@SolidGame_basic said:
I'd be curious to check out PSVR 2 when it comes out. I already have a PS5, so the barrier to entry is smaller. I also trust Sony to push the medium further than Valve will. Valve made one game and who knows how long until they release another. They haven't been making games in general for a while now.
If the psvr2 is good, I'm buying a ps5 because of it. To me games are not the most important thing, frankly we already have some good games, we just don't have any good headsets, and if there are good headsets more games will come automatically.
and manufactures could make good headsets, they just seem to make all the wrong choices.
they don't seem to realize that they need to find a balance between weight, tracking, resolution, controller/ headset ergonomics, and price . Yeah valve great resolution refresh rate, and controllers are plain futuristic, but the 1.8 pounds and 1000 bucks are crazy , I mean who needed finger tracking anyway, 144 hz really? 90 fps is more than sufficient at the moment.
oculus is just a lost cause, I mean I/O tracking is already a downside as it is, but you're not going to tell me that 6 camera's on a headset and facebooks datamining policy is not going to chase away consumers.
It's a pity because the cv1 just shows how palmer luckey's vision still tops that of any other manufacturers, if the cv1 had better resolution, it would still blow any other headset out of the water.
Sure valve's lighthouse solution is still better for tracking, but oculus sensor tracking is still more than good enough, it's also a breeze to setup,
But indeed the psvr2 is promising, because sony actually made a brilliant headset for the time. Sure the tracking is not that good, especially with the one camera and the shitty controllers. But you gotta realize this was pre 2015 when they made it.
Sony also wanted to use existing tech to keep the price down, so implementing move controllers seemed like a good idea. They also didn't know that they motion controllers would be so important, the rift didn't even have any, vive wasn't even released yet, and a lot of people were just playing elite dangerous with the dk 1 and dk2 headsets. Motion sickness was still a major hurdle.
what makes the psvr so brilliant is the ergonomics of the headsets, the screen and how they made this run on ps4. They managed to migitate the screen door effect way better than any other manufacturer with a lower resolution screen and a lot less powerfull hardware.
So yes, I have major expectations for the psvr2, because sony seems to be our only hope at the moment to make a decent 2nd generation headset.
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