the biggest problem is that there ain't any real good headsets, there could be , the rift cv1 was a good headset, but the resolution is not good enough anymore.
Al this inside outside bs, and headsets that are way too heavy
True there are three important aspects imo:
- Resolution of the screens
- Weight of the headset
I don't think wires are such a major hurdle, because playspaces are mostly not that big anyway. and you can easily solve your freedom of movement with one pull key chain (and maybe some extension cables, depending on the length of your standard vr cable)
This is a picture I made quite some time ago, to explain how to set it up. When you turn it goes around your neck, and can go as far as twice around your neck (and that take a long time before that happens). All you got to do then is pause and unwind it with two turns.
and no you can't hang yourself with this lol. But I would not use this system with children tho.