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noirtenshin

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why not just shift the development to countries that have 500-1500 euros salary? That would cut the cost :) Ofc bring some management that has 1$ yearly pay with 1M $ in bonuses :(

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noirtenshin

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BioShock Infinite has a great story, good characters, nice art, lots of colors and superb rail system.

The forgettable combat, boring weapons, character growth (leveling), main character progress and connectivity with him, all was done bad.

I will probably remember the story and the feeling that the story made, and forget all the rest.

So, good story, bad game(play), hoping that this will bring enough cash so that the next game will be better.

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noirtenshin

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while i support the idea of offline single player games, i can see that in 4-5 years that is gonna be a far past. Even now, every mmo and multyplayer game has always online feature [and it needs to have it].

Why always online?

DLC, content updates, more repetition and less innovation. Overall lower quality products. Because they count on the human factor [human players] in the games that will make the fun instead of the game itself.

Making a single player game without micro transactions or subscriptions is gonna be more hard in the future. Because its hard to sell 10M of copies to get back the invested money.

So, with the gaming evolving to crap products with low initial value, they can bring more value [and money] with more time and investment via DLC. To have better control of the DLCs sold, opportunity to always sell something always online is needed.

Am just waiting for the moment when they will offer: "Upgrade you account to Gold for only 10 bucks a month and make these troublesome ads go away". And if you don't upgrade, they will earn the same amount on the adds... And that in a 60$ game...

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noirtenshin

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its all about the amount, little amount of <insert random medicine> can be a cure, while large amount of <the same medicine> can be a poison. Its the same for everything, violent games including.

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noirtenshin

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idk for #dealwithit... its kinda only for consoles, and i find that lucasArts and Disney are more important, at least for the good stuff they made in the 90' (older dude here).

Thou #dealwithit also needs a spot. Maybe increase the the length of the show (feedbackula), when more juicy stuff is available?

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noirtenshin

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Edited By noirtenshin

@quantumtheo yea, but i would be much happier if they put at least some effort to hide it :/

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ps and picking up objects is 100% the same as in Skyrim... T_T

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i am very disappointed, the whole game reeks of Skyrim and Fallout, like it a freaking mod. Same movement feeling, same loading screens (just changed the images), same method of showing hints (that look almost the same with changed font/color), fight is the same, damn even the same pointers (objective: " ^ "). Objectives are shown in a similar way. Inventory feels the same. Graphites on the wall are too perfect (clean, same style and size of every latter). I expected a game, not a mod with new textures and models... And wth, the voice acting isn't that great at all. Even the timing of the voices is wrong, i feel like its a god damn script played by non-pro actors that aren't in the same room (too much time pause before the second voice activates in a dialog that would dictate a fast response, and also the tone of the second actor isn't in the matching tone of the situation/rest of the dialog) That is the first impression of 1h playtime. From this all (have yet to see the rest) i don't see how the heck could this be rated so good. At least it should have it's own feeling, but to me, it looks like a mod that was manufactured within 6 months by a limited number of designers. I hope the abilities will at least add some flavor to the "mod" feeling.

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noirtenshin

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hmm played a "few" arpgs, (diablo and diablo 2 are among them) and i must say that the whole game looks more like a Disney experience. The game is not superb, but it's good.

Lack of customization, resetable "skills" for the "easy" trial and error approach, rmah, all of that is not bad game design, but to some players (like me) it shows lack of depth, lack of planing - thinking, lack of building, and just an expensive ,always online, click fest that is close to p2w. I wanted a more "personal", deadly, explicit fights, but this just does not have that "grip" that keeps you doing something for a long time, with great passion.

Imo when u played an arpg, you had more then few variables, and one part of those was the skill build, the other is the gear that supported the skill builds and the attributes that can help u balance/wear the gear. Everything had a huge impact. By removing a set of variables (the ones in the skill build and the attributes), you make a game, that is far more less satisfying when dealing with a certain situation(s) (by lowering the difficulty of a puzzle-build challenge).

But as a gamer, from before the CoD series, i can only guess that the new generation of game devs, thinks that thinking, planing, completing plans well, with a grin on the face, just isn't fun (because you can actually fail). And a click fest with (unrewarded) loot is... That's my opinion on the matter, and i can add a :/ because for some (older) gamers this game just failed to deliver... We wanted something other...I just hope that the rest of you can enjoy it more then us.

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Edited By noirtenshin

imo *** games were superb, now they are not (as much), but are passable, west games from big mainstream studios are almost all alike (especially if there are few titles in a series, the difference is few features per tittle ), but they are passable the point is, if they continue to be just passable, the modern gamer (who remembers the feeling of some good old games) will stop buying new ones until he hears that something different is on the market. I understood Blow as an old school gamer who dislikes the new "retarded" practice (on SOME ***&west games, not all) and a man who would like to feel,play and think about the games, not just play as a script that somebody else wrote. I personally don't remember when i last time felt "excited" when playing a single player game. Plain and simple, games are being dumbdowned :/