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vallan2

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Edited By vallan2

Thr problem is this is Capcom's "Modus Operandi" for quite a while: Release the original ver. of a fighter, then tack on numerous revisions of the game, usually for another price. The Street Fighters are all guilty of this, but some of their other franchises (Monster Hunter comes to mind) are also guilty of this. Their best games were when they did something completely different. Breath of Fire, Resident Evil (more the old than the new, but i digress), and Mega Man Legends were and brought something completely new every time they came into existence. Capcom needs to let this market cool down for a while (like 3 years, at least), and start focusing on making games of substance, like the aforementioned games (especially MML3, IMO), and like Dragon's Dogma, which has been received fairly well so far.

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vallan2

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Edited By vallan2

Oh Kojima, you make me smile.

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Edited By vallan2

Don't forget this little mantra "Just because people say it, doesn't make it true". The same can be said for used games affecting publishers.

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Edited By vallan2

Please stop spelling Dino Crisis with a "y". It belittles the dino crisis franchise :P

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Edited By vallan2

There's an easy solution to appease both "movie gamers" and the hardcore: Have a "cinema viewer" for the in-game cutscenes, such as older games used to have...I can't remember which one it was atm, but I'm pretty sure that one of the Metal Gear games had that, and I remember sitting there watching through the cutscenes, despite having played and finished it numerous times, simply because I liked the story.

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Edited By vallan2

I was never really into the live streaming of games, and this isn't going to change my mind, esp. considering how much of an ad-type op-ed this is, coupled with the smacking of "conflict of interest", what with the partnership and all. I like to have a hard copy of whatever I'm playing, in case I want to resell/lend/borrow/replay/archive or anything else that made gaming what it is today, and companies that try and prevent this sort of sharing are making gaming more difficult for everyone. If people have the foresight (5-10 years, perhaps) they'll realize that these kinds of services come and go, and are short term objectives unless they are mega hits (I hope not in this case) which ultimately disappear as soon as a newer version comes along, along with your money that you (as a customer) invested into it, but buying a hard copy (esp. for consoles) means you've got it for however long you want, and can play it over and over and over, until the disc melts. The demo idea is novel, but something about not owning what I'm playing or have control over whether or not I can play it, or even having the hard copy makes me wonder in just what direction videogaming is going. And personally if next gen gaming goes full digital, I'm probably going to bow out to modern consoles and play everything before digital came on the scene, and continue to collect my old, dusty games, when games were about gaming, not about your stock portfolio.

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Edited By vallan2

I believe that a work/life balance is important, regardless of whatever line of employment you are into. This all does come down to profit, as many of you have said, but I think if publishers (bosses) would realize that putting a game release off for a month or two might actually bring in more customers because of better quality/more polish, longer/better marketing time, working out any final bugs, etc., then publishers would realize that giving these guys a break would ultimately benefit them, and if the game is that amazing, then the devs could always get someone else to publish it. So many publishers are short-sighted today, only seeing the carrot in front of them it makes me sick.