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thesnowdog2005

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#1 thesnowdog2005
Member since 2005 • 87 Posts
[QUOTE="DJ_Lae"]It really depends on the games. I'd imagine it'll launch at $300. It does have a touchscreen controller, but it's low resolution, and the system's hardware is basically on par with the PS3/360 and likely isn't all that expensive. But at the same time, I don't see Nintendo wanting to create the impression that the WiiU is a budget system, by pricing it lower than that. I don't see myself buying it until it drops to $200, at least.

The resolution of a portable display isn't important at all, the major factor in judging a portable display's quality is its pixel density. And going by the feedback from everyone that's used the controller so far it has a high pixel density. There's very little difference in quality between the HDTV display at 1080p and the controller screen. As for the retail price of the U on launch day I can see it selling anywhere between 250-350 dollars/pounds given the high-end hardware, particularly the CPU. 250 would be the sweet spot imo.
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thesnowdog2005

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#2 thesnowdog2005
Member since 2005 • 87 Posts
Yeah I'm probably going to end up doing the same. But instead of importing the games I'll download them.Avatar_Taxidous
A game as good as this deserves to be bought.
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thesnowdog2005

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#3 thesnowdog2005
Member since 2005 • 87 Posts

Everything that osan0 said with one slight correction: the Power7-based CPU will have 4 SMTs per core. That, combined with at least 16Mb eDRAM will fly like **** off a shovel. Even if IBM and Nintendo only give developers 3 usable cores it's still going to run rings around the Cell and completely obliterate the Xenon. Shader Model 4.1 support will be fine although I'm expecting the custom Radeon HD GPU to have improved tesselation. You have to remember that the APIs for console GPUs are custom ones rather than being the bog-standard OpenGL APIs used for PC hardware, so you'll have some improvements made. A great deal of people are under the misapprehension that console GPUs being better performers than the equivalent PC GPUs is all down to the hardware being tailored to suit a console's needs but it's actually a combination of hardware and software being tailored.

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#4 thesnowdog2005
Member since 2005 • 87 Posts
You're more likely to see the next gen efforts from Sony and Microsoft releasing in 2 years time, not 3. And they will both have a traditional leap in power. The U will end up being the least powerful out of the three but you'll see the U being the PS2 equivalent, with the PS4/720 or 720/PS4 being the Gamecube/Xbox equivalents. There definitely won't be the same gulf in power that we've seen between the Wii and the PS3/360. The hardware simply doesn't exist yet, and if it did you'd be looking at consoles retailing at over a grand each lol.
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#5 thesnowdog2005
Member since 2005 • 87 Posts
[QUOTE="thesnowdog2005"][QUOTE="Pantburster2"]

I posted this post and i stand by my point. What i really want to say above all else is...

FFS NINTENDO WOULD IT OF HURT TO JUST BEEF UP THE MACHINE AND KEEP THE MOTION PLUS?

SF_KiLLaMaN
The machine doesn't need beefing up. It's going to be 4 or 5 times more powerful than the PS3 and 360...and you'll probably find that the PS4 and 720 will be in the same sort of ballpark in terms of power. Next gen is going to be more traditional, this gen has confused a great deal of people due to the 360 being the only one out of the three being a traditional 5 times more powerful than the previous gen machine. These confused people are either new to gaming this gen or people with very short memories.

lolwut? The PS3 is more powerful than the 360. The Xbox was more powerful than the PS2. How is the 360 the only one 5 times as powerful as their predecessor? Also, the Wii U isn't going to be even 2x more powerful than the 360 and PS3. It will be behind yet again next gen.

You obviously aren't clued up on console hardware mate. The 360 is around 5 times more powerful than the Xbox. This is a traditional leap in power from one generation to the next. The PS3 is a nontraditional 10 times more powerful than the PS2 and the Wii is a nontraditional 1.5-2 times more powerful than the Gamecube. As far as the U goes compared to the PS3 and 360 you have to take into account the aging hardware inside the PS3 and 360 and what we've had confirmed by IBM and AMD regarding the U's CPU and GPU. IBM have confirmed that the CPU is Power7-based, the most powerful CPU family on the planet. Even if IBM and Nintendo decide on a CPU underclocked to 2.5GHz and only give developers 3 usable cores (and a quad core is more likely) you're going to have 4 SMTs per core with at least 16Mb of eDRAM. It's going to run rings around the Cell and completely obliterate anything that the Xenon is capable of thanks to the Xenon only having 2 SMTs per core. Out of the two, the PS3 has the superior CPU. Out of the three the U CPU will walk all over the Cell and Xenon. We're talking about a modern high-end CPU compared to CPUs that are 6 and 7 years old. Next up is the GPU. AMD have confirmed that the GPU is a modern Radeon HD with multidisplay support, which means it's at least two generations ahead of the X1900 in the 360. The X1900 is basically a Radeon HD 2000 with 512Mb of GDDR3 shared with the system, a 128 bit bus and Shader Model 3.0 support. The 7800 GT in the PS3 has 256Mb of GDDR3, a 128 bit bus and Shader Model 3.0 support. Because the U GPU is a modern Radeon HD GPU we're looking at a 4000, 5000 or 6000 series with anywhere from 512Mb-1Gb of VRAM (and 1Gb is more likely), twice the bandwidth thanks to a 256 bit bus and the shader and processing advantages (including tesselation) that its Shader Model 4.1 support will provide. It's highly likely that the GPU is going to have four times as much VRAM at twice the bandwidth. Nintendo aren't producing another low cost and low-end console like they did this gen with the Wii, we're talking about high-end hardware here. There are going to be a great deal of people pleasantly (and some unpleasantly) surprised at what the U is going to be capable of. And it's very likely that the PS4 and 720 are going to be in the same sort of ballpark in terms of power too. Sony and Microsoft won't want to repeat the cock up that Sony made this gen with the PS3, both next gen machines will have a traditional leap in power, they'll both want to keep production and retail costs down...particularly when you consider that the U will have had a years head start in terms of marketshare and will be ripe for a price cut.
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#6 thesnowdog2005
Member since 2005 • 87 Posts

I posted this post and i stand by my point. What i really want to say above all else is...

FFS NINTENDO WOULD IT OF HURT TO JUST BEEF UP THE MACHINE AND KEEP THE MOTION PLUS?

Pantburster2
The machine doesn't need beefing up. It's going to be 4 or 5 times more powerful than the PS3 and 360...and you'll probably find that the PS4 and 720 will be in the same sort of ballpark in terms of power. Next gen is going to be more traditional, this gen has confused a great deal of people due to the 360 being the only one out of the three being a traditional 5 times more powerful than the previous gen machine. These confused people are either new to gaming this gen or people with very short memories.
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#7 thesnowdog2005
Member since 2005 • 87 Posts

[QUOTE="goblaa"]

I agree.

The wiiu may be backwards compatible with the wiimote, but anyone who thinks the wiimote will ever see any use outside of party games is fooling themselves. Unless a wiimote plus comes in the box with the wiiu, developers are not going to support a non-standard controller. They are going to just port their PS3/360 games with the same controls an tack on some touch-screen crap. Developers are super lazy and publishers are super stingy and they are not going to support a radically different control set-up that 100% of their market may not have. Hell, the wii was BC with the GC controller...and like 5 games in the wii's whole life had support for it.

Look at games like Skyward Sword. There's no onther way to play that game. Period. You need a wiimote. That's why it's great. Its a game built for the wiimote, not some game that had traditional controls and got converted.

No developer is going to focus an entire project to a controller that's not standard. Developers have had 5 years to make great stuff with the wiimote, and a whole year to make great stuff with the wiimote plus. They haven't started now, why would they start with a new console with a smaller user-base that has a different controller as standard?

mrfokken

OK, but once developers build the routines to read the wiimote+ it isn't something that just gets "tacked on." For example, I would say that the bounding box ideas for the IR pointer based FPS's are very much standardised now. The smoothest implementation of which was on RS2 (an m+ game).

Because Nintendo will have a more traditional controller it will be more likely that multiplat games will come out for the Wii U. However, when you throw in the Playstation Move and Motion + controllers, developers have two platforms where motions of a hand held device can be translated into gameplay. That should only make it more likely that motion controls are included in gameplay. The only motion control that I see having less support will be Kinect. I can't see multiplats giving much support to it.

This ^^ But with one slight correction. Developers don't need to develope routines to recognise motion for the remote, MotionPlus, the nunchuck or Move - AILive's middleware, LiveMove2, basically writes the code for them as soon as a motion is recorded. It takes very little effort to develope motion controlled gaming for the PS3 and Wii. As for the OP, you don't need to worry about the CPU and GPU...going by what we've had confirmed by IBM and AMD the U is going to be 4 or 5 times more powerful than the PS3 and 360.
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#8 thesnowdog2005
Member since 2005 • 87 Posts

[QUOTE="FightForTheLost"]The point of gaming is relaxation. goblaa

Gaming is about whatever the developer wants it to be. If the developer wants you to get up and dance or shove a sword through someone, then that's what THAT game is about.

This ^^ If you want to relax whilst gaming it doesn't sound like a bright idea to buy a console that has motion controls as it's USP. Tbh, the only game on any of the 3 consoles this gen that involves any sort of relaxation is Endless Ocean. And playing FPS and TPS games, if you want to try traditional games on a nontraditional console, are improved by pointer controls. Again, if you're getting aches and pains playing any sort of shooter then you're either doing it wrong (if that's at all possible lol) or you have some sort of health issue and need to see a doctor ASAP.
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#9 thesnowdog2005
Member since 2005 • 87 Posts
[QUOTE="FightForTheLost"]Personally I'm sick of all their uncomfortable anti ergonomic controller gimmicks which are always justified by the fanboys with the shaky reasoning that Nintendo is supposedly being oh so innovative and the changes are just so necessary. In my opinion thats BS and in my opinion their last truly good controller was the SNES controller. Its been all downhill ever since with a plethora of uncomfortable unnecessary anti ergonomic weirdness. A weird three pronged N64 controller, gimped analog stick on the Gamecube controller, hand and arm tiring Wii mote controller and now a damn near larger than Xbox's original controller on the Wii U? Give it a rest already Nintendo. Enough with the gimmicks and just give us a normal ergonomic controller again. And give us a harddrive too and a console thats got the stats to truly compete with Sony and M$ for once. If Nintendo wants to flirt with motion control thats fine but save it for the casuals and special Wiimote like controllers they can buy for those games which I hope become increasingly rare and not the standard for all time. I'm not overly thrilled we're all being forced to have to use the horrible Wii mote hand tiring anti ergonomic controller to play Skyward Sword either. I'd much prefer to play it on the Xbox 360 S controller or even the Gamecube controller but Nintendo decided for us.

The remote and nunchuck are ergonomically sound, so much so that Sony cloned both controllers for their own motion control solution. If you're having problems using said controllers then I seriously suggest you go to thmd gym and work out a bit lol. Christ on a bike, people in their 80s and 90s don't have a problem using the controllers so I find it difficult to believe that you're struggling so much...how much of a wimp are you..? Lololol As for giving us a console with a hard drive the console is going to have internal flash storage (and we don't know the capacity), SDHC support and will allow people to use a USB external hard drive. And by the time it's released, going by the confirmations we've had from IBM and AMD, the U is going to be 4 or 5 times more powerful than the PS3 and 360 which should have it in the same sort of ballpark in terms of power as the PS4 and 720.
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#10 thesnowdog2005
Member since 2005 • 87 Posts
I've been enjoying Rayman 3D and Ocarina of Time, I'm really surprised that Rayman 3D didn't receive better reviews tbh..particularly when you consider that there are several instances of things appearing to pop out of the screen. Ocarina of Time's 3D is more depth based as far as I've seen but I'm only an hour into it.