Heck no.
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This thread is proof that Hermits have no idea what they're talking about when it comes to fighters.
But you aren't. If you judge a fighter on things that have nothing to do with the gameplay system, you aren't allowed to actually say anything like that. DoA5 and 5U are actually pretty deep games, but I won't deny there is a lot of fanservice in the game.
I can't really take NRS games too seriously because they don't know how to balance the games correctly, or know what crowd of games to listen to. KI is also not without problems.
If you punish someone or win a mixup, you then get to play RPS to see if it even matters. And because of the nature of the combat system, the game itself loses a ton of a high level spacing game that most, if not all, other fighters have. Moving forward while comboing turns a hit from "oh I hit with X, and I am this far so I can do this combo, or this combo" into "oh I hit with anything, time to do a full combo if the person didn't make the proper read".
Injustice is probably my favourite fighting game out there, but part of that is because it's not as deep as some other titles in the genre. I'm not much of a fighting game player (Mortal Kombat is really the only other fighter I enjoy) so I enjoy that aspect of it. I can fire it up and have a great time without getting swallowed hole by the thing.
The fact that it's set in a universe that I know and love also helps me enjoy it more.
Hahaha no. Injustice and MK are good but to call them the deepest fighting games is silly. Also Japan still outnumbers the rest with quantity and quality.
Quality fighters almost don't exist unless they are sims or hve story modes that actually matter. All other fighters are in the same limited time warp they were 15 years ago. 3d fighters are slowly doing better.
I can't understand what you're upset about. That fighting games aren't as realistic as you'd want them too be? Or they aren't properly suited for single player?
They are the same as they were mostly 15+ years ago.
There is no focus on evasion.
Blocking is restricted to seeing who is less scared of staying out of defense longer.
Body part damage has only been done ONCE (outside of fighting sims)
There is no vertical block (MK seems to be the only exception)
There is no retraction to change strategy. you have to stick with what you do or what happens to you 100%
The frames of animation per move animation is to unrealistically small for most of the above to even work well in most japanese fighting games (and Killer instinct.)
Collision is still not weight based making punches and kicks pointless there than kicks being lower punches practically.
and soooo much more. Some of which was done before but removed because of change. It's why the genre is getting more and more niche.
It has nothing to do with realism, it has to do with we are still playing fighters the same way since 1994. Literally, all there is to the changes is glitter and more games have tag matches. I am not saying that the fictional like fighting games need to be sims, but the fact we are playing most exactly the same as 1995 is indeed the saddest thing I have seen.
The stuff in italics is straight up wrong and the stuff in bold could be summed up as "I want more realism."
This has nothing to do with the quality of those games and everything to do with your preferences. You are complaining about the lack of realism in games where people throw fireballs at each other. Really?
To the TC's question: No. The best fighting games are still made by Capcom, Arc System Works, SEGA, Namco, and even Team Ninja.
I don't want to belittle Netherrealm or Double Helix here, because they do make good games. They just aren't on the same level as the Japanese studios.
He's also wrong about a lack of focus on evasion. Especially in games like Tekken/DoA/VF where it's extremely movement based.
He's also wrong about a lack of focus on evasion. Especially in games like Tekken/DoA/VF where it's extremely movement based.
Yeah, I think I italicized that one, but yes, especially in 3D fighters, this is wrong. And in games like Street Fighter as well. The game is entirely based on being at the right place on the screen and punishing wiffs.
Oh, oops. I don't really use GS much anymore so I honestly couldn't tell the italics where there lol.
(also, Xrd changes are cray)
But you aren't. If you judge a fighter on things that have nothing to do with the gameplay system, you aren't allowed to actually say anything like that. DoA5 and 5U are actually pretty deep games, but I won't deny there is a lot of fanservice in the game.
We have already established dead or alive is soft porn for pimply faced animoo fans. 5U is a game noone has heard of and thus, shite. Injustice is the future, the west has overtaken Japan in practically every genre, it was inevitable.
lol no. Injustice isn't necessarily a bad game per se, but let's be serious here.
The game has some balancing issues. Also, stage interactables (needs no explanation), and the netcode is pretty poop, especially in comparison to Arc System fighters like BlazBlue and P4A, or anything that uses GGPO.
Oh, oops. I don't really use GS much anymore so I honestly couldn't tell the italics where there lol.
(also, Xrd changes are cray)
Yeah, should be interesting. I am going to miss Sidewinders, though, not gonna lie.
Japan makes games of chicken with a 60 second timer, Japan doesn't even have fighting sims, how can they make fighting games? Japanese "fighting games" are barely fighters as it is (also Killer Instinct also falls in this category.) Most japanese fighting games still don't have accurate dodging, weakpoints, and more than 5 frames of animation for punches and kicks.
Please shut the fvck up, if you were in the same room as me I'd slap you
Dead or Alive 5.
Jiggle Jiggle ! :p
They don't really wobble anymore obsessively like DOA4, they're also much more smaller.... and kasumi looks alot more serious/real.
Not to mention how bad ass/kick ass/ scary she was in Gaiden.
American fighting games aren't afraid to let newer players at least get a chance to know the little details
Games like Injustice feature superior story-telling and deeper fighting systems with interactive environments and other fairly innovative ideas for the genre (like wager). Can we agree, that... for the time being, the west is currently making superior fighting titles?
In terms of story? Perhaps.
In terms of gameplay? No, just no.
American fighting games aren't afraid to let newer players at least get a chance to know the little details
Like most fighting games which have been around for some time, be it Tekken, Virtua Fighter, King of Fighters, MvC or Soul Calibur, even if you knew all the little details, you still won't get very far against an experience player. The competitive level of fighting games, pretty much like sports, are built up over time. And since these games have been around for more than 10 years, the competitiveness has evolved throughout these years. What chance does a newcomer have against 10 years worth of evolution?
And unlike these Japanese fighters, there aren't that many western fighters that even survived this long. Killer Instinct just got resurrected. Injustice is a new game. Mortal Kombat has had such radical change in its gameplay it's not even considered the same game throughout all these years. The reason why you feel that western games are more welcoming is probably because they didn't have such a long history. Mortal Kombat is the only exception, but the 2D scene of Mortal Kombat has been dead for almost 15 years until recently.
This thread is proof that Hermits have no idea what they're talking about when it comes to fighters.
nah this thread is proof that if you post a thread about fighters on gamespot, you have no idea what you are talking about. please go to srk,vfdc , and the tekken family board sites if you wanna learn something
But you aren't. If you judge a fighter on things that have nothing to do with the gameplay system, you aren't allowed to actually say anything like that. DoA5 and 5U are actually pretty deep games, but I won't deny there is a lot of fanservice in the game.
I can't really take NRS games too seriously because they don't know how to balance the games correctly, or know what crowd of games to listen to. KI is also not without problems.
If you punish someone or win a mixup, you then get to play RPS to see if it even matters. And because of the nature of the combat system, the game itself loses a ton of a high level spacing game that most, if not all, other fighters have. Moving forward while comboing turns a hit from "oh I hit with X, and I am this far so I can do this combo, or this combo" into "oh I hit with anything, time to do a full combo if the person didn't make the proper read".
THANK YOU! So many people fail to see DOA's fighting system is actually pretty deep
Injustice and Mortal Kombat are bad fighting games. I got third at a few Quake 2 and 3 tournaments and won a bunch of ladders, so you can trust me.
No but really. Nobody in the FGC really seems to care about any fighting games from America. Injustice probably pulls about as much support as a 3rd or 4th tier Japanese fighter like BlazBlue.
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