with your self that you are trying to pull any discussion out of thin air ?!....No offense... Just being honest.
The Witcher 3 may have the scale but the on screen detail is nowhere near as high fidelity as The Order, especially the lighting, texture res and polycount.
except we have seen plenty of gameplay for the W3. Plus we all know that console makers never lie and their gameplay demos on E3,gamescon etc are totally running on console hardware and they are totally not using pc hardware.
Also how did you reach the conclusion that texture res and polycount on The order are higher compared to W3. Do you actually have them and did you actually performed a technical analysis ?
Oh and Crysis 3 still looks better
Whats wrong with film grain?
Everyone screamed about how the first Mass Efffect had film grain and it added all that indy sci fi crap feelings to it and when they took it out of the others everyone supposedly says "Oh man....it doesn't have that obscure movie feeling to it".
Now it's bad?
fanboys just love to down play games they have never played on consoles they don't own
in all fairness, most people agree that ME2 was the best in the series by far.
@shadiezz2012
You are more than welcome have an oppinion buddy... But once you make your oppinion public, all bets are off. Its Open Season.
Anyway I didn't single you out.... I do this to as many people as possible and once I'm done with you I'l move on to the next guy. I have nothing personal against you... :p
@adamosmaki
He found worst Witcher 3 screenshot , he could to prove his point . The game looks amazing despite being open world . No dark corridors or fake lighting to hide blocky or low res textures . Just pure awesomeness . And the game itself looks epic as well .
@shadiezz2012: graphics look good. Not the best. Gameplay looks poor.
People who've played it say it's a like a 3rd person on-rail shooter. Even though you control the character, you are pretty much guided from room-to-room, area-to-area and just shoot what pops up in front of you. I'll wait for more previews of the gameplay and eventually the reviews before I decide to pick it up or not.
http://gamerant.com/the-order-1866-cinematic-gameplay/
"While the player does seem to have complete control over Galahad between moving and shooting, the experience – at least at this juncture – looks to be almost akin to an on-rails shooter. For some this is sure to be a moot point as long as the experience itself feels significant and worthwhile. If The Order is to successfully push forward the notion of cinematic gaming experiences though, Ready At Dawn will need to show that cinematics can be achieved even outside of a linear experience."
http://www.neogaf.com/forum/showthread.php?p=125110124
Why are MS fanboys trying to run up in here with the Witcher 3 knowing that the Ps4 will have the best version you can buy without having a nerd rig? We get the best of both worlds, you get late ports of Xbone flops.
Why are MS fanboys trying to run up in here with the Witcher 3 knowing that the Ps4 will have the best version you can buy without having a nerd rig? We get the best of both worlds, you get late ports of Xbone flops.
The best version will be on the PC of course. The Witcher 2 was impressive on the Xbox 360. There's no doubt the sequel will look and run great on the XB1 as well. I've had the PS4 version preordered for a long time though. I'd rather play this game on a game console, then the PC.
Honestly who cares, all these games now a days are looking great.. I am more concerned with actual original gameplay with depth.. Give me something like Xcom Enemy Within, Shogun 2, Deus Ex Human Revolution, etc etc any day over your Watchdogs, Killzones etc etc.. I hope I am wrong with this game, but the obsession with graphics has become a serious problem in which devs are putting way too much resources in it while skimping on more important things.
@ghostwarrior786
yeah but Do you really want to Remedy to take a crack at Making Puzzles ?
I'm sure Time Puzzles will be the most difficult to design.
Anyway, arent there 2 other Characters you get to play as with Different Powers ?
well i want more variety from a remedy game, its just the same shit from beginning to end and yes they would be very hard to design but if they can pull it off they would be the most wonderful puzzles ever created. im going on a media blackout for this game now like i did for tlou because i dont want anything spoiled, game has be interested hopefully its good
Maybe try checking into what the resolution for 800p is... Then come back to this thread
We've come a long way with TPS graphics:
The one below looks like a CG cutscene for a game years ago (actually, it looks better - CG didn't always look the greatest years ago). Now that we have games that are playable and look like this, it's still not good enough for some.
Even GTA V's corridor sections, TLOU or Bioshock:Infinite did not look like anything close to what you see above. They looked great, but looked like video games. This is on another level, but it's still not good enough for some.
The issue with comparing cgi from a few years ago to this is simple. Back then (strange that 10 years ago is considered "back then" now :P) cgi was technically impressive, but artictically it cannot hold any ground. It's actually quite fascinating how streamlined mood and lighting has become in production, that now, regardless of technical fidelity, you can make it look better than the Blizzard cinematics from WarCraft 3. For example, you could port The Order to PS3, and it would still look better than those cinematics, because the composition, shapes, lighting, is all miles better than what people were doign 10 years ago. Red Dead Redemption is a console exclusive that looks terribly blurry, has pop ins, low framerate, etc. and yet it still has some of the best scenery in a game to date. Because of the lighting, and mood.
There wasn't enough thinking going on in 2002 or whenever they made the cinematics, there are things in there that just look terrible.
You know that Ryse is 900p, yet The Other has higher res at 800p. The image you get is 1080p, just with black bars lol.
Best graphics shown to date. CHECK
I can't believe what I'm reading right now.
Using your logic, a game that had 400 lines of vertical resolution and 340 lines of black "cinematic" bars on the top and bottom would still be 1080p? Don't be ridiculous.
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