@hardwenzen: For people who love exploration, like myself, open world games are great. And exploration rewarding in itself.
The world's level design is good but doesn't favour free roaming exploration as I was expecting from their PR talks. You still have to rely on a map with question marks, and to make things sillier some of this question marks are for supposedly "emergent" situations. Then animations while you're exploring can get iffy. But simple stuff like using the wind to guide you work really well allowing you to be more immersed in the world.
Then Quest structures are horrible, killing the game's pace by making chapters super short. Like, talk 1 minute, walk 1 minute, fight 1 minute, talk 1 minute again and "meet me at X point to progress a bit more and repeat previous steps". It's a shame because quests are actually cool but badly structured.
Combat, again, it's good. But being a samurai game the decision of not having a lock system in place makes the combat feel too loose/arcady. And generally the danger comes from the mob nature of enemies instead of from each individual. It's better than AC but it lacks the weight and solemnity of Sekiro.
I'm enjoying it. Best Sony open world game imo. But you are constantly being assaulted by weird design decisions.
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