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psx_warrior

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#1 psx_warrior
Member since 2006 • 1757 Posts

@killered3 said:

Don't blame them. Microsoft is infamous for making shoddy hardware. I went through 2 Xbox originals, and 2 Xbox 360's to get my fill. I don't even want to think of getting 2 Xbox Ones.

Except for the fact that the Xbone has not had any of the issues the last two gens did. I gotta hand it to Microsoft on this one. They designed a great running machine. In fact, I think all three made great running machines this gen, a fact that nobody seems to think about.

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#2 psx_warrior
Member since 2006 • 1757 Posts

@hydralisk86: You can use the analog disk or dpad to control your character. More than likely we will not see a Pokemon game come to the New 3DS exclusively because most people have only bought the regular 3DS XL. They only have one game exclusive to New 3DS out, so it wouldn't make sense to make an exclusive Pokemon game for it. My suggestion is buy and enjoy OR/AS and/or X/Y. Should the latest Pokemon games come out, and you want the newest games to have the Pokemon you already caught in X/Y and Omega Ruby/Alpha Sapphire, use Pokemon bank to transfer them.

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#3 psx_warrior
Member since 2006 • 1757 Posts

@dethtrain: OP did say he or she had a 2TB hard drive.

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#4 psx_warrior
Member since 2006 • 1757 Posts

@GhoX said:
@Heil68 said:

Except for exclusives, including exclusive GOTY's and exclusive 10/10 games PC never gets.

You could have just used a singular "exclusive" and said Bloodborne, which is the weakest Souls game I have played by far, and I still blame it to this day for tricking me into getting a PS4 so early on instead of much later into the genre (i.e. post Persona 5 release).

On the other hand, the number of high quality PC exclusives this gen have been completely staggering in comparison. Pillars of Eternity by itself already gave me a richer experience than Bloodborne did, and there's also Shadowrun: Hong Kong, Rebel Galaxy, Cities Skyline , Anno 2205, Kerbal Space Program, Invisible Inc, just to name a few titles I specifically enjoyed from the huge list of PC exclusives. Not even going to go into all the upcoming ones like Overwatch, Mount & Blade 2, Total War Warhammer, etc.

Exclusive has never been a selling point AGAINST PC ever, consolites just like to keep their head under the dirt and pretend that PC has no games. It has only become even more evident than in this gen, where PC is the go-to choice for both quality and quantity, and consoles are simply substandard products spending most of the gen playing either multiplats with lower quality or the "waiting game".

I agree with you to a point, but with most of those games you listed, console players couldn't care less about. In fact, KSP is coming to PS4 now. For every Warhammer or Rebel Galaxy you list, I could list a Halo 5 or Persona 5 as you pointed out earlier.

Really, the list of great exclusives is only in the eye of the beholder. PC has a great list of exclusives, but console players just couldn't care less about them. The same is certainly said of PC gamers not caring for console exclusives.

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#5 psx_warrior
Member since 2006 • 1757 Posts

@commonfate said:

If Smash Bros doesn't count then Final Fantasy Dissidia is pretty neat. It doesn't hold up well under a magnifying glass but w.e, it's a guilty pleasure of mine.

Why doesn't Dissidia hold up? It's an excellent fighting game with great mechanics.

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#7 psx_warrior
Member since 2006 • 1757 Posts

@04dcarraher said:
@commander said:
@psx_warrior said:
@04dcarraher said:

@psx_warrior:

Actually in both systems the cpu's starve both gpu's when using the normal single threaded or deferred based workloads. Now when Dev's take the time and code with PS4's modern low level API, the affect from the cpu holding back the gpu is greatly diminished, but still to a degree it still hold's it back. Problem is that the vast majority(devs) are still using the out dated methods that DX 11 uses and it affects the PS4 as well. When DX12 becomes the norm on X1 & PC, PS4 will also see the benefits with a common based coding with hardware usage from the API's.

You must have had issues from your part or inadequate hardware, because on high settings paired with 2nd gen intel icore cpu a 4850 could handle Crysis 2 at 1920x1200 on high with 35 fps average. Also that game introduced DX11 with the Cryengine and settings and effects the 360 nor PS3 could ever dream of running.

I also have a Q8200 quad core cpu and 8 gb ddr2 ram, if that gives you anymore info. Maybe it's the cpu.

It's probably everything, cpu, ram, vga and settings. High settings are actually pretty low in crysis 2, you have also , extreme, gamer, ultra.

The q 8200 is only 2.33 ghz as well.

Q8200 is as fast as Q6600 and with Crysis 2 with a GTX 590, a Q6600 you would only get around 40 fps. While Phenom 2 X4's above 3.2 ghz would be able to get around 60 fps and with intel 1st gen icores. Crysis 2 with Direct x 9 has a major inherent flaw of only using one cpu core to talk to gpu. Now if you were running DX11 Crysis 2, it scaled cpu usage much better allowing a Athlon 2 X4 run nearly as well as a i7 2600k with 7970.

Sorry it took me so long to respond to that. Every time I remembered, I was somewhere else. Then when I got home at night, I forgot about it lol. Anyway, You said the game only used one core in dx9 mode to talk to the GPU. If that's the case, it probably has a load to do with the clock speed of my gpu. Maybe ram and settings too, but I can't remember what settings I ran the game at. I just remember having to bump it down because the frame rate looked like it was running at a persistently low rate.

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#8 psx_warrior
Member since 2006 • 1757 Posts

Stadium 2 was my favorite because I loved going to the classes and learning new things about Pokemon battling. Hmm, I think I'm in the mood to watch some Pokemon anime right now:)

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#9 psx_warrior
Member since 2006 • 1757 Posts

I'm currently playing Final Fantasy V on my PSP.

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#10  Edited By psx_warrior
Member since 2006 • 1757 Posts

@04dcarraher said:

@psx_warrior:

Actually in both systems the cpu's starve both gpu's when using the normal single threaded or deferred based workloads. Now when Dev's take the time and code with PS4's modern low level API, the affect from the cpu holding back the gpu is greatly diminished, but still to a degree it still hold's it back. Problem is that the vast majority(devs) are still using the out dated methods that DX 11 uses and it affects the PS4 as well. When DX12 becomes the norm on X1 & PC, PS4 will also see the benefits with a common based coding with hardware usage from the API's.

You must have had issues from your part or inadequate hardware, because on high settings paired with 2nd gen intel icore cpu a 4850 could handle Crysis 2 at 1920x1200 on high with 35 fps average. Also that game introduced DX11 with the Cryengine and settings and effects the 360 nor PS3 could ever dream of running.

I also have a Q8200 quad core cpu and 8 gb ddr2 ram, if that gives you anymore info. Maybe it's the cpu.