Or you don't ave enough info to see the logic? It's more then just an idea of this or that. It's literally the whole system is flawed and outdated. Not only that but how can you say i'm not concerned with "fun and challenging" gameplay. You say I don't want to think ot be forced to make decisions, yet you choose jade empire a game that is a bioware RPG and hence is highly focused around story and making decisions. You would know that if you went off of more then a review. Also difficulty is highly subjective. people think dark souls are hard games, I don't think they are personally. No jade empire wasn't difficult, but it was challenging in its own way. Also i guarantee if I sat still for 5 mins in the middle of combat, I'd die. Unlike a turn based game where i could walk away from the game and come back and still the enemy would be waiting for my input. Also headshots as critical, is much different then random critical.
I've played tabletop RPGs in my younger days. hell if you want to break it down to basics, games like life, monopoly, risk etc are really RPGs which rely on some luck and some skill, Sure they have their place and people might enjoy them, but they are still old and outdated. record players are old and outdated but still have a charm and are used my some DJs still. There is nothing wrong with liking them, they fill a nice audience, but they are no longer needed as games can now have deeper combat systems without having to pause the action
No, you didnt make any real decisions in Jade Empire. At most that game gave you the illusion of choice. Which is what BioWare has done since even Baldur's Gate 2.
While you would die in an ARPG if you stood around like that. Making a mistake can be a lot more consequential in a Turn Based game, especially in a roguelike. And sometimes, due to the high number of variables. Mistakes can be a lot easier to make in turn based games as well. These games are designed around you really having to think your actions through. At least the good ones are.
You see this thing above? That is an enemy that gained a large ammount of notoriety among gamers. As inexperienced players could have their entire party fall to a single one of these, for a multitude of reasons, such as not accounting for them when positioning, facing and moving your party. And then the game might make you face 6 of these guys at the same time. Wanna know the best part though, these were hardly the only enemies like this, and the sequel introduced an enemy even worse, not only did it have higher stats, but it could also fly.
As for the random argument. You do realize there is some degree of skill involved with probability manipulation, particulary risk assessments. Also, it forces the player to use backup plans, in case their plans dont work out as they had hoped.
And no, I would hardly call them outdated considering that some of the most popular RPGs around are turn based. Pokemon (ORAS sold over 10 million copies iirc), Fire Emblem (Awakening Sold around 2 million), NuXCOM (3 million owners according to steam spy), Divinity: Original Sin (1 million owners). Are just some of the Turn Based RPGs that come up in my mind.
Popular mostly for children and mobile gamers. Lets be honest, children like terrible things.
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