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scatteh316

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#1 scatteh316
Member since 2004 • 10273 Posts

@Crypt_mx: Developers would optimise as much as possible without DX12 anyway.

That's just how consoles work.

Most developers that have they're own engines and development tools won't even use DX12.

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#2 scatteh316
Member since 2004 • 10273 Posts

@ronvalencia said:

@scatteh316 said:

This thread is full of fail and full of idiots who have no grasp of hardware and software.

Apply it to yourself.

I'm talking about you.... 90% of the fail in this thread is from you.... You are literally the most clueless person I know when it comes to hardware and software.

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#3 scatteh316
Member since 2004 • 10273 Posts

Sony have a drive this generation that they lacked with PS3 and when you want to move forward as a company and push forward you always have to get rid of the things/people that are going to hold you back and cause problems.

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#4 scatteh316
Member since 2004 • 10273 Posts

This thread is full of fail and full of idiots who have no grasp of hardware and software.

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#5  Edited By scatteh316
Member since 2004 • 10273 Posts

Lmao at people in this thread....... Sony MADE console gaming what it is today with the PlayStation.... people need to remember that....

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#6 scatteh316
Member since 2004 • 10273 Posts

If they can offer an emulator that can natively render all PS2 games at native 1080p with a rock solid frame rate then I'll go out and buy a PS4 in a heart beat.

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#7  Edited By scatteh316
Member since 2004 • 10273 Posts

@ronvalencia said:

@scatteh316 said:

@ronvalencia said:

@scatteh316 said:

@ronvalencia said:
@scatteh316 said:
@ronvalencia said:

1. TMUs are memory bound. You gain missed my Tomb Raider 2013 with 69 GB/s and R9-290 example.

2. Radeon HD 7950's 32 ROPS superior result says Hi. Any fill rates are bound by memory bandwidth. Adding another 16 ROPS ay 853Mhz on X1 would be nearly pointless.

If Radeon HD 7950 at 800Mhz is the top 32 ROPS ~= 240 GB/s example, the 16 ROP version would consume 120 GB/s. If normalize 120 GB/s at 800Mhz to 853Mhz it would yield 127.8 GB/s which is far higher than 7770/7790/R7-260X memory bandwidth limits.

Rebellion already explained why most X1's games are less than 1920x1080p i.e. ESRAM is too small for 1920x1080p and it needs "tiling tricks". Rebellion > you.

3. Stop posting crap posts. The prototype 7850 shows what it's 12 CU (768 stream processors and 48 TMUs) capabilities with higher memory bandwidth. Prototype 7850's 32 ROPS will be bound by memory bandwidth.

My POV is backed by Rebellion's POV.

Rebellion > you.

4. Consoles doesn't have PC's DirectX's sysmem1 (CPU) to sysmem2(Direct3D) to VRAM memory copy issues. Secondly, Xbox One's CPU (FCL type block) can directly communicate to the GPU (via host MMU).

5. An example on how R9-290 was reduce to near X1 Tomb Raider 2013 results by gimping memory bandwidth to 69 GB/s. Btw, my Mini-ITX box is limited by 16X PCI-E version 2 (8 GB/s-8 GB/s link) and dual channel DDR3-1333 memory i.e. it's Intel H67 chipset limitation. Your point 4 is a joke since 60 GB/s VRAM (i.e. 8 GB/s removed by 16X PCI-E version 2) didn't significantly change frame rate result.

For near X1 Tomb Raider 2013 result, my R9-290 has160 TMUs (from 40 CU x 4) and it was gimped by 69 GB/s memory bandwidth. Again, TMUs are memory bound. The same problem for my R9-290's 64 ROPS which is also gimped by 69 GB/s memory bandwidth.

6. You can't use Xbox 360's tiling example. Rebellion > you.

7. For Xbox One, it's an additional memory bandwidth for render targets.

8. ID's Megatexture doesn't work in Xbox 360's EDRAM, while AMD PRT/Tiled resource works with ESRAM. ID's Rage uses mega-texturing via GDDR3 and uses EDRAM just rendering targets.

9. Refer to point 8. You don't know the difference between Xbox 360 and Xbox One. Xbox One's GPU can happy do HDR 16 with FP filtering i.e. there's no need for Xbox 360's double frame buffer HDR workaround.

The existence of my 7950's 32 ROPS kills your PS4's 32 ROPS paper spec..

Fact: Rebellion > you.

Just stop... you can't compare you stupid experiments with PC hardware to the way console GPU's get utilized, get a god damn clue......

And PS4 32 ROPS >> HD 7950 ROPS in the real world as PS4 will always have a much much higher utilization.

Bull$hit. 7950 has better performance results than PS4. How's your 1600x900p BattleField 4?

7950 has AMD MANTLE i.e. the consoles doesn't have the API advantages over the PC.

7950+Mantle ~= PS4 scaled to 28 CU GCN with 240GB/s memory bandwidth..

You are an idiot....... 7950 might have better performance for now, we'll see how a 7950 stacks up in 12 months time.

And my Battlefiled 4 is just fine at 2560x1440 all Ultra settings with 8xAA.

Mantle is a good leap forward for PC but it's no where near as low level and optimized as a console API so don't compare the 2.

7950+Mantle only shows a few percent of an improvement on the GPU side of things, most of Mantles performance benefit comes from the CPU, but my 5Ghz 3770k doesn't struggle anyway.

Your a fool. The consoles doesn't have 3770K CPU. PS4's BF4 result shows R7-265 level performance.

I'm a fool...lmao... would care to point out where I said the consoles have a 3770k?

And a R7 265 can actually kick out more frame then PS4....

Minor difference. You missed the larger gain with Manlte when it's running on lesser CPU.

The difference can be quite large depending on the game... Mantle is 'Meh' at best...

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#8 scatteh316
Member since 2004 • 10273 Posts

Simply listing exclusives is worthless... Its the AA and AAA exclusives that matter.... It's all about the system sellers.

And in that respect PS4 easily holds it own.

Gears, Halo and Fozra are AA/AAA exclusives and are system sellers.

Infamous, Uncharted, Killzone are AA/AAA exclusives and are system sellers.

Wii U? Not really up on that but I doubt it has any heavy hitting titles Like Uncharted and Gears etc....etc...

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#9 scatteh316
Member since 2004 • 10273 Posts

@ronvalencia said:

@scatteh316 said:

@ronvalencia said:
@scatteh316 said:
@ronvalencia said:

1. TMUs are memory bound. You gain missed my Tomb Raider 2013 with 69 GB/s and R9-290 example.

2. Radeon HD 7950's 32 ROPS superior result says Hi. Any fill rates are bound by memory bandwidth. Adding another 16 ROPS ay 853Mhz on X1 would be nearly pointless.

If Radeon HD 7950 at 800Mhz is the top 32 ROPS ~= 240 GB/s example, the 16 ROP version would consume 120 GB/s. If normalize 120 GB/s at 800Mhz to 853Mhz it would yield 127.8 GB/s which is far higher than 7770/7790/R7-260X memory bandwidth limits.

Rebellion already explained why most X1's games are less than 1920x1080p i.e. ESRAM is too small for 1920x1080p and it needs "tiling tricks". Rebellion > you.

3. Stop posting crap posts. The prototype 7850 shows what it's 12 CU (768 stream processors and 48 TMUs) capabilities with higher memory bandwidth. Prototype 7850's 32 ROPS will be bound by memory bandwidth.

My POV is backed by Rebellion's POV.

Rebellion > you.

4. Consoles doesn't have PC's DirectX's sysmem1 (CPU) to sysmem2(Direct3D) to VRAM memory copy issues. Secondly, Xbox One's CPU (FCL type block) can directly communicate to the GPU (via host MMU).

5. An example on how R9-290 was reduce to near X1 Tomb Raider 2013 results by gimping memory bandwidth to 69 GB/s. Btw, my Mini-ITX box is limited by 16X PCI-E version 2 (8 GB/s-8 GB/s link) and dual channel DDR3-1333 memory i.e. it's Intel H67 chipset limitation. Your point 4 is a joke since 60 GB/s VRAM (i.e. 8 GB/s removed by 16X PCI-E version 2) didn't significantly change frame rate result.

For near X1 Tomb Raider 2013 result, my R9-290 has160 TMUs (from 40 CU x 4) and it was gimped by 69 GB/s memory bandwidth. Again, TMUs are memory bound. The same problem for my R9-290's 64 ROPS which is also gimped by 69 GB/s memory bandwidth.

6. You can't use Xbox 360's tiling example. Rebellion > you.

7. For Xbox One, it's an additional memory bandwidth for render targets.

8. ID's Megatexture doesn't work in Xbox 360's EDRAM, while AMD PRT/Tiled resource works with ESRAM. ID's Rage uses mega-texturing via GDDR3 and uses EDRAM just rendering targets.

9. Refer to point 8. You don't know the difference between Xbox 360 and Xbox One. Xbox One's GPU can happy do HDR 16 with FP filtering i.e. there's no need for Xbox 360's double frame buffer HDR workaround.

The existence of my 7950's 32 ROPS kills your PS4's 32 ROPS paper spec..

Fact: Rebellion > you.

Just stop... you can't compare you stupid experiments with PC hardware to the way console GPU's get utilized, get a god damn clue......

And PS4 32 ROPS >> HD 7950 ROPS in the real world as PS4 will always have a much much higher utilization.

Bull$hit. 7950 has better performance results than PS4. How's your 1600x900p BattleField 4?

7950 has AMD MANTLE i.e. the consoles doesn't have the API advantages over the PC.

7950+Mantle ~= PS4 scaled to 28 CU GCN with 240GB/s memory bandwidth..

You are an idiot....... 7950 might have better performance for now, we'll see how a 7950 stacks up in 12 months time.

And my Battlefiled 4 is just fine at 2560x1440 all Ultra settings with 8xAA.

Mantle is a good leap forward for PC but it's no where near as low level and optimized as a console API so don't compare the 2.

7950+Mantle only shows a few percent of an improvement on the GPU side of things, most of Mantles performance benefit comes from the CPU, but my 5Ghz 3770k doesn't struggle anyway.

Your a fool. The consoles doesn't have 3770K CPU. PS4's BF4 result shows R7-265 level performance.

I'm a fool...lmao... would care to point out where I said the consoles have a 3770k?

And a R7 265 can actually kick out more frame then PS4....

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#10 scatteh316
Member since 2004 • 10273 Posts

@evildead6789: That's your PC's specs? lol...... Good luck maxing out games at 108op with that GPU...