From the GAF:
So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Sebastian and his partner go to a scene of a mass murder, where a mysterious force is at work. As Sebastian watches more and more of the police get killed before his eyes, he is attacked by something that knocks him out. When he comes to he must fight to understand a world where death and insanity live side-by-side. He will face unimaginable horrors where the only where to continue living is to fight. To discover the truth behind this powerful force, Sebastian must embark on a journey brimming with horror.
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
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