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scatteh316

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#1  Edited By scatteh316
Member since 2004 • 10273 Posts

@Random_Matt said:
@scatteh316 said:
@Random_Matt said:
@Grey_Eyed_Elf said:

You conveniently only bullet pointed the 48 CU chip with 44 active CU's.... You missed the most likely 40 CU with 36 CU's active which is more inline with what is possible based on TDP.

The next consoles in terms of raw power will have a hard time competing against a full XT, they will more than likely land between a Pro and XT in performance and depending on how much Ray Tracing cores affect the TDP it could be worse than we all think.

Don't believe it will actually be hardware based, we know what MS is like with their wordings. I know they said it is, but they will probably say it is the graphics card which is doing it based on shaders, rather than what we would interpret as RT cores.

As per the DF video it's confirmed the consoles are using the RDNA variant of Navi...which has hardware support for RT.

Until I have full confirmation of RT cores, then I'm still sceptical.

Well if they're using RDNA then they will have dedicated RT cores as that's what the RDNA architecture is....... Navi with RT cores.

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#2 scatteh316
Member since 2004 • 10273 Posts

@Random_Matt said:
@Grey_Eyed_Elf said:

You conveniently only bullet pointed the 48 CU chip with 44 active CU's.... You missed the most likely 40 CU with 36 CU's active which is more inline with what is possible based on TDP.

The next consoles in terms of raw power will have a hard time competing against a full XT, they will more than likely land between a Pro and XT in performance and depending on how much Ray Tracing cores affect the TDP it could be worse than we all think.

Don't believe it will actually be hardware based, we know what MS is like with their wordings. I know they said it is, but they will probably say it is the graphics card which is doing it based on shaders, rather than what we would interpret as RT cores.

As per the DF video it's confirmed the consoles are using the RDNA variant of Navi...which has hardware support for RT.

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#3 scatteh316
Member since 2004 • 10273 Posts

@Grey_Eyed_Elf said:

You conveniently only bullet pointed the 48 CU chip with 44 active CU's.... You missed the most likely 40 CU with 36 CU's active which is more inline with what is possible based on TDP.

The next consoles in terms of raw power will have a hard time competing against a full XT, they will more than likely land between a Pro and XT in performance and depending on how much Ray Tracing cores affect the TDP it could be worse than we all think.

I dunno on that last point dude...... an HD 7850 can't hang with PS4 these days.....

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#4 scatteh316
Member since 2004 • 10273 Posts

@horgen said:
@boxrekt said:
@04dcarraher said:

Even if AMD got Navi to match Nvidia's Pascal or Turing's efficiency...... A 10 TFLOP NAVI is still not 4k 60 fps material without compromises, let alone having Ray tracing....

That's the part that's yet to be determined because the next gen consoles have custom components which have yet to be revealed.

You have to remember we're not talking bare bone GPUs that are simply thrown into random rigs. From the SSD's to the CPUs every piece of these consoles are being designed to work as one unit.

We won't know what their actual capability is until we either have a developer leaks that information early or when Sony/MS actually show off the the next gen games running on these consoles.

There are already reports of PS5 dev kits running Red Dead Redemption 2, Spiderman and The Last of Us 2 (all AAA caliber titles) 4k 60fps so saying they will not do 4k 60 is really premature.

At the very least, it sounds like next gen consoles will be running any current gen titles hitting that bench.

Got any links to back that up?

Why is that so hard to believe?

PS5 will have more then enough grunt to run those games at 4k/60.

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#5  Edited By scatteh316
Member since 2004 • 10273 Posts

@ronvalencia said:
@scatteh316 said:
@ronvalencia said:
@scatteh316 said:

In a sense it would be be affected by RT......but the overall raw performance of the die wouldn't be.

Say Microsoft start with a 40 CU Navi GPU and have to sacrifice 10 CU's for RT...... that'll be a 25% reduction in raw GPU performance but with this set-up running RT won't affect the utilisation of those remaining 30 CU's........ but turning off RT won't give more raw performance....But as long as the RT cores are fast enough to make up for the reduction in CU's it could actually work in their favour.

What's interesting is how much compute performance is going to be required for RT via shaders to match what will be possible via dedicated hardware.

If for example a next generation COD game ships with RT enabled via hardware acceleration on Scarlett it will still have 30 CU's worth of GPU performance to handle the rest of the graphics.

Now...... what if this same COD game ships on PS5 ?? There could be several scenario's......

1- They ditch RT completely and have inferior lighting/shadows/reflections (But still not ugly looking) but use all 40 CU's to push the visuals in other area's

2- They dedicate CU's to do RT via shaders.....but..... what if this requires 15 CU's to achieve parity with Scarletts dedicated hardware? That'll leave 25 CU's left for the rest of the graphics.....less then Scarlett!!!

If Scarlett and crucially AMD's implementation of hardware acceleration of RT is robust and performs well Scarlett may very well be the faster console in the real world.

Or has Sony or Cerny made custom tweaks to the core logic to enable better RT performance on PS5??

It's all very interesting and will be good to see how it all unfolds.

Scarlet APU has been shown to be 380 to 400 mm2

8 core Zen v2 chiplet + 5700 XT has 321 mm2.

TSMC 7nm+ has 20 percent increase density when compared to fake 7nm.

TSMC 1st gen 7nm is the BS 7nm.

Will you go away.... I was using 40 CU's just as an example to show CU count and how it could be affected by using dedicated RT logic.......I was not claiming they'll have 40 CU's and use the full fat die.

So bug off!

Scarlet APU size has been reveal'ed stupid bug.

Which has NOTHING to do with what I was talking about you clown so stop quoting and replying to with random shit that has nothing to do with what I'm talking about.

Jesus.......where's the block button when you need one.

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#6 scatteh316
Member since 2004 • 10273 Posts

I ticked 10-20 but in reality it's closer to 30-40.......... slowly trying to get through them on STEAM though....hence my sig :D

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#7  Edited By scatteh316
Member since 2004 • 10273 Posts

@goldenelementxl said:

Nintendo is the only company trying anything fresh/new. Sony and Microsoft have y’all excited about ssd’s for some reason. I’ve had an ssd in a PC for almost a decade. Console gamers continue to be the clowns of the tech world

So I have and yet I've never seen load times on AAA games like Sony demo'd.

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#8 scatteh316
Member since 2004 • 10273 Posts

@tormentos said:
@scatteh316 said:

I never said RT is free so that sentence is idiotic and has no place in the discussion........

And unlike you I'm using AMD's presentation and common sense (something you lack) as a basis..... AMD are using shader based RT for now and until Sony confirm they're using hardware based then it's accurate and reasonable to assume PS5 is also shader based.

You on the other have no logic in comparing performance drops for Nvidia hardware in regards to AMD which is one of stupidest things ever.

NO is not idiotic because you are fighting something for which we have PROOF that it sucks performance wise on what it is the very best GPU out there.

NO is not reasonable.

Just because MS went it more details doesn't mean sony doesn't have the feature,in fact MS also went into more details as to how SSD work something sony didn't do either,worse we have Matt from Resetera which has inside info stating both have HB RT,i look at HBRT as i use to look at PRT or Tile resources on MS camp,so there is a BIG chance both MS and sony have GPU from AMD second line of Navi GPU which do come with HBRT.

Yes i mave logic because regardless of difference bwteen GPU,performance hit will always strike both lines period.

1. It is idiocy..... you might as well use the performance drop from a GTX8800 Ultra to show the performance drop.

2. Yes it is

3. More unrelated and irrelevant dribble

4. Stupid logic..... Especially are you trying to use a completely unrelated GPU as a basis to try and predict the performance hit of a brand new architecture.

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#9 scatteh316
Member since 2004 • 10273 Posts

Good.......having multiple consoles is just a ball ache for developers..... All Pro and X did was take away time, money and other resources away from base Xbone and PS4.

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#10 scatteh316
Member since 2004 • 10273 Posts

@tormentos said:
@scatteh316 said:

Remember, we do not know the performance impact of running RT on AMD hardware so stop using performance hit on Nvidia you mug.

But we do know Nvidia >>>> AMD when it comes to power and performance.

So i doubt it will change with Navi else AMD would be now announcing a GPU that beat the RTX 2080ti instead of one that beat the RX2070.

Facts are fact and RT is not free even on hardware based form it has a nasty impact on performance.

But hey YOU assume sony has shader based RT based on sony not confirming it,which is a total joke if you ask me,so remember we don't know if it hardware based or not.

I never said RT is free so that sentence is idiotic and has no place in the discussion........

And unlike you I'm using AMD's presentation and common sense (something you lack) as a basis..... AMD are using shader based RT for now and until Sony confirm they're using hardware based then it's accurate and reasonable to assume PS5 is also shader based.

You on the other have no logic in comparing performance drops for Nvidia hardware in regards to AMD which is one of stupidest things ever.