AMD Radeon HD 6470M with similar 240 GFLOPS as Xbox 360's AMD Xenos playing Bioshock Infinite. Both Radeon HD 6470M and Xbox 360's GPUs has unified shaders and about 240 GFLOPS of compute.[QUOTE="ronvalencia"][QUOTE="SambaLele"]
My thoughts exactly.
People forget how many generations behind, for example, the PS3's GPU is (it's a GeForce 7800 based chip, that's 6 geforce generations - 9 series - ago: http://en.wikipedia.org/wiki/GeForce), yet it can produce graphics that a PC with such a card would never be able to.
Try to run Bioshock Infinite on a PC with 2005 hardware (since both 360 and PS3's specs were already 'outdated' in 2006) and see if it's really on the same level to what those consoles can achieve.
Don't underestimate the potential of standardized hardware. Devs can focus their work on a specific hardware design for years on the console market. On PC, they have to adjust everything for an endless list of CPUs, GPUs and memory. There's also the question of background apps being a lesser hassle on consoles than on PCs, etc.
The comparison is not as straightforward as you say.
SambaLele
Wow, you failed really hard there.
Look at the specs used for that video:
CPU: Intel i5 2430M (2.4 Ghz)
GPU: Radeon HD 6470M
That's not 2005 hardware, not only GPU.
That GPU is six generations ahead, not to mention the CPU, etc.
Shadows are on low, ambient occlusion low, light shafts off, and a number of other compromises were made so it could run a bit smoother, and it's still lagging even without enemies on screen. when the NPC enters the scene, it becomes a lag fest.
It's nowhere near how 360 runs the game, with older hardware than that.
EDIT: actually, that GPU is 6 generations ahead of 360's GPU: http://en.wikipedia.org/wiki/Radeon#R520.
What a shallow mindset. AMD's model number marketing tricks works on you. A call from OEM vendors to rename Radeon HD 7000 series to Radeon HD 8000 series works on to you.
Radeon HD 6470M's stream processor design is based on Radeon HD 2900 XT's VLIW5 stream processor design and assembler code remain similar.
With your mindset, when AMD renames 2900 XT (320 stream prcoessors, VLIW5) into 6550M (400 stream prcoessors, VLIW5) you equate this as 6th generation.
My old Radeon HD 5730M was renamed into Radeon HD 6570M. I don't need reflash 5730M's bios i.e. AMD renames the 5730M to 6570M from the driver level. Thank you AMD for "upgrading" my 5730M into a "6th" generation.
My Radeon HD 8870M was renamed/respin from Radeon HD 7870M.
Radeon HD 6870 was a cheaper 5870 version e.g. gimped 64bit floating point, slightly reduced stream processor count, slight improvement with tessellation (from AMD Northern Islands). Radeon HD 6870 still sports the same VLIW5 stream processor design from 5870.
5770 was renamed into 6770 i.e. I could reflash my 5770's BIOS into 6770 and fool you into thinking it's "6th" generation model.
5770 is just a DX11 version of 4870 i.e. similar performance profile when running DX9/DX10 games.
Real Radeon HD hardware design upgrades
1. VLIW5. AMD has been kitbashing this design since 2900 XT with the last being 7690M XT.
2. VLIW4. Short lived design and largely based on VLIW5. It has 64 ALU per CU format, but with VLIW stream processor design.
3. GCN.
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