All games are beginning to look and feel the same

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ReddestSkies

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#51 ReddestSkies
Member since 2005 • 4087 Posts

Also, we'd see no more military FPS games being released. (Thank god). We'd have more amazing beat em ups like Streets of Rage 2 and Final Fight 3

YosemiteSam400

Ridiculous post. There are many more beat 'em up clones on older consoles than there are military FPS clones today. There's a lot more variety this gen than on the SNES/Genesis.

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Articuno76

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#52 Articuno76
Member since 2004 • 19799 Posts

[QUOTE="YosemiteSam400"]

Also, we'd see no more military FPS games being released. (Thank god). We'd have more amazing beat em ups like Streets of Rage 2 and Final Fight 3

ReddestSkies

Ridiculous post. There are many more beat 'em up clones on older consoles than there are military FPS clones today. There's a lot more variety this gen than on the SNES/Genesis.

In terms of themes I agree that we have a lot of variety outside of military shooters. But in terms of genre, gameplay mechanics and the variety of feel in mechanics I've found that most modern games are very similar. They are all converging into an action-adventurer sludge where the controls, control layout and even game mechanics (greater emphasis away from varied ways of 'controlling' the characters to simply prompting them: magnetic jumping is one but one of these changes that have rendered all the variety in running/jumping redundant).

And they are also increasingly self-concious about being presented as 'games' (or tools/toys) so we end up with a lot of games that are very serious (this in term influences game mechanics because the developers then aim to strip away game elements that seem goofy/gamey).

An argument can be made that so many games have the same control scheme and feel in controls simply because they are converging on what works. But I think a good argument could alsobe made for going back and revisiting game mechanics from a basic place. Re-think the run-and-walk, re-think 'jump'. The possibilities there are huge. Most games are getting bigger and bigger, but we still have very few games that have captured the essence of moving in small-cramped spaces with intimate body-to-environment navigation (think navigating a jungle-gym and the kind of player-character interactions that could exist there: the exact opposite of what games are currently doing). There are of course challenges with this (camera being a big one). This kind of game is unlikely to be made though because most big releases now are focused on the situation (plot wise and set-piece wise) that the character is in, rather than the minutiae of how the character navigates it,

That isn't necessarily a bad thing but it is very much a trend that the industry has converged on to the exclusion of other ideas that used to carry weight in the industry.

 

--Just to clarify the kind of industry-wide trend I am talking about here isn't the increasing convergence with film itself (though that is part of it), but a design philosophy that has spread through the industry that focuses on the 'what's' of the game scenario rather than the 'hows' (this is an entirely valid approach in and of itself).

None of the bat-**** insane ideas that SEGA was throwing out in the DC age would be made today. I think part of that is because if any developer attempts to make a 'game'y game they would be called out as 'gimmicky'. People seem to have settled on what it is they want out of games and anything that doesn't follow a linear evolutionary path to meet those expectations is shrugged off.

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codymcclain14

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#53 codymcclain14
Member since 2010 • 6017 Posts
You maybe should try diffrent games. Mine is always mixed up, I'll get the one that you discribed, but not often. Every game I play the next one I get changes up allot. Like, here is the games I've beaten resently in order, Uncharted 2, Heavy Rain, LA Noire, Mafia 2, Battlefield 3, Dead Space, and now I'm playing GTA 4 again. Every thing stays fresh to me since I'm spacing out those normal AAA story games.
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MonoSilver

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#54 MonoSilver
Member since 2013 • 1392 Posts

Time to branch out. Try some indie games, see if they meet your needs.

c_rake

Too many indie games now though are looking way to similar to each other. The pixelated, rubbish graphics look has been done to death now. So has the minecraft offspring and platformers.

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Grammaton-Cleric

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#55 Grammaton-Cleric
Member since 2002 • 7515 Posts

 I quite actually wouldn't mind if games were still being developed for the 16 bit consoles. I also wouldn't mind it if we never progressed in the gaming industry. Sure we wouldn't be able to play masterpieces like Red Dead, but we would've never known what we would have missed out on either. Also, the cost to develop a game wouldn't be as expensive as it is now.

 

Also, we'd see no more military FPS games being released. (Thank god). We'd have more amazing beat em ups like Streets of Rage 2 and Final Fight 3

YosemiteSam400

So basically you are advocating that the medium should stagnate and cease evolving to placate your own myopic tastes even if such a state results in us collectively losing some of the best games ever made.

The problem with your troglodytic postulation is that most people would like to see something new at some point in the evolution of a medium. Were everyone as entrenched in nostalgia as you, no medium would ever advance beyond the most primitive parameters and worse, eventually all progression within that limited construct would cease, turning gaming into a tepid, shallow pool of mediocrity.

What is ironic about your assertion is that, for somebody claiming to loathe sameness in gaming, you are advocating for an era that was mired in redundancy and suffered through an endless torrent of clones. Furthermore, you'd see that era become an infinite paradigm that would forever stall creativity and tether game makers to archaic technology.

My advice is to separate yourself from modern gaming, find a nice cave somewhere (replete with a power source of course,) hook up all your beloved 16-bit systems, and play.

But at the same time, leave those of us who actually embrace evolution alone as most of us don't necessarily want to play the same games for the foreseeable infinity.

P.S. Final Fight 3 sucked. Hard.

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wiouds

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#56 wiouds
Member since 2004 • 6233 Posts

I find the many modern games including FPS are become more and more different.

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Venom_Raptor

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#57 Venom_Raptor
Member since 2010 • 6959 Posts

Absolutely not, maybe some feel familiar but no way too derivative of each other. Every experience is different.

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Grammaton-Cleric

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#58 Grammaton-Cleric
Member since 2002 • 7515 Posts

 In terms of themes I agree that we have a lot of variety outside of military shooters. But in terms of genre, gameplay mechanics and the variety of feel in mechanics I've found that most modern games are very similar. They are all converging into an action-adventurer sludge where the controls, control layout and even game mechanics (greater emphasis away from varied ways of 'controlling' the characters to simply prompting them: magnetic jumping is one but one of these changes that have rendered all the variety in running/jumping redundant).

And they are also increasingly self-concious about being presented as 'games' (or tools/toys) so we end up with a lot of games that are very serious (this in term influences game mechanics because the developers then aim to strip away game elements that seem goofy/gamey).

An argument can be made that so many games have the same control scheme and feel in controls simply because they are converging on what works. But I think a good argument could alsobe made for going back and revisiting game mechanics from a basic place. Re-think the run-and-walk, re-think 'jump'. The possibilities there are huge. Most games are getting bigger and bigger, but we still have very few games that have captured the essence of moving in small-cramped spaces with intimate body-to-environment navigation (think navigating a jungle-gym and the kind of player-character interactions that could exist there: the exact opposite of what games are currently doing). There are of course challenges with this (camera being a big one). This kind of game is unlikely to be made though because most big releases now are focused on the situation (plot wise and set-piece wise) that the character is in, rather than the minutiae of how the character navigates it,

That isn't necessarily a bad thing but it is very much a trend that the industry has converged on to the exclusion of other ideas that used to carry weight in the industry.

 

--Just to clarify the kind of industry-wide trend I am talking about here isn't the increasing convergence with film itself (though that is part of it), but a design philosophy that has spread through the industry that focuses on the 'what's' of the game scenario rather than the 'hows' (this is an entirely valid approach in and of itself).

None of the bat-**** insane ideas that SEGA was throwing out in the DC age would be made today. I think part of that is because if any developer attempts to make a 'game'y game they would be called out as 'gimmicky'. People seem to have settled on what it is they want out of games and anything that doesn't follow a linear evolutionary path to meet those expectations is shrugged off.

Articuno76

You make some excellent points regarding the way in which game design evolves in key titles and eventually spreads and affects the design of other games. You tend to see that in every generation but regardless I would assert that this generation still affords more variety in mechanics than any other previous era, even in the face of convergence.

Also, I couldn't agree with you more about minutia and changing up the way characters interact and navigate their environments within a gaming construct. One of the reasons I've been such an unabashed fan of Rockstar's output this generation is because of their utilization and mastery of Euphoria imbued their games with a tactile and physical dimension almost entirely absent in other games. Something like Max Payne 3 played so differently than Uncharted because of this physical weight and minutia and I agree that an attention to such details can and will facilitate all manner of new interactions and mechanics if developers are willing to explore them.

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YosemiteSam400

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#59 YosemiteSam400
Member since 2013 • 159 Posts

[QUOTE="YosemiteSam400"]

 I quite actually wouldn't mind if games were still being developed for the 16 bit consoles. I also wouldn't mind it if we never progressed in the gaming industry. Sure we wouldn't be able to play masterpieces like Red Dead, but we would've never known what we would have missed out on either. Also, the cost to develop a game wouldn't be as expensive as it is now.

 

Also, we'd see no more military FPS games being released. (Thank god). We'd have more amazing beat em ups like Streets of Rage 2 and Final Fight 3

Grammaton-Cleric

So basically you are advocating that the medium should stagnate and cease evolving to placate your own myopic tastes even if such a state results in us collectively losing some of the best games ever made.

The problem with your troglodytic postulation is that most people would like to see something new at some point in the evolution of a medium. Were everyone as entrenched in nostalgia as you, no medium would ever advance beyond the most primitive parameters and worse, eventually all progression within that limited construct would cease, turning gaming into a tepid, shallow pool of mediocrity.

What is ironic about your assertion is that, for somebody claiming to loathe sameness in gaming, you are advocating for an era that was mired in redundancy and suffered through an endless torrent of clones. Furthermore, you'd see that era become an infinite paradigm that would forever stall creativity and tether game makers to archaic technology.

My advice is to separate yourself from modern gaming, find a nice cave somewhere (replete with a power source of course,) hook up all your beloved 16-bit systems, and play.

But at the same time, leave those of us who actually embrace evolution alone as most of us don't necessarily want to play the same games for the foreseeable infinity.

P.S. Final Fight 3 sucked. Hard.

I played Mass Effect 1 on the PS3 earlier via PSN as I ate a hamburger.
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YosemiteSam400

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#61 YosemiteSam400
Member since 2013 • 159 Posts

Final Fight 3 sucked. Hard.Grammaton-Cleric
Lol. I replay that game alot not giving a damn

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JustPlainLucas

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#62 JustPlainLucas
Member since 2002 • 80441 Posts

[QUOTE="Grammaton-Cleric"] Final Fight 3 sucked. Hard.YosemiteSam400

Lol. I replay that game alot not giving a damn

And I'm glad that gaming has evolved past the 16 bit era. Had we not for your sake, we'd have never seen consoles evolve to the PS2 and I would have never played Shadow of the Colossus. It's good that gaming continues to change; it's selfish to not want it to change.
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YosemiteSam400

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#63 YosemiteSam400
Member since 2013 • 159 Posts
[QUOTE="YosemiteSam400"]

[QUOTE="Grammaton-Cleric"] Final Fight 3 sucked. Hard.JustPlainLucas

Lol. I replay that game alot not giving a damn

And I'm glad that gaming has evolved past the 16 bit era. Had we not for your sake, we'd have never seen consoles evolve to the PS2 and I would have never played Shadow of the Colossus. It's good that gaming continues to change; it's selfish to not want it to change.

I can see your point. PS2 is one of, or if not, my favorite console ever just because of the sheer library of games out there for it.
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Lulekani

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#64 Lulekani
Member since 2012 • 2318 Posts
Yes ! Games should definately become more like Hollywood ! So long as its fully interactive. What good is an action packed chase scene if you're not a part of it. But I don't blame developers, they worked hard writing up some great scenes with alot of depth and they sure as hell aren't gona let player agency f#ck up their masterpiece.
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Grammaton-Cleric

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#66 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"] Final Fight 3 sucked. Hard.YosemiteSam400

Lol. I replay that game alot not giving a damn

Oh, I'm sure you replay that game despite its predication upon banality. Even for a tedious brawler it manages to find a new level of dullness that entirely obfuscates the fact that it is a sequel to the original and brilliant Final Fight.

Ironically enough, as you replay the same crap again and again, this generation has enjoyed a spattering of brawlers, including but not limited to, Castle Crashers, Scott Pilgrim and the Shank games, all of which are vastly superior to Final Fight 3 and most of the other 16-bit brawlers you so dearly love.

The fantastic thing about evolution is that we can appreciate the old and embrace the new. You on the other hand are stuck in the past; chained to it.

As annoying as many of your posts have been, I actually pity you.

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ReddestSkies

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#67 ReddestSkies
Member since 2005 • 4087 Posts

In terms of themes I agree that we have a lot of variety outside of military shooters. But in terms of genre, gameplay mechanics and the variety of feel in mechanics I've found that most modern games are very similar. They are all converging into an action-adventurer sludge where the controls, control layout and even game mechanics (greater emphasis away from varied ways of 'controlling' the characters to simply prompting them: magnetic jumping is one but one of these changes that have rendered all the variety in running/jumping redundant).

And they are also increasingly self-concious about being presented as 'games' (or tools/toys) so we end up with a lot of games that are very serious (this in term influences game mechanics because the developers then aim to strip away game elements that seem goofy/gamey).

An argument can be made that so many games have the same control scheme and feel in controls simply because they are converging on what works. But I think a good argument could alsobe made for going back and revisiting game mechanics from a basic place. Re-think the run-and-walk, re-think 'jump'. The possibilities there are huge. Most games are getting bigger and bigger, but we still have very few games that have captured the essence of moving in small-cramped spaces with intimate body-to-environment navigation (think navigating a jungle-gym and the kind of player-character interactions that could exist there: the exact opposite of what games are currently doing). There are of course challenges with this (camera being a big one). This kind of game is unlikely to be made though because most big releases now are focused on the situation (plot wise and set-piece wise) that the character is in, rather than the minutiae of how the character navigates it,

That isn't necessarily a bad thing but it is very much a trend that the industry has converged on to the exclusion of other ideas that used to carry weight in the industry.

 

--Just to clarify the kind of industry-wide trend I am talking about here isn't the increasing convergence with film itself (though that is part of it), but a design philosophy that has spread through the industry that focuses on the 'what's' of the game scenario rather than the 'hows' (this is an entirely valid approach in and of itself).

None of the bat-**** insane ideas that SEGA was throwing out in the DC age would be made today. I think part of that is because if any developer attempts to make a 'game'y game they would be called out as 'gimmicky'. People seem to have settled on what it is they want out of games and anything that doesn't follow a linear evolutionary path to meet those expectations is shrugged off.

Articuno76

You're right about this. Here's a good example of what you're saying: http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/

But I think the industry-wide focus on the "what" instead of the "how" (at least in the RPG, FPS and action adventure genres) is because this generation marked the first one in which hardware allowed developers to make relatively huge, open worlds. Eventually some devs will be tired of just trying to make the biggest game world they possibly can and will focus more on the actual interactions. But for now, everyone wants to make the "Skyrim" of [enter genre here], because that's something that they couldn't do 10 years ago. That's not necessarily a bad thing, and when I want to see new ideas, I look at 2D games (for example, I particularly love the interactions and movement in Mark of the Ninja, and the way it deals with sound and lighting).

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wiouds

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#68 wiouds
Member since 2004 • 6233 Posts

It is the details that show the most change. It seem that too many people only look at the broad part. It like saying that a car from the 70s is the same as a new car because both have four wheels.

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YosemiteSam400

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#69 YosemiteSam400
Member since 2013 • 159 Posts

[QUOTE="YosemiteSam400"]

[QUOTE="Grammaton-Cleric"] Final Fight 3 sucked. Hard.Grammaton-Cleric

Lol. I replay that game alot not giving a damn

Oh, I'm sure you replay that game despite its predication upon banality. Even for a tedious brawler it manages to find a new level of dullness that entirely obfuscates the fact that it is a sequel to the original and brilliant Final Fight.

Ironically enough, as you replay the same crap again and again, this generation has enjoyed a spattering of brawlers, including but not limited to, Castle Crashers, Scott Pilgrim and the Shank games, all of which are vastly superior to Final Fight 3 and most of the other 16-bit brawlers you so dearly love.

The fantastic thing about evolution is that we can appreciate the old and embrace the new. You on the other hand are stuck in the past; chained to it.

As annoying as many of your posts have been, I actually pity you.

 

Lol. I've beaten Mass Effect 3, Red Dead, Skyrim and a plethora of modern games lately. Never said I didn't play modern games, friend.

 

Lol, those beat em ups you mentioned pretty much suck ass. Streets of Rage and Final Fight in general trounce them. Better yet, Batman Returns on the SNES is better. Oh, and the classic arcade beat em ups such as Caddillacs and Dinosaurs, Punisher, Knights of the Round, King of Dragons etc, all destroy those games that you mentioned. Oh boy, come on gramm, you can do better than that. Brawlers from the 90s obliterate the beat em ups out now. If you disagree, then I question your taste in games. Better yet, any 90s capcom/konami brawler is much better. Since you are in your 30s, I question if you just didn't play games from back then, if so, then I pity you friend.

 

I'm sorry, but Scott Pilgrim and Castle Crashers..... LOL!

 

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JustPlainLucas

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#70 JustPlainLucas
Member since 2002 • 80441 Posts

Lol. I've beaten Mass Effect 3, Red Dead, Skyrim and a plethora of modern games lately. Never said I didn't play modern games, friend.

 

Lol, those beat em ups you mentioned pretty much suck ass. Streets of Rage and Final Fight in general trounce them. Better yet, Batman Returns on the SNES is better. Oh, and the classic arcade beat em ups such as Caddillacs and Dinosaurs, Punisher, Knights of the Round, King of Dragons etc, all destroy those games that you mentioned. Oh boy, come on gramm, you can do better than that. Brawlers from the 90s obliterate the beat em ups out now. If you disagree, then I question your taste in games. Better yet, any 90s capcom/konami brawler is much better. Since you are in your 30s, I question if you just didn't play games from back then, if so, then I pity you friend.

 

I'm sorry, but Scott Pilgrim and Castle Crashers..... LOL!

 

YosemiteSam400
Just out of curiosity, did you ever play River City Ransom?
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ReddestSkies

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#71 ReddestSkies
Member since 2005 • 4087 Posts

Pretty sure he's just trolling, and that replying to him is absolutely pointless.

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YosemiteSam400

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#72 YosemiteSam400
Member since 2013 • 159 Posts

Pretty sure he's just trolling, and that replying to him is absolutely pointless.

ReddestSkies
Not really. I pretty much gave evidence that beat em ups from the good ol days are much better than the ones out now. That's all, friend.
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#73 YosemiteSam400
Member since 2013 • 159 Posts
[QUOTE="YosemiteSam400"]

Lol. I've beaten Mass Effect 3, Red Dead, Skyrim and a plethora of modern games lately. Never said I didn't play modern games, friend.

 

Lol, those beat em ups you mentioned pretty much suck ass. Streets of Rage and Final Fight in general trounce them. Better yet, Batman Returns on the SNES is better. Oh, and the classic arcade beat em ups such as Caddillacs and Dinosaurs, Punisher, Knights of the Round, King of Dragons etc, all destroy those games that you mentioned. Oh boy, come on gramm, you can do better than that. Brawlers from the 90s obliterate the beat em ups out now. If you disagree, then I question your taste in games. Better yet, any 90s capcom/konami brawler is much better. Since you are in your 30s, I question if you just didn't play games from back then, if so, then I pity you friend.

 

I'm sorry, but Scott Pilgrim and Castle Crashers..... LOL!

 

JustPlainLucas
Just out of curiosity, did you ever play River City Ransom?

Yes.
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JustPlainLucas

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#74 JustPlainLucas
Member since 2002 • 80441 Posts
[QUOTE="YosemiteSam400"] Yes.

And did you enjoy it?
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YosemiteSam400

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#75 YosemiteSam400
Member since 2013 • 159 Posts
[QUOTE="JustPlainLucas"][QUOTE="YosemiteSam400"] Yes.

And did you enjoy it?

No, not really. I thought that one sucked.
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#76 JustPlainLucas
Member since 2002 • 80441 Posts
[QUOTE="YosemiteSam400"] No, not really. I thought that one sucked.

Oh, ok. Because I consider River City Ransom to be one of the better beat em ups back in the day, which I why I liked Scott Pilgrim (from what I've played). It was a throw back to that old style, which in essence really isn't any different from other beat em ups.
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#77 YosemiteSam400
Member since 2013 • 159 Posts
[QUOTE="JustPlainLucas"][QUOTE="YosemiteSam400"] No, not really. I thought that one sucked.

Oh, ok. Because I consider River City Ransom to be one of the better beat em ups back in the day, which I why I liked Scott Pilgrim (from what I've played). It was a throw back to that old style, which in essence really isn't any different from other beat em ups.

Well, Scott Pilgrim wasn't that bad actually, I just think its missing something those brawlers from back in the day had.
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Grammaton-Cleric

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#78 Grammaton-Cleric
Member since 2002 • 7515 Posts

 

 

Lol. I've beaten Mass Effect 3, Red Dead, Skyrim and a plethora of modern games lately. Never said I didn't play modern games, friend.

 

Lol, those beat em ups you mentioned pretty much suck ass. Streets of Rage and Final Fight in general trounce them. Better yet, Batman Returns on the SNES is better. Oh, and the classic arcade beat em ups such as Caddillacs and Dinosaurs, Punisher, Knights of the Round, King of Dragons etc, all destroy those games that you mentioned. Oh boy, come on gramm, you can do better than that. Brawlers from the 90s obliterate the beat em ups out now. If you disagree, then I question your taste in games. Better yet, any 90s capcom/konami brawler is much better. Since you are in your 30s, I question if you just didn't play games from back then, if so, then I pity you friend.

 

I'm sorry, but Scott Pilgrim and Castle Crashers..... LOL!

 

YosemiteSam400

Do you understand that claiming a game "sucks ass" isn't, by any stretch of the imagination, evidence?

Shank and especially Shank 2 are very reminiscent of games like Gunstar Heroes and enjoy attributes from a plethora of titles, from Ikari Warriors to Metal Slug. Both games offer far more variety in terms of combat than ANY of the brawlers you mention. Shank 2 even offers a robust multiplayer component which is well implemented.

As to Streets of Rage and Final Fight, the original FF is a genuine classic but the game lacks any real depth; it is a product of its time and a wonderful game but the actual mechanics don't hold up particularly well outside of that immediate gratification so prevalent in arcade games from the early and mid 90's. Streets of Rage 2 and 3 certainly hold up a bit better but neither game offers nearly as much depth as Scott Pilgrim or Castle Crashers. That isn't merely subjectivism but objective reality, as both of these games offer a much more complex move list along with an RPG-leveling system.

Those other brawlers you mention were most certainly quality games in their respective days but none of them offer anything more than gorgeous 2D visuals and a very small move list. If anything, you've omitted one of the most profoundly deep and very best brawlers from that era, namely Super Double Dragon, which is arguably the very best of that genre precisely because it offers a depth and complexity sorely missing from so many other fighters of that era.

What is unfortunate is that your loud and braying mannerisms make it difficult to take much of what you write seriously yet, ironically, we share a passion for this specific and underappreciated genre. I actually think this particular type of game is rife for a comeback but I also have stumbled upon several quality examples of the genre from this generation. Normally I would go into greater depth to give you some examples and make some suggestions but you are so nostalgically blinded by the 16-bit era that I sincerely believe you are psychologically unwilling to appreciate contemporary games.   

If you ever opt to expand beyond your devotion to the 16-bit era, I'd love to share with you some of the better examples of the genre out there, limited as these types of games currently are.

P.S. - You questioning my knowledge of this genre or the medium as a whole is adorable. I've not only played EVERY game you mentioned, I played most of them in the arcades. 

 

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IndianaPwns39

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#79 IndianaPwns39
Member since 2008 • 5037 Posts

Gaming has more variety than ever now.

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deactivated-57ad0e5285d73

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#80 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Noticing a lot of this crap lately in pretty much every game:

- Game starts off with huge boss or "setpiece"

- Tons of segments where you're sliding down something or chase scenes

- QTEs during battles AND cutscenes

- Trying to "humanize" classic characters

- Not letting players make multiple saves

That's just off the top of my head, I'm sure I missed many things so feel free to contribute. Is anyone else quickly losing interest in these so-called "AAA" games? The industry is starting to look like Hollywood. I think it's been well over 5 years since I watched a movie (it was around the time every movie started using the teal and orange color scheme)

istuffedsunny
Buy a Nintendo console.
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MonoSilver

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#81 MonoSilver
Member since 2013 • 1392 Posts
[QUOTE="istuffedsunny"]

Noticing a lot of this crap lately in pretty much every game:

- Game starts off with huge boss or "setpiece"

- Tons of segments where you're sliding down something or chase scenes

- QTEs during battles AND cutscenes

- Trying to "humanize" classic characters

- Not letting players make multiple saves

That's just off the top of my head, I'm sure I missed many things so feel free to contribute. Is anyone else quickly losing interest in these so-called "AAA" games? The industry is starting to look like Hollywood. I think it's been well over 5 years since I watched a movie (it was around the time every movie started using the teal and orange color scheme)

Heirren
Buy a Nintendo console.

And play all the mario games that are all pretty much the same? I'm not one of those PC elitists you can find over on the PC Games board but you're going to find much more variety on the PC.
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deactivated-57ad0e5285d73

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#82 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
[QUOTE="Heirren"][QUOTE="istuffedsunny"]

Noticing a lot of this crap lately in pretty much every game:

- Game starts off with huge boss or "setpiece"

- Tons of segments where you're sliding down something or chase scenes

- QTEs during battles AND cutscenes

- Trying to "humanize" classic characters

- Not letting players make multiple saves

That's just off the top of my head, I'm sure I missed many things so feel free to contribute. Is anyone else quickly losing interest in these so-called "AAA" games? The industry is starting to look like Hollywood. I think it's been well over 5 years since I watched a movie (it was around the time every movie started using the teal and orange color scheme)

MonoSilver
Buy a Nintendo console.

And play all the mario games that are all pretty much the same? I'm not one of those PC elitists you can find over on the PC Games board but you're going to find much more variety on the PC.

Nintendo games feel different from what else is out there. They support their own consoles with their own ace software. If one is tiring of what's on ps3360, why not get a Nintendo console as well? First, the wiiu is not that expensive. Regardless of 3rd party support, it WILL get stellar games in its lifespan. These games just feel different from the rest of the pack. In addition to that, the wiiu also plays wii games(if the person doesn't own one), and will likely have the most incredible VCs to date--ranging from NES, master system, genesis, snes, n64, neo geo, tg16, virtual boy?, DS?, Gameboy, gba, and GameCube. When you look at it that way the wiiu is a very attractive console to own regardless of its current situation.
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Grammaton-Cleric

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#83 Grammaton-Cleric
Member since 2002 • 7515 Posts

Nintendo games feel different from what else is out there. They support their own consoles with their own ace software. If one is tiring of what's on ps3360, why not get a Nintendo console as well? First, the wiiu is not that expensive. Regardless of 3rd party support, it WILL get stellar games in its lifespan. These games just feel different from the rest of the pack. In addition to that, the wiiu also plays wii games(if the person doesn't own one), and will likely have the most incredible VCs to date--ranging from NES, master system, genesis, snes, n64, neo geo, tg16, virtual boy?, DS?, Gameboy, gba, and GameCube. When you look at it that way the wiiu is a very attractive console to own regardless of its current situation.

Heirren

Nintendo's games aren't anymore divergent or unique than any number of other games on the market. True, they enjoy their own distinctive flavor and style but there are a number of other developers who enjoy that same distinction. If anything, Nintendo's offerings have become incredibly redundant, even if that redundancy exists within the parameters of their own unique software construct.

As to your generous estimation of what the Wii U will eventually afford the consumer, I'm not necessarily convinced. For example you place great faith in their VC model yet they already fumbled this admittedly brilliant concept with lackluster support on the Wii. I've seen nothing that would suggest the Wii U's VC infrastructure or subsequent support will be anything more than what was already offered last gen, though I do hope it improves and I'm proven wrong since there is a great deal of untapped potential in such an endeavor.

Lastly, every Nintendo system post-SNES has suffered from a dearth of games. Those "ace" Nintendo titles you allude to are few and far between and this time around third party support is looking even worse than usual, meaning the games will flow like sap from a tilted bottle. The Wii U is currently dying at retail and despite sharing technical parity with the PS3 and XB360, developers are ignoring the system almost entirely.

Purchasing a Wii U at the current inflated price is, arguably, a horrible investment unless there are several games currently available to sustain one's interest. Otherwise, it would be wise to wait and let the price fall to a more reasonable level, which will hopefully correlate with incoming software releases.

 

 

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turtlethetaffer

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#84 turtlethetaffer
Member since 2009 • 18973 Posts

There are tons of great and original games that, contrary to what some people will tell you, aren't Indie titles. Just need to know where to look.

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Cyberdot

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#85 Cyberdot
Member since 2013 • 3928 Posts
Well, that's what you would get for playing high-budget games that are made for consoles. Try looking at some of the less-known games, such as those on PC and indie games. They are often better games.
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turtlethetaffer

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#86 turtlethetaffer
Member since 2009 • 18973 Posts

Well, that's what you would get for playing high-budget games that are made for consoles. Try looking at some of the less-known games, such as those on PC and indie games. They are often better games.Cyberdot

There are quite a few great games on consoles that are lesser known and even more on handhelds. the DS at least.

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deactivated-57ad0e5285d73

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#87 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

Nintendo games feel different from what else is out there. They support their own consoles with their own ace software. If one is tiring of what's on ps3360, why not get a Nintendo console as well? First, the wiiu is not that expensive. Regardless of 3rd party support, it WILL get stellar games in its lifespan. These games just feel different from the rest of the pack. In addition to that, the wiiu also plays wii games(if the person doesn't own one), and will likely have the most incredible VCs to date--ranging from NES, master system, genesis, snes, n64, neo geo, tg16, virtual boy?, DS?, Gameboy, gba, and GameCube. When you look at it that way the wiiu is a very attractive console to own regardless of its current situation.

Grammaton-Cleric

Nintendo's games aren't anymore divergent or unique than any number of other games on the market. True, they enjoy their own distinctive flavor and style but there are a number of other developers who enjoy that same distinction. If anything, Nintendo's offerings have become incredibly redundant, even if that redundancy exists within the parameters of their own unique software construct.

As to your generous estimation of what the Wii U will eventually afford the consumer, I'm not necessarily convinced. For example you place great faith in their VC model yet they already fumbled this admittedly brilliant concept with lackluster support on the Wii. I've seen nothing that would suggest the Wii U's VC infrastructure or subsequent support will be anything more than what was already offered last gen, though I do hope it improves and I'm proven wrong since there is a great deal of untapped potential in such an endeavor.

Lastly, every Nintendo system post-SNES has suffered from a dearth of games. Those "ace" Nintendo titles you allude to are few and far between and this time around third party support is looking even worse than usual, meaning the games will flow like sap from a tilted bottle. The Wii U is currently dying at retail and despite sharing technical parity with the PS3 and XB360, developers are ignoring the system almost entirely.

Purchasing a Wii U at the current inflated price is, arguably, a horrible investment unless there are several games currently available to sustain one's interest. Otherwise, it would be wise to wait and let the price fall to a more reasonable level, which will hopefully correlate with incoming software releases.

 

 

The point of my suggestion was in contrast to the original topic post. If one is tired of that current trend, which the op described, Nintendo consoles offer different experiences.
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SteveTabernacle

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#88 SteveTabernacle
Member since 2010 • 2584 Posts
Buying a Wii U right now would just be plain stupid. The Wii U is almost certainly going to have to have a price cut this year, and all of the games that will be worth playing on it are coming later this year as well.
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deactivated-57ad0e5285d73

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#89 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
Buying a Wii U right now would just be plain stupid. The Wii U is almost certainly going to have to have a price cut this year, and all of the games that will be worth playing on it are coming later this year as well. SteveTabernacle
The console needs support in order to recieve software support, though. I do agree with you in some respects, but just look at the Vita.
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JustPlainLucas

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#90 JustPlainLucas
Member since 2002 • 80441 Posts

Do you understand that claiming a game "sucks ass" isn't, by any stretch of the imagination, evidence?

Shank and especially Shank 2 are very reminiscent of games like Gunstar Heroes and enjoy attributes from a plethora of titles, from Ikari Warriors to Metal Slug. Both games offer far more variety in terms of combat than ANY of the brawlers you mention. Shank 2 even offers a robust multiplayer component which is well implemented.

As to Streets of Rage and Final Fight, the original FF is a genuine classic but the game lacks any real depth; it is a product of its time and a wonderful game but the actual mechanics don't hold up particularly well outside of that immediate gratification so prevalent in arcade games from the early and mid 90's. Streets of Rage 2 and 3 certainly hold up a bit better but neither game offers nearly as much depth as Scott Pilgrim or Castle Crashers. That isn't merely subjectivism but objective reality, as both of these games offer a much more complex move list along with an RPG-leveling system.

Those other brawlers you mention were most certainly quality games in their respective days but none of them offer anything more than gorgeous 2D visuals and a very small move list. If anything, you've omitted one of the most profoundly deep and very best brawlers from that era, namely Super Double Dragon, which is arguably the very best of that genre precisely because it offers a depth and complexity sorely missing from so many other fighters of that era.

What is unfortunate is that your loud and braying mannerisms make it difficult to take much of what you write seriously yet, ironically, we share a passion for this specific and underappreciated genre. I actually think this particular type of game is rife for a comeback but I also have stumbled upon several quality examples of the genre from this generation. Normally I would go into greater depth to give you some examples and make some suggestions but you are so nostalgically blinded by the 16-bit era that I sincerely believe you are psychologically unwilling to appreciate contemporary games.   

If you ever opt to expand beyond your devotion to the 16-bit era, I'd love to share with you some of the better examples of the genre out there, limited as these types of games currently are.

P.S. - You questioning my knowledge of this genre or the medium as a whole is adorable. I've not only played EVERY game you mentioned, I played most of them in the arcades. 

 

Grammaton-Cleric
You really make me want to play Super Double Dragon again. I could kick a dude's head in while holding on to his arm all damn day.
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Grammaton-Cleric

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#91 Grammaton-Cleric
Member since 2002 • 7515 Posts

The point of my suggestion was in contrast to the original topic post. If one is tired of that current trend, which the op described, Nintendo consoles offer different experiences.Heirren

Except it doesn't.

Currently, the Wii U is a more expensive version of the PS3/XB360 but without the excellent back catalogue or the torrent of quality third party games currently being enjoyed by Sony and MS's consoles.

And the small divergences it does offer hardly offset the inordinately high price and lack of compelling software.

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Grammaton-Cleric

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#92 Grammaton-Cleric
Member since 2002 • 7515 Posts

You really make me want to play Super Double Dragon again. I could kick a dude's head in while holding on to his arm all damn day.JustPlainLucas

That game was not only the apex of the franchise but remains one of the best brawlers ever made. It plays as well as you remember. 

 

 

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Grammaton-Cleric

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#93 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="SteveTabernacle"]Buying a Wii U right now would just be plain stupid. The Wii U is almost certainly going to have to have a price cut this year, and all of the games that will be worth playing on it are coming later this year as well. Heirren
The console needs support in order to recieve software support, though. I do agree with you in some respects, but just look at the Vita.

So what are you saying? That consumers need to subsidize the system first in hopes of getting quality software later?

Sorry, but if Nintendo wanted my money they should have designed a system with better hardware or, at the very least, launched it with something more compelling than the tired NSMB franchise.

For most of us, buying a Wii U at this moment would be a colossal waste of money.

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deactivated-57ad0e5285d73

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#94 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="SteveTabernacle"]Buying a Wii U right now would just be plain stupid. The Wii U is almost certainly going to have to have a price cut this year, and all of the games that will be worth playing on it are coming later this year as well. Grammaton-Cleric

The console needs support in order to recieve software support, though. I do agree with you in some respects, but just look at the Vita.

So what are you saying? That consumers need to subsidize the system first in hopes of getting quality software later?

Sorry, but if Nintendo wanted my money they should have designed a system with better hardware or, at the very least, launched it with something more compelling than the tired NSMB franchise.

For most of us, buying a Wii U at this moment would be a colossal waste of money.

Oh I agree with on this front. However, this has often been the case with new hardware. Nintendo really faltered by not having at least one big franchise at launch.
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#95 Lucianu
Member since 2007 • 10347 Posts

As to Streets of Rage and Final Fight, the original FF is a genuine classic but the game lacks any real depth; it is a product of its time and a wonderful game but the actual mechanics don't hold up particularly well outside of that immediate gratification so prevalent in arcade games from the early and mid 90's. Streets of Rage 2 and 3 certainly hold up a bit better but neither game offers nearly as much depth as Scott Pilgrim or Castle Crashers. That isn't merely subjectivism but objective reality, as both of these games offer a much more complex move list along with an RPG-leveling system.

Grammaton-Cleric

There's more to a good 2D beat' em up game than just its combat mechanics. Sound design, character designs, the artstyle, how well its paced, the environments, etc. Hell, that's why most people say that SoR 2 is the best in the series, because even though SoR 3 has a better combat system, it's worse at everything els. 

To be honest, Castle Crashers didn't really do anything for me. I was really excited wen it was finally released for the PC, though wen i gave it a swing, everything was so damn uninteresting that i just put the controller down and never gave a second look at it. 

Neither did i really enjoy the, often praised, Guardian Heroes, which i thought was a convoluted mess on the screen. It was also pretty clunky compared to SoR 2&3.

Though, hey, now i'm curious as hell about Super Double Dragon. It looked like a pretty bad game to me, but i'll give it a go now. 

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Grammaton-Cleric

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#96 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

As to Streets of Rage and Final Fight, the original FF is a genuine classic but the game lacks any real depth; it is a product of its time and a wonderful game but the actual mechanics don't hold up particularly well outside of that immediate gratification so prevalent in arcade games from the early and mid 90's. Streets of Rage 2 and 3 certainly hold up a bit better but neither game offers nearly as much depth as Scott Pilgrim or Castle Crashers. That isn't merely subjectivism but objective reality, as both of these games offer a much more complex move list along with an RPG-leveling system.

Lucianu

There's more to a good 2D beat' em up game than just its combat mechanics. Sound design, character designs, the artstyle, how well its paced, the environments, etc. Hell, that's why most people say that SoR 2 is the best in the series, because even though SoR 3 has a better combat system, it's worse at everything els. 

To be honest, Castle Crashers didn't really do anything for me. I was really excited wen it was finally released for the PC, though wen i gave it a swing, everything was so damn uninteresting that i just put the controller down and never gave a second look at it. 

Neither did i really enjoy the, often praised, Guardian Heroes, which i thought was a convoluted mess on the screen. It was also pretty clunky compared to SoR 2&3.

Though, hey, now i'm curious as hell about Super Double Dragon. It looked like a pretty bad game to me, but i'll give it a go now. 

Those components you mention, while important, are largely superficial and should rank secondary to the quality and complexity of a brawler's combat system.

Also, I think one could make the argument that SoR 2 enjoyed relative parity with SoR 3 in terms of combat but arguably enjoyed a better roster of characters.

I prefer So2 for that reason.

Castle Crashers was merely an academic example; it's not one of my favorites either. Scott Pilgrim on the other hand is fantastic and manages to feel both retro and contemporary simultaneously. The most recent Double Dragon Remake is also quite good and I would subsequently argue that games like Batman: Arkham City and Captain America extend nicely into the genre as well.

Like you, I'm still not quite "getting" Guardian Heroes; I nabbed it day one having never played it on the Saturn and thus far it hasn't clicked with me.  

Regardless, I'm glad to see there are other enthusiasts of this oft-ignored genre. I definitely recommend Super Double Dragon and I would also suggest giving the Splatterhouse reboot a chance if you are looking for newer brawlers. (It also contains the original three Splatterhouse games)  

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Articuno76

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#97 Articuno76
Member since 2004 • 19799 Posts

Games are definitely looking the same these days.

In the last generation when Japanese development was still the main force in console development they would make a new engine for pretty much every game. As a result each games' approximation of reality would look different to the next. You could actually pick out a game from the bunch simply by the feel of the way the game looked. Nowadays development on consoles is mostly dominated by western developers who firstly pursue reality more deeply than their Japanese counterparts and also reuse the same engines over and over.

Whereas it is true that an engine alone doesn't determine the way a game looks (you could just as well make a cell-shaded game on UE3) the way it plays out in reality is that most games have extremely similar looking lighting and shading solutions (if not identical), their renditions of different kinds of surfaces is generally uniform as well.

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CarnageHeart

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#98 CarnageHeart
Member since 2002 • 18316 Posts

Games are definitely looking the same these days. In the last generation when Japanese development was still the main force in console development they would make a new engine for pretty much every game. As a result each games' approximation of reality would look different to the next. You could actually pick out a game from the bunch simply by the feel of the way the game looked. Nowadays development on consoles is mostly dominated by western developers who firstly pursue reality more deeply than their Japanese counterparts and also reuse the same engines over and over. Whereas it is true that an engine alone doesn't determine the way a game looks (you could just as well make a cell-shaded game on UE3) the way it plays out in reality is that most games have extremely similar looking lighting and shading solutions (if not identical), their renditions of different kinds of surfaces is generally uniform as well. Articuno76

I disagree. A lot of butt bouncers (many of them Japanese) in the 8 and 16 bit era had very similar aesthetics despite the fact they were all using different engines.

Games who are trying to eat a popular game's lunch (be it CoD, Mario, Gears or Sonic) are likely to pattern their visuals after that game.

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MarkAndExecute

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#99 MarkAndExecute
Member since 2012 • 450 Posts

[QUOTE="SteveTabernacle"]Buying a Wii U right now would just be plain stupid. The Wii U is almost certainly going to have to have a price cut this year, and all of the games that will be worth playing on it are coming later this year as well. Heirren
The console needs support in order to recieve software support, though. I do agree with you in some respects, but just look at the Vita.

At least the PS Vita doesn't get inferior ports, unlike the Wii U. 

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JustPlainLucas

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#100 JustPlainLucas
Member since 2002 • 80441 Posts

At least the PS Vita doesn't get inferior ports, unlike the Wii U. 

MarkAndExecute
No, they just really bad spin offs of console franchises being developed by smaller studios because the publishers wouldn't let their better houses touch the Vita with a 10 foot poll. Still baffles me that although Bend did a decent job with Uncharted Golden Abyss... they made a fvcking trading card game for their follow up. That screams confidence in the handheld.... I just don't get it.