yeah_28's comments

Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

@verysalt: Its set in Night City and surroundings too, and considering the entire game is gonna be huge, you're going to have a lot of variety.

Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

@Berserk8989: He probably thought you were a console fanboy because you used the classic console fanboy argument of :

"There are some AAA games I have PC doesn't have = there are no decent/good games on PC to play."

It's pretty easy to get someone confused with that, and after all, I'm not entirely sure you aren't an actual console fanboy that subconsciously wrote that even without the intention to feel superior.

Anyway, good gaming!

Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

Drama over nothing.

Seeing as Cyberpunk is mostly a genre and nobody would ever use it in a title (unless they are basing their game on the Cyberpunk 2020 universe ;) ) its not only extremely unlikely CDPR would ever use this trademark aggressively but its also extremely unlikely anyone would use that word for their game.

Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

My bet for Cyberpunk based on info out there:

E3 2018 announcement and insane marketing campaign until release early 2019.

The earliest could be very late in 2018.

Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

It would be much more positive for Bioware as a studio (if EA allows it) if they just come out and try to explain what obvious disaster happened during development for the faces and expressions to be like this.

Animations in general aren't good, but they aren't an obvious failure, the faces of characters and their animations however make it very clear something went completely wrong, they are even far worse than those in Mass Effect 1 which this year is 10 years old.

Even if it just happens to be that Frostbite makes it more complicated or tricky to make good NPCs, or perhaps this is truly the quality sacrifice they expected for the game's scope vs its predecessors, Bioware would benefit from being transparent and explain why that part of their game is so abysmal.

Some people can forgive the natural mistakes of how hard making games is, but ignoring their worries or pretending nothing is going on will obviously trigger a bad reception.

Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

@ballashotcaller: Sorry I mean no offense but some things you said are kind of vague.

When you mean TW3 is very flat, I don't know exactly what you mean; if its diversity in terrain elevation thats exactly how the main region depicted in the game should be, precisely cause its not constructed artificially. In Skellige on the other hand, its not flat at all, and there it makes sense.

When you go to mountains for example, what do you mean with finding nothing special? I remember finding everything that makes sense you'd find in a mountain tbh: some animals that live there, some specific monsters, caves, and occasionally some ruins, but aside from those things, nothing really incredible, and that's logical.

I get in Zelda it seems you can always find cool things that help your journey but that doesnt exactly make it more believable, it just makes it a better adventure to play. What area you thought that in TW3 it doesn't belong there geographically? CDPR thought that one out incredibly well as I recall from indev time, and the place is based mostly on Polish geography , the place they know the best.

Yeah I don't like icons and handholding much, I turned most of it off in my W3 playthrough and felt it was better, so Zelda being like that is one of my fave things I've been hearing about it, the less guidance the better.

Look everything else you say sounds wonderful and fits with all the dozens of reviews I've read about Zelda, but it doesn't really address my original comment I think. I get Zelda does a ton of new things other open world games don't do and it does it perfectly, thats why its a must play, a must exist for games, but for example my question is, does it do exactly what every other open world does too in addition to its unique things? Just being able to climb insanely steep mountains in Zelda makes the world seem cartoony for instance, albeit it must be super fun, which is why climbing is awesome there, but in other games it would break immersion tremendously.

That was my point about the video, they pretty much say "Zelda does X thing others dont do, so its the best one", but does it do everything else too? It doesn't seem like that to me at all, and in such a case, it can peacefully coexist with other games not making them obsolete or worthless.

I gotta say, I don't like Reboot much unfortunately, happened with the survival horror episode before it as well, it seems just really shallow and without worthy content; best thing is the comments section to discuss things with peeps like you after all :P

Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

Edited By yeah_28

Open Worlds can be good and bad in many different ways, and be constructed for different goals in mind.

I haven't played this new Zelda game, but I've seen several hours of gameplay and while the way it integrates gameplay, survival, and overall functionality in its open world like pretty much no other game I can remember from the top of my head seem impressive, I don't think it would just overshadow MGSV's world, or TW3's world for example.

Just by looking at one screenshot of TW3 I can tell it has a much more believable and detailed place, one that feels real and lived in by people and creatures (which is true actually).

I get the hype is strong, but just assuming whatever new amazing game is plainly superior to others because it has the same words associated to it's vague genre definition seems useless and creates confusion actually.

I think I'd probably like ZBOTW's world to have an adventure and fool around, to experiment and just play, but TW3's world to get immersed and feel transported to another place where I can learn things about its inhabitants and culture. Perhaps MGSV's for instance, if I want those complex gameplay challenges of perfectionism and multi-layered missions.

That's the beauty of it, some of the best games can still be the best or great at very different things, it's why they complement each other and not everyone is trying to do exactly the same open world.

Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

@Random_Matt: yes they should, everyone should have all games available to play, it would only do good to the industry, and especially to the devs.

Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

@deviltaz35: I've read many of those reviews and can confirm its mostly cause the first Torment is one of the best games ever made and has yet to be surpassed.


Avatar image for yeah_28
yeah_28

617

Forum Posts

0

Wiki Points

85

Followers

Reviews: 0

User Lists: 0

@ahpuck: Actually its the opposite, I totally agree with you, PT was in fact not even a demo, just like the teaser of RE7 didnt represent the final game experience.

But everyone seems so happy to assume PT was a full game, or a complete one, or the proof that Silent Hill was going to be a full game all like that, that for the sake of the discussion I treated that subject.