So to get this flexible 1 gb does that mean other functions of the PS4 has to be shut off?CanYouDigltI think that's what I was getting out of that meaning.
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So to get this flexible 1 gb does that mean other functions of the PS4 has to be shut off?CanYouDigltI think that's what I was getting out of that meaning.
[QUOTE="XBOunity"][QUOTE="Heil68"]Sony once again reinventing the business model for all to follow and giving developers cutting edge technology and tools to make all the world class exclusives found only on the PS4. Launch date cannot come soon enough. :cool: Heil68
Dat brainwash
The PS4 is the most powerful console in video game HISTORY. :cool: Exactly[QUOTE="XBOunity"][QUOTE="Heil68"]Sony once again reinventing the business model for all to follow and giving developers cutting edge technology and tools to make all the world class exclusives found only on the PS4. Launch date cannot come soon enough. :cool: Heil68
Dat brainwash
The PS4 is the most powerful console in video game HISTORY. :cool: For now...[QUOTE="HaloinventedFPS"][QUOTE="Grey_Eyed_Elf"]4GB of ram gaming is more than enough right now. In 3-4 years it will be a problem but for now 4GB is more than enough. A GPU with 2GB VRAM will run anything at 1920x1080... and games rarely take more than 1-1.5GB of system ram so 4GB RAM is more than enough and a huge jump from the current generation. Grey_Eyed_Elf
4.5gb's of shared ram is not enough at all
Go away seriously. Everyone who has ever benchmarked a gaming PC knows that no game eats up more than 2GB of system ram and 2GB of VRAM at 1920x1080 unless its heavily modded.Because most of them are console ports
Notice a few things about this statement. 1st off, "other sources". Who are these other sources? 2nd point "not trivial". This means most companies won't bother with it (if it is even possible). Only time will tell, but at this point it is 4.5.However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
[QUOTE="Shewgenja"]Idiot. PS4 games can use up to 1GB of system allocated memory, bringing it up to 5.5. YOU.FAIL.HadOne2Many
Notice a few things about this statement. 1st off, "other sources". Who are these other sources? 2nd point "not trivial". This means most companies won't bother with it (if it is even possible). Only time will tell, but at this point it is 4.5.However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
If they need that extra gb they will bother with it, of course they will if their game needs it.
Idiot. PS4 games can use up to 1GB of system allocated memory, bringing it up to 5.5. YOU.FAIL.[QUOTE="Xplode_games"]
This is a win for Microsoft because they allocated 3GB for their OS but at least we know they are giving us kick ass features for those resources. Now I personally don't care and would prefer more RAM for games but we don't get the choice.
With Sony, now we know they are using 3.5GB for an OS that will be vastly inferior to what MS offers. But they can in a few years copy all of MS's features and that's what the 3.5GB of RAM is for. It enables Sony to copy all of the brilliant stuff that MS introduces with the Xbox One.
I wish Sony woul
d've just ignored MS and just used 1GB for their OS which would be good enough. Then they would have a system better suited for games.
Checkmark Microsoft.
Shewgenja
Hell, it's in the thread title, even.
Dont name call, 4.5 dedicated and then some flex 1 gig bullshit and its not the same as the 4.5, read the article dope
[QUOTE="HadOne2Many"][QUOTE="Shewgenja"]Idiot. PS4 games can use up to 1GB of system allocated memory, bringing it up to 5.5. YOU.FAIL.ramonnl
Notice a few things about this statement. 1st off, "other sources". Who are these other sources? 2nd point "not trivial". This means most companies won't bother with it (if it is even possible). Only time will tell, but at this point it is 4.5.However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
If they need that extra gb they will bother with it, of course they will if their game needs it.
For a multi-plat? No they won't.Notice a few things about this statement. 1st off, "other sources". Who are these other sources? 2nd point "not trivial". This means most companies won't bother with it (if it is even possible). Only time will tell, but at this point it is 4.5. Or moreso that devs prob wont need the extra gig of RAM for the first year then they will start getting the extra gig of RAMHowever, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
[QUOTE="Heil68"][QUOTE="XBOunity"]The PS4 is the most powerful console in video game HISTORY. :cool: For now... And by golly that's good enough for me. I already have a gaming PC, I just want the PS4 for the exclusives and multi plat games I decide to buy on consoles. It's really a dream scenario having PC/PS4, juts like last gen with PC/PS3. Pure, world class, gaming bliss. :cool:Dat brainwash
JohnF111
It´s still ok for me because most developers make their games aiming at current gen console hardware, 512MB of VRAM and 512MB of RAM.
Compared to that, 2GB of VRAM and 3GB of RAM look like a giant step forward... after 8 years...sigh.
Go away seriously. Everyone who has ever benchmarked a gaming PC knows that no game eats up more than 2GB of system ram and 2GB of VRAM at 1920x1080 unless its heavily modded.[QUOTE="Grey_Eyed_Elf"][QUOTE="HaloinventedFPS"]
4.5gb's of shared ram is not enough at all
HaloinventedFPS
Because most of them are console ports
Crysis and such barely exceed 2GB. Crysis is not a console port. Anyway i'm guessing it might be for the Vita, PS4 cross play? That would explain why the RAM has this flexible zone since it would only have to slip to the smaller amount when streaming. If it was anything else then surely it wouldn't be flexible but just locked out.[QUOTE="Shewgenja"]Idiot. PS4 games can use up to 1GB of system allocated memory, bringing it up to 5.5. YOU.FAIL.HadOne2Many
Notice a few things about this statement. 1st off, "other sources". Who are these other sources? 2nd point "not trivial". This means most companies won't bother with it (if it is even possible). Only time will tell, but at this point it is 4.5.1However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
.
He is mad he kept quoting 7 gigs now he is grasping for 1 gig lol
[QUOTE="Grey_Eyed_Elf"][QUOTE="HaloinventedFPS"]Go away seriously. Everyone who has ever benchmarked a gaming PC knows that no game eats up more than 2GB of system ram and 2GB of VRAM at 1920x1080 unless its heavily modded. >Comparing this gen's games with next gen. :lol:4.5gb's of shared ram is not enough at all
clyde46
Next gen is this gen on PC though
Actually 256 mb of vRAM and 256 mb of system ram for current gen consolesIt´s still ok for me because most developers make their games aiming at current gen console hardware, 512MB of VRAM and 512MB of RAM.
Compared to that, 2GB of VRAM and 3GB of RAM look like a giant stop forward... after 8 years...sigh.
jhonMalcovich
[QUOTE="jhonMalcovich"]Actually 256 mb of vRAM and 256 mb of system ram for current gen consolesIt´s still ok for me because most developers make their games aiming at current gen console hardware, 512MB of VRAM and 512MB of RAM.
Compared to that, 2GB of VRAM and 3GB of RAM look like a giant stop forward... after 8 years...sigh.
xboxiphoneps3
And they made games look that good, makes you wonder what they will do with 4.5-5.5!
What's the damage? Spell it out for me and I'll get right on it. Please tell us all how 5.5GBs is going to put the XBone on top in the console war. Cuz like, as of right now, this whole "fiasco" needs a theme song, and it kinda sounds like this: http://www.nyan.cat/jamaicnyan.php:lol: cows and shew are in major dc right now, oh well going to work
XBOunity
>Comparing this gen's games with next gen. :lol:[QUOTE="clyde46"][QUOTE="Grey_Eyed_Elf"] Go away seriously. Everyone who has ever benchmarked a gaming PC knows that no game eats up more than 2GB of system ram and 2GB of VRAM at 1920x1080 unless its heavily modded.jhonMalcovich
Next gen is this gen on PC though
:lol: Most are console ports...[QUOTE="XBOunity"]What's the damage? Spell it out for me and I'll get right on it. Please tell us all how 5.5GBs is going to put the XBone on top in the console war. Cuz like, as of right now, this whole "fiasco" needs a theme song, and it kinda sounds like this: http://www.nyan.cat/jamaicnyan.php:lol: cows and shew are in major dc right now, oh well going to work
Shewgenja
probably because sony fanboys kept bragging about having 7 gb available and x1 only had 5GB
[QUOTE="XBOunity"]What's the damage? Spell it out for me and I'll get right on it. Please tell us all how 5.5GBs is going to put the XBone on top in the console war. Cuz like, as of right now, this whole "fiasco" needs a theme song, and it kinda sounds like this: http://www.nyan.cat/jamaicnyan.php:lol: cows and shew are in major dc right now, oh well going to work
Shewgenja
daT dat 7 gigsl
[QUOTE="XBOunity"]
[QUOTE="Puckhog04"]
What happened to the "7GB" ownage...
Well, kind of a letdown. But still excited for it. It only offers 512mb of Ram more than Xbox One in reality.
Puckhog04
Not really
Yes, really.
"Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo) and most likely what the lion's share of launch titles will be using. However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage."
If Killzone is using only 4.5GB then you can bet the farm that no one will use more until further notice. For now the X1 has more RAM and a lot better OS.
Big win for Microsoft.
[QUOTE="jhonMalcovich"][QUOTE="clyde46"] >Comparing this gen's games with next gen. :lol:clyde46
Next gen is this gen on PC though
:lol: Most are console ports...So what ? What matters is optimization. Some console ports run godly on PC. And thanks to shared architecture, PC will be a lead dev platform next gen. Developing first on PC, downscaling to fit console hardware, running with all bells and wistles on PC. Win-win situation.
Between the government demanding so much data from MS and the PS4 looking overall pretty meh so far , this gen is gonna blow. I think PC is going to get a boom in gaming this gen.CanYouDiglt
No, pc gaming will always follow the consoles. So pc gaming will blow too!
:lol: Most are console ports...[QUOTE="clyde46"][QUOTE="jhonMalcovich"]
Next gen is this gen on PC though
jhonMalcovich
So what ? What matters is optimizations. Some console ports run godly on PC. And thanks to shared architecture, PC will be a lead dev platform next gen. Developing first on PC, downscaling to fit console hardware, running with bells and wistles on PC. Win-win situation.
That I know, I'm just saying that he was assuming the way that current gen games are made now are going to be used next gen.Here's the real deal people are ignoring.
On my PC at home I can run Crysis 3 on all high settings at 60fps at 1080p with 1.2 gigs of vram and 2-3 gigs of system ram. Keep in mind that console do better with memory management. That is less total ram than the PS4 and Xbox One have and BOTH will run much more efficiently due to their software and architecture being designed around games.
Given the power of the CPU and GPUs of the consoles and the massive advances in memory streaming that modern engines use (even on high end machines, it's often much more worthwhile to stream), I honestly don't think it's going to be a big issue.
The PS3 and 360 have games that implement streaming tech to allow massive game environments despite their puny 512mbs of ram. With better multi-core processors and more RAM, these same technologies will produce even better results. So in the end it's all moot.
[QUOTE="CanYouDiglt"]Between the government demanding so much data from MS and the PS4 looking overall pretty meh so far , this gen is gonna blow. I think PC is going to get a boom in gaming this gen.lostrib
PC is for nerds
and costs $10,000 for a low end rig...
lol I love how the cows are DC'ing this. Before it was "Teh 8GB GDDR5" and now that it's almost been chopped in half it's all "Still more than the X1" :lol: It's pathetic.
That is a LOT of memory to use for an OS. Win 7 doesn't even use that on my PC and the PS4 has an OS supposedly dedicated for gaming. Seems like there's gonna be a LOT of bloat to it
Here's the real deal people are ignoring.
On my PC at home I can run Crysis 3 on all high settings at 60fps at 1080p with 1.2 gigs of vram and 2-3 gigs of system ram. Keep in mind that console do better with memory management. That is less total ram than the PS4 and Xbox One have and BOTH will run much more efficiently due to their software and architecture being designed around games.
Given the power of the CPU and GPUs of the consoles and the massive advances in memory streaming that modern engines use (even on high end machines, it's often much more worthwhile to stream), I honestly don't think it's going to be a big issue.
The PS3 and 360 have games that implement streaming tech to allow massive game environments despite their puny 512mbs of ram. With better multi-core processors and more RAM, these same technologies will produce even better results. So in the end it's all moot.
Wasdie
I am just wondering WTH they are using 3.5 GB's of RAM for???
[QUOTE="Puckhog04"]
[QUOTE="XBOunity"]
Not really
Xplode_games
Yes, really.
"Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo) and most likely what the lion's share of launch titles will be using. However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage."
If Killzone is using only 4.5GB then you can bet the farm that no one will use more until further notice. For now the X1 has more RAM and a lot better OS.
Big win for Microsoft.
5.5gb vs 5 gigs.. How does it make sense? Devs can request 1 gig of ram but would probably disable shit like vita streaming or whatever. Regardless PS4'S ram has 108 GB/s advantage over xbox ones ddr3 ramSo having 3GB dedicated to what the OS can do is now bloat?lol I love how the cows are DC'ing this. Before it was "Teh 8GB GDDR5" and now that it's almost been chopped in half it's all "Still more than the X1" :lol: It's pathetic.
That is a LOT of memory to use for an OS. Win 7 doesn't even use that on my PC and the PS4 has an OS supposedly dedicated for gaming. Seems like there's gonna be a LOT of bloat to it
seanmcloughlin
[QUOTE="Wasdie"]
Here's the real deal people are ignoring.
On my PC at home I can run Crysis 3 on all high settings at 60fps at 1080p with 1.2 gigs of vram and 2-3 gigs of system ram. Keep in mind that console do better with memory management. That is less total ram than the PS4 and Xbox One have and BOTH will run much more efficiently due to their software and architecture being designed around games.
Given the power of the CPU and GPUs of the consoles and the massive advances in memory streaming that modern engines use (even on high end machines, it's often much more worthwhile to stream), I honestly don't think it's going to be a big issue.
The PS3 and 360 have games that implement streaming tech to allow massive game environments despite their puny 512mbs of ram. With better multi-core processors and more RAM, these same technologies will produce even better results. So in the end it's all moot.
menes777
I am just wondering WTH they are using 3.5 GB's of RAM for???
Room to move I think.lol I love how the cows are DC'ing this. Before it was "Teh 8GB GDDR5" and now that it's almost been chopped in half it's all "Still more than the X1" :lol: It's pathetic.
That is a LOT of memory to use for an OS. Win 7 doesn't even use that on my PC and the PS4 has an OS supposedly dedicated for gaming. Seems like there's gonna be a LOT of bloat to it
seanmcloughlin
I know right?? Windows 8 is even leaner than Windows 7. It would seem like a specialized OS would be able to run the leanest.
[QUOTE="Wasdie"]
Here's the real deal people are ignoring.
On my PC at home I can run Crysis 3 on all high settings at 60fps at 1080p with 1.2 gigs of vram and 2-3 gigs of system ram. Keep in mind that console do better with memory management. That is less total ram than the PS4 and Xbox One have and BOTH will run much more efficiently due to their software and architecture being designed around games.
Given the power of the CPU and GPUs of the consoles and the massive advances in memory streaming that modern engines use (even on high end machines, it's often much more worthwhile to stream), I honestly don't think it's going to be a big issue.
The PS3 and 360 have games that implement streaming tech to allow massive game environments despite their puny 512mbs of ram. With better multi-core processors and more RAM, these same technologies will produce even better results. So in the end it's all moot.
menes777
I am just wondering WTH they are using 3.5 GB's of RAM for???
No joke. 4GB is more than enough for games, but still wondering what the hell can be hogging all that RAM.Please Log In to post.
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