• Articuno76’s Activity
  • Articuno76 posted a message on the post Star Wars Battlefront II Review.

    @angry1212: 'That sends out the message that people don't want star wars which I doubt is true.'A publisher would have to be monumentally stupid to attribute the poor sales/reception of their game to ...

  • Articuno76 posted a message in the forum topic Is it normal for a 40year old to continue gaming. on the Games Discussion board

    Are you actually neglecting your family's needs? If not you might want to consider that i. your wife is in fact insecure about something that you need to discover and address or ii. that even though y...

  • Articuno76 posted a message in the forum topic Polygon: Stop using extreme violence to sell your game (The Last of Us Part II). on the System Wars board

    TBH I think it's a bit of a stretch to say they were using violence to sell the game. From what I could tell most people were holding their breath half-unsure of what game they were even looking at th...

  • Articuno76 posted a message in the forum topic Gaming controllers question. on the PC & A/V Hardware board

    @PredatorRules: My two cents here, but I'd be very cautious about using the Xbox One adapter if you are on Windows 7 still. Whilst MS did officially add support for it's a finicky, frustrating process...

  • Articuno76 posted a message in the forum topic 1440p on a 24" monitor?. on the PC & A/V Hardware board

    You're in luck as I happen to have that exact monitor.Truth be told, at 24" (and sitting around 1.2m away) you will struggle to tell the difference between 1080p and 1440p content. There's a greater g...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @Reuwsaat: You're not wrong. Difficulty is a complex topic (that's made even more complex because it's tied into complexity... sometimes).

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @urubrodi9: One new idea I want to put out there: open-world, player-driven design may allow for huge variability in difficulty.Breath of the Wild was remarked on for having a very high difficulty lev...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @eatken3: TBH I think 'git gud' is all at the most apt and most terrible advice there is. It doesn't really communicate anything helpful, but at the same time it's so true.Maybe it would help if those...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @Bahamut50: 'Here is the simple, dumb as bricks yet appropriate answer; Games don't have to be finished to be fun.'I think for people who didn't grow up in the 80s/90s this concept will probably seem ...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @skunknuts: To follow on from what you said, it's often said that in other art forms that they should be increasingly complex to more greatly stimulate and challenge people (thinking of film and liter...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @dlM0kn: Yeah. I don't know why some people take a game being difficult as almost a personal slight against them specifically. There's room for a niche of hard games, as well as walking simulators, an...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @olddadgamer: 'Games even have less of a problem with this, as, say, giving players the option to play Dark Souls on easy or hard makes everyone happy.'Really? Because I'd imagine most of the people w...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @livedreamplay: How is the game designed around that difficulty? What mechanics come into their own when the difficulty is amped up?You can tell when a difficulty level in a game is artificially diffi...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @livedreamplay: TBF MGSV is a game about breadth rather than depth. You get a shit tonne of tools and mechanics and it comes down to player ingenuity. i.e. any mode in that game can be easy if you are...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @spartanx169x: Exercising such a talent well is indeed a skill, but simply bringing a reflective attitude to one's experience in order to cultivate that skill is a mindset.i.e. attaining skill has lit...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @lavamelon: A game that is difficult can still provide escapism because ultimately whether you succeed or not doesn't matter.

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @lavamelon: 'the question is, how MUCH challenge is necessary?'I think that depends entirely on the game. That doesn't mean every game has to aim for some kind of concessionary middle ground. No. It m...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @lavamelon: Games aren't a service (okay... some of them actually are TBF), they are a product. And if there's one lament of many a business guru it's that consumers don't know what they want until it...

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @mr_indiff: TBF I've heard many people say NG2 is filled with BS.

  • Articuno76 posted a message on the post Cuphead, And The Problems With Difficulty In Video Games.

    @lavamelon: Not necessarily. A game that is 'hard if you want it to be' doesn't quite have the same marketing ring to it as 'this game is brutal!'. And Cuphead's stellar sales (as well as the entire m...