@DataDream said:
@tormentos:
You are either uneducated or ignorant.
There's this little thing called a search engine you can use to verify facts on the web.
From PCWorld -one of about a thousand sources reporting:
AMD’s Raja Koduri said DirectX 12 was like “getting four generations of hardware ahead,” all at once. Intel’s Vice President of Platform Engineering Eric Mentzer shared a similar sentiment, with, “This is absolutely, I think, the most significant jump in technology in a long, long time.”
DX 12 was in development before X1, PS4 or Mantle -so it is not a reaponse to anything.
Not even gonna continue this debate as the tech will speak for itself.
Done responding. Any one who reads this I encourage you to do your research instead of paying heed to people like this that have no clue and randomly make up nonsense.
No i am not a moron or naive to believe that an API will make a GPU jump 4 generations in performance,because DX 12 will reduce CPU over head,those hardware makers are like always running hype for MS like in many other instances they have.
DX12 wasn't in development before the X1,PS4 or mantle you blind biased fanboy..
Please link me to it,If MS was working on DX12 for years it would be ready by now period.
We’ve spoken to several sources with additional information on the topic who have told us that Microsoft’s interest in developing a new API is a recent phenomenon, and that the new DirectX (likely DirectX 12) will substantially duplicate the capabilities of AMD’s Mantle.
http://www.extremetech.com/gaming/177407-microsoft-hints-that-directx-12-will-imitate-and-destroy-amds-mantle
lol..
And to think that i already posted this here just a few post up...lol MS Dx12 API is a response to Mantle and Mantle is an API to emulate console API like the one the PS3 uses for years.
@FastRobby said:
I'll use your logic: "AMD just wants to sell more, so they tell it is like the one in the PS4, so people will buy it more, this is just PR, and nothing of it is true."
That mean that both are PR right.? Then i guess it comes down to specs and what games have show until now..
18 CU 1.84TF
12 CU 1.31 TF
Tomb Raider 60 FPS on PS4
Tomb Raider 30 FPS on X1
Ghost 1080p on PS4'
Ghost 720p on X1
BF4 900p 10 FPS faster on PS4
720p 10 FPS slower on X1
AC4 1080p on PS4 better AA
900p on X1 worse AA
MGS5 1080p 60 FPS on PS4 with dynamic clouds
720p 60 FPS on X1 without dynamic clouds.
When the xbox one catch the PS4 or beat it reply to me,meanwhile the xbox one is under power and keep getting owned in multiplatforms...
@FastRobby said:
Confirmed rumors weren't starting 1 year before launch of a game. You know that it is ridiculous to say that Xbox One will be 720p when the game is still 1 year in development. Don't talk shit please.
And on your other posts... My god, MS will never catch up to the PS4... It's better you don't talk about SDK's, API's, DX12, etc, because you clearly know shit, and you try to spin every newsarticle in a negative way
First of all The Witcher 3 was a 2014 game dude,it was suppose to come in a few months and now 1 year,the game was delay to 2015,so probably it got leak how the game was running it has happen before,and yes you can lock a resolution 1 year before you games comes out..
The order was confirm to be 1920x800p in summer 2013 more than 1 year before release,some 16 to 17 months before launch,so i don't know why that actually surprise you,other xbox one leaks date to early 2012 like online require and all that crap.
Yeah i clearly know sh**,lets see i have months saying that the PS4 will outperform the xbox one based on pure speaks alone,back then i was actually conservative,and i claimed as much as 20 FPS difference in games,but at the same resolution,or claimed the xbox one would have to lower quality to have frame parity.
Fast forward to launch and the gap was actually bigger than i ever predicted,not only some games double the xbox one resolution wise,some have resolution and frames advantage to like BF4,or cases like Tomb Raider that the gap is as big as the gap between the 7770 and 7950,i know what i am talking about,as of now MS is behind sony tool wise,yeah they will deliver better API,by that time sony ones will be even better,so while you wait for a promise i see what is real now.
The xbox one GPU is not strong enough and the xbox one ESRAM is a problem,the PS4 is stronger,straight forward in design,and is true HSA and hUMA which the xbox one isn't,so yeah that is the reason for the huge gap,everything is line up well.
I tell you this if the xbox one had GDDR5 and not ESRAM it would be fully HSA and hUMA compliant,not only that it would be doing 1080p now in the same games the PS4 would but a little slower or with lower quality but would be 1080p,the 7770 and 7790 both can do 1080p one faster than the other but both can,hell the 7770 does 1080p in Tomb Raider in ultra at 29 FPS that is the same speed as the xbox one basically.
Performance of these GPU's are well know they are out there on PC,one is stronger period there is no secret sauce hidden GPU or magical API that can fix the xbox one disadvantage,and if you knew at least a thing or 2 about GPU you would know that to...Keep waiting for parity..
@Opus_Rea-333 said:
Theres different types of ROPS, misterxmedia says Xbox One 16 ROPS can easily perform like 64 ROPS since theres different types of ROPS 64bit,128bit, 256bit.
Ok, this Xbox One hardware is super weird.
There are 2 different kind of people to the morons who believe MisterXmedia and those who doesn't..lol
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