@Cloud_imperium said:
@jg4xchamp said:
@Cloud_imperium said:
Squadron 42/Star Citizen and Everspace will save the day. It was always meant to be like that. Other games just tried to take advantage of SC's popularity and had no soul or passion behind them.
I don't think the game was lacking in soul or passion mate. It just comes across as a shit idea that's executed exactly as intended. It's just a shit idea.
The game had some cool ideas if you read their reddit page but if you are talking about procedural generation then yeah, I mean it can only take you that far. Sure, some minor use can enhance the experience but totally relying on it is always a bad idea.
As soon as I hear "full procedural generation" when devs are pitching their idea to the public, I am like "I'm out". I'll take small well crafted game/universe over big ass random procedural environments.
I mean liek when you watch the game, can't speak too cleanly about how it plays, I could say where maybe improving game feel would make for some interesting stuff. But having discussed the game with a friend (who is playing it, and sort of likes it). It's main hook is that you get all of space to explore, and on paper that seems like the dream. But it ignores that well without some sort of narrative thread tying it all together why do even want to explore?
Like in games like Metroid you explore because it buffs up Samus/The game world is intoxicating in a way. In games like The Witcher you buy into the setting. I wanted to explore the area because beyond looking pretty, it was escapism at its finest. A convincing setting with people, and a set of rules, politics, monsters, etc that made it easy to buy into the setting. I want know what that question mark is. I found the um, there this lighthouse wraith thing right in skelliga, and I didn't actually talk to the initial dude to start the quest (or read the message board to put the question mark on my map). I just happened to be near that area, and because I saw a big patch of the island splitting out, and was like **** it I want to know what's there. I landed on a quest organically, and got to find a new twist on that wraith lore stuff.
Simple thing, not something the game can do often, but it's what ties the exploration together. In No Man's Sky the thing tying it together is mineral hunting, so you can go to another planet to do the mineral hunting again. And when the game starts running out of surprises it kills some of the exploration loop. You're not an explorer anymore (and to be fair there should be something limiting your exploring), you're just doing bitch work.
The procedural stuff is fine all things considered, it needed a more interesting structure, and some more hand crafted ideas bringing it all together. Otherwise it ends up a lot like what walking sims do. Maybe they tell a story, maybe it's even good, hell you might argue the graphics look nice and it had atmosphere, but it's unsatisfying on an interactive level, that it kind of takes a lot of the punch away. Which to why I think it's actually just a shit idea, I think they were very committed to this pure exploration thing, but then didn't realize they needed to give it something to tie in a stronger gameplay loop.
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