I can completely understand why this is upsetting some longtime GoW fans. It really has been thrust into a narrative construct, whereas the first game had you running from A to B constantly fighting enemies, here there are significant down times just walking around catering to story and world building. I find it very similar to TLoU in this respect, in pacing, and in relational dynamics. That said, I adore this approach and applaud Sony and SMS for having the guts to leap out and try something very risky. This is a reinvention that had to happen; it will alienate a lot of fans I have no doubt, but it will grow far more in turn than it loses.
The combat is sublime. There's a tangibility and cohesiveness in encounter design here I've seldom seen accomplished so well in the genre (even in the best on offer). I've always found the old GoW games to be lacking in their hitbox execution. Object A does A's animation, object B does its own, yet both felt like they didn't occupy the same world when in conflict. Blades would simply pass through enemies while they did their generic hit animation cycle. Here, Kratos and the enemies genuinely feel like they're knocking each other around in the same space. Parrying with the shield, aiming and hitting different body parts, and slamming weapons as hard as is possible to devastating effect is satisfying as hell. Combat is intense, helped out by the son's screams that help lay out the battlefield that you can't see all at once due to the brilliant new perspective shift but still need to constantly pay attention to. And Holy Christ, those bosses. Wow. Whoever designed the enemy encounters is earning their pay.
As for the narrative, never in my life did I think I'd be intrigued in learning more about Kratos, previously the definition of a one dimensional character, that before this release I couldn't have cared less for. The writing in this respect I find phenomenal, he's fully fleshed out, and his son is necessary for this. Dad of War it may be, but it works nonetheless. I've only about 5 hours in so far, but this IMO is deserving of all the accolades it has received. And a 9 from GS? If this isn't deserving of a 10, then I don't know what is.
Nicely done Sony.
As for cons, what is with this trend of making text so minuscule and not offering an option to enlarge it? Seriously, don't these designers play their own games? I'm not 20 anymore nor do I have the vision of someone so young.
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