Don't think he gets it ^DC, Yeah, I get it. :PYou're DC'ing the X1 weak memory? Ah I get it now. :cool:[QUOTE="Douevenlift_bro"]
[QUOTE="SecretPolice"]
Been saying from 2005/2006 till now; Verne Verne cow just won't learn. :P
SecretPolice
This topic is locked from further discussion.
Don't think he gets it ^DC, Yeah, I get it. :PYou're DC'ing the X1 weak memory? Ah I get it now. :cool:[QUOTE="Douevenlift_bro"]
[QUOTE="SecretPolice"]
Been saying from 2005/2006 till now; Verne Verne cow just won't learn. :P
SecretPolice
It might be reserve, there possibility that if they don't gonna use all this RAM for system at the end of gen they might increase the RAM for the game, the same thing is with Xbox Oneat least I can understand why the Xbox os would need 3 gbs for all the extra stuff it does but I didnt see a reason that would make the playstaion os to use 2.5 to 3.5
TheRealBigRich
[QUOTE="04dcarraher"][QUOTE="jhonMalcovich"]wondering if their including the share feature too with the OS allocation , how about that 7gb usable now el tormentos Might be :p but i dont think it will take too much, there way to avoid RAM usage here by writing what is recorded in to hard drive for time to time they have to buffer the raw data somewhere they want the player to be able to play while recording and or stream which means very low impact on hdd usage. They will trickle down the data to the hdd to store.Lol. I was thinking the same.
ShadowriverUB
:lol: :lol: :lol:
I knew that 1GB that tormento kept throwing around was complete bullshit.
So the OS does a lot less than the XOne OS, yet potentially has a bigger footprint LMAO
Shouldn't be surprised though considering the barebones PS3 OS had a substantially bigger footprint than the 360s
Leave it to your dumbass to spin this as positive.However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.
Poor Xbone
Douevenlift_bro
Article says the OS on both systems is unfinished, so it's possible that if they finally "finish" or streamline them then more RAM opens up for both systems, but who knows how long that could be. It seems both are just saving RAM Space for future additions rather than giving it away only to then want to take it back for OS additions.What a waste. 1-2 gigs I can see, but not 3+ gigs.
Both Sony and Microsoft are wasting their precious system resources on massive OSs.
Even Windows doesn't take more than 1.5 gigs in the worst case senario. It's usually lower than that.
Wasdie
:lol: :lol: :lol:
I knew that 1GB that tormento kept throwing around was complete bullshit.
So the OS does a lot less than the XOne OS, yet potentially has a bigger footprint LMAO
Shouldn't be surprised though considering the barebones PS3 OS had a substantially bigger footprint than the 360s
RR360DD
Actually the OS does roughly the same when it comes to multitasking, app support, streaming, recording, and all of the social features. It just lacks the voice recognition and the HDMI throughput streaming.
Not only more, but a considerably more powerful RAM and it appears DF is saying Sony can scale back the OS Ram usage as needed. 3.5 is still a lot for an OS, but I guess that's what you get when you have streaming services in the background, etc.[QUOTE="ramonnl"]
Still more than the xbox-one!
LordOfPoms
You got other services running besides the streaming services e.g. media center, store, Skype clone and social network.
Starting to think both the PS3 and XBONE are gonna look slightly different inside the box when they launch. There are way to many upgrade and downgrade rumors going on. Microsoft asking Devs if 4 more gigs would help? Microsoft tweeking the GPU. Sony downgrading. I don't know what to believe anymore. I really don't care. 4 gigs for games from either system is enough.
[QUOTE="Wasdie"]Article says the OS on both systems is unfinished, so it's possible that if they finally "finish" or streamline them then more RAM opens up for both systems, but who knows how long that could be. It seems both are just saving RAM Space for future additions rather than giving it away only to then want to take it back for OS additions.What a waste. 1-2 gigs I can see, but not 3+ gigs.
Both Sony and Microsoft are wasting their precious system resources on massive OSs.
Even Windows doesn't take more than 1.5 gigs in the worst case senario. It's usually lower than that.
LordOfPoms
I'm sure through updates they could their OS footprint to give a bit more to future games, but it's still not a good position to start off in.
[QUOTE="Douevenlift_bro"]
However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.
Poor Xbone
XBOunity
Poor DC and poor you
In all honesty, if you consider this ownage, then I consider you and your fanbase demoralized beyond the realms of logic.What a waste. 1-2 gigs I can see, but not 3+ gigs.
Both Sony and Microsoft are wasting their precious system resources on massive OSs.
Even Windows doesn't take more than 1.5 gigs in the worst case senario. It's usually lower than that.
Wasdie
The memory consumption depends also on progaramming language they used, and desing patterns. All modern desing patterns offer better scalabilty and maintenance for software, but also consumes shit load of memory as a trade-off. But this is OK nowadays. The memory is cheap now, and it´s about time we move from C++ and asambler programming styles.
Article says the OS on both systems is unfinished, so it's possible that if they finally "finish" or streamline them then more RAM opens up for both systems, but who knows how long that could be. It seems both are just saving RAM Space for future additions rather than giving it away only to then want to take it back for OS additions.[QUOTE="LordOfPoms"][QUOTE="Wasdie"]
What a waste. 1-2 gigs I can see, but not 3+ gigs.
Both Sony and Microsoft are wasting their precious system resources on massive OSs.
Even Windows doesn't take more than 1.5 gigs in the worst case senario. It's usually lower than that.
Wasdie
I'm sure through updates they could their OS footprint to give a bit more to future games, but it's still not a good position to start off in.
Yeah, they'll be able to whittle it down a little, but they aren't going to want to remove features that people already got used to (and will probably even want to add new features) so there is only so much that can be done to lower that footprint.
What a waste. 1-2 gigs I can see, but not 3+ gigs.
Both Sony and Microsoft are wasting their precious system resources on massive OSs.
Even Windows doesn't take more than 1.5 gigs in the worst case senario. It's usually lower than that.
Wasdie
With all the features their craming into these consoles along with needing a snappy UI I figured 2-3gb for usage for OS and features
I bet the share feature is being included with this OS allocation. With all my background apps im sitting at 2.34 gb allocated.
[QUOTE="Floppy_Jim"]Hmm. Well before Feb it was thought 4 gigs of GDDR5 would be it so I'm not complaining. Both companies should be able to reduce OS footprints.tagyhagOh man. Imagine if it still had 4GB. 512 left for games. :lol: That's what I was thinking :lol:
[QUOTE="Wasdie"]
What a waste. 1-2 gigs I can see, but not 3+ gigs.
Both Sony and Microsoft are wasting their precious system resources on massive OSs.
Even Windows doesn't take more than 1.5 gigs in the worst case senario. It's usually lower than that.
jhonMalcovich
The memory consumption depends also on progaramming language they used, and desing patterns. All modern desing patterns offer better scalabilty and maintenance for software, but also consumes shit load of memory as a trade-off. But this is OK nowadays. The memory is cheap now, and it´s about time we move from C++ and asambler programming styles.
Why would you want to move away from C++ for these kind of low-level operations? Going to a higher level imperative and object oriented programming language would just introduce unnecessary overhead on a limited CPU. This isn't a PC, you cannot just increase your CPU power in a year or two.
I can't see operating systems moving away from C/C++ for decades.
I'm sure the OS has a high level compiler for apps, but the OS itself will be running lower level code for efficiency.
Oh man. Imagine if it still had 4GB. 512 left for games. :lol: That's what I was thinking :lol: PS3 all over again with new OS and UI :shock:[QUOTE="tagyhag"][QUOTE="Floppy_Jim"]Hmm. Well before Feb it was thought 4 gigs of GDDR5 would be it so I'm not complaining. Both companies should be able to reduce OS footprints.Floppy_Jim
Oh man. Imagine if it still had 4GB. 512 left for games. :lol: That's what I was thinking :lol:[QUOTE="tagyhag"][QUOTE="Floppy_Jim"]Hmm. Well before Feb it was thought 4 gigs of GDDR5 would be it so I'm not complaining. Both companies should be able to reduce OS footprints.Floppy_Jim
So than killzone:sf used 512? because they were working on the 4 gb limit!
With all the features their craming into these consoles along with needing a snappy UI I figured 2-3gb for usage for OS and features
I bet the share feature is being included with this OS allocation. With all my background apps im sitting at 2.34 gb allocated.
04dcarraher
The sharing/streaming/recording functionality has to be where the majority of this RAM is being allocated. I got my windows 7 machine down to like 2 gigs of RAM (out of 16, windows automatically scales if you throw more ram at it and I turned off page file memory) while doing basic computing (IRC, skype, steam, web browser, various logitech software for gaming peripherals, nvidia drivers, etc.), and when I stream it adds another 1-2 gigs of memory required along side of the video game running.
Article says the OS on both systems is unfinished, so it's possible that if they finally "finish" or streamline them then more RAM opens up for both systems, but who knows how long that could be. It seems both are just saving RAM Space for future additions rather than giving it away only to then want to take it back for OS additions.[QUOTE="LordOfPoms"][QUOTE="Wasdie"]
What a waste. 1-2 gigs I can see, but not 3+ gigs.
Both Sony and Microsoft are wasting their precious system resources on massive OSs.
Even Windows doesn't take more than 1.5 gigs in the worst case senario. It's usually lower than that.
Wasdie
I'm sure through updates they could their OS footprint to give a bit more to future games, but it's still not a good position to start off in.
No, it's not. The spin could be either they made it larger than necessary to be safe, or they really are this bloated. I'm inclined to believe they're bloated though.[QUOTE="04dcarraher"]
With all the features their craming into these consoles along with needing a snappy UI I figured 2-3gb for usage for OS and features
I bet the share feature is being included with this OS allocation. With all my background apps im sitting at 2.34 gb allocated.
Wasdie
The sharing/streaming/recording functionality has to be where the majority of this RAM is being allocated. I got my windows 7 machine down to like 2 gigs of RAM (out of 16, windows automatically scales if you throw more ram at it and I turned off page file memory), and when I stream you can add another 1-2 gigs of memory required along side of the video game running.
I wonder if I should shut off the paging file I do hsve 12gb of memory however there are a few programs and games that want a paging file.[QUOTE="04dcarraher"]
With all the features their craming into these consoles along with needing a snappy UI I figured 2-3gb for usage for OS and features
I bet the share feature is being included with this OS allocation. With all my background apps im sitting at 2.34 gb allocated.
Wasdie
The sharing/streaming/recording functionality has to be where the majority of this RAM is being allocated. I got my windows 7 machine down to like 2 gigs of RAM (out of 16, windows automatically scales if you throw more ram at it and I turned off page file memory) while doing basic computing (IRC, skype, steam, web browser, various logitech software for gaming peripherals, nvidia drivers, etc.), and when I stream it adds another 1-2 gigs of memory required along side of the video game running.
I'm sitting at 3.05GB.The gameplay recording must be done directly to RAM then. Since they can reduce the OS footprint in the future, 4.5-5.5 is more than enough for the first 2 or 3 cycles of games.
But they better free more RAM later in the gen, or many people will be PISSED OFF with a 3.5gb OS reserve!
[QUOTE="Miketheman83"]Cows just got owned so hard.ShewgenjaFor having more memory available for games than the XBone? Xbox OS only uses 3gb bro.
[QUOTE="Miketheman83"]Cows just got owned so hard.ShewgenjaFor having more memory available for games than the XBone? Yeah, I'm not sure where the ownage is in this for anyone. Hah! You have considerably RAM and more powerful RAM than me, but because it's not 7GB that makes my system better? If anything, it's a warning sign since the article says both systems have bloated OS and that's not something anyone wants.
[QUOTE="Wasdie"][QUOTE="04dcarraher"]
With all the features their craming into these consoles along with needing a snappy UI I figured 2-3gb for usage for OS and features
I bet the share feature is being included with this OS allocation. With all my background apps im sitting at 2.34 gb allocated.
04dcarraher
The sharing/streaming/recording functionality has to be where the majority of this RAM is being allocated. I got my windows 7 machine down to like 2 gigs of RAM (out of 16, windows automatically scales if you throw more ram at it and I turned off page file memory), and when I stream you can add another 1-2 gigs of memory required along side of the video game running.
I wonder if I should shut off the paging file I do hsve 12gb of memory however there are a few programs and games that want a paging file.Yeah you could get away with it. If you have over 8 you can usually get away with turning off your page file.
I've run 2 games at once and all of my background apps without coming close to hitting my system memory. I'm actually bottlenecked with my 1.2 gigs of vRAM. Even when im doing video compression I can play games, run apps, and do some large multitasking without an issue. Having a lot of RAM is awesome.
[QUOTE="Shewgenja"][QUOTE="Miketheman83"]Cows just got owned so hard.LordOfPomsFor having more memory available for games than the XBone? Yeah, I'm not sure where the ownage is in this for anyone. Hah! You have considerably RAM and more powerful RAM than me, but because it's not 7GB that makes my system better? If anything, it's a warning sign since the article says both systems have bloated OS and that's not something anyone wants.
"ownage" is for people who actually believe this entire forum matters.
[QUOTE="XBOunity"][QUOTE="Douevenlift_bro"]
However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.
Poor Xbone
Shewgenja
Poor DC and poor you
In all honesty, if you consider this ownage, then I consider you and your fanbase demoralized beyond the realms of logic.Ok quote 7 gigs for gaming again :lol: I dont think this is ownage I think 5 gigs is good enough, 4.5 :lol: too
If you have a dedicated encoding chip you don't need to dump it all in the RAM.The gameplay recording must be done directly to RAM then. Since they can reduce the OS footprint in the future, 4.5-5.5 is more than enough for the first 2 or 3 cycles of games.
ManatuBeard
But they better free more RAM later in the gen, or many people will be PISSED OFF with a 3.5gb OS reserve!
This is a win for Microsoft because they allocated 3GB for their OS but at least we know they are giving us kick ass features for those resources. Now I personally don't care and would prefer more RAM for games but we don't get the choice.
With Sony, now we know they are using 3.5GB for an OS that will be vastly inferior to what MS offers. But they can in a few years copy all of MS's features and that's what the 3.5GB of RAM is for. It enables Sony to copy all of the brilliant stuff that MS introduces with the Xbox One.
I wish Sony would've just ignored MS and just used 1GB for their OS which would be good enough. Then they would have a system better suited for games.
Checkmark Microsoft.
I'm sitting at 3.05GB. clyde46
I once booted up Windows 7 with 1 gig of ram and the system only took like half of it. I think Windows scales depending on how much total system RAM you have. The more you have, the more it takes. I never see it take over 20%.
But isn't that exactly what the Cows have been saying. There are hundreds of posts on here from the likes of davekeeh and nathandrakeswag blasting the XBOX ONE for utilize so much of its RAM on the OS and yes, they were both touting the PS4 as using 8 GB for games only. But like you said...."Special Kind Of Idiot(s)". Sorry to say, but there will be more to come for the Sony fanbots. Did you really, truely believe that the PS4 was going to be this god-like machine of gaming perfection? Did you really think that there wouldn't be new information coming out telling the TRUTH about things that Jack Tretton so conveiniently skirtted around at E3?you would have to be a special kind of idiot to think Sony or MS would use all of the 8gig for gaming...
Zaibach
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