BioShock Infinite ships 3.7 million

Latest entry in FPS series posts best first-month sales in franchise history; Take-Two full-year revenue hits $1.222 billion; Max Payne 3 shipments reach 4 million.

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BioShock Infinite has sold-in (i.e. shipped) 3.7 million copies worldwide life-to-date, publisher Take-Two Interactive announced today as part of its fourth quarter and full-year earnings report.

From Irrational Games, BioShock Infinite launched March 26 and has seen higher first-month sales than any other entry in the series to date. Take-Two also reported "solid demand" for the BioShock Infinite Season Pass, which offers three upcoming add-ons.

None have been released thus far, though a past rumor suggests the first will add a new companion character.

The news comes as part of Take-Two Interactive's fourth quarter and full-year earnings report for the periods ended March 31. For the fourth quarter, revenue was $303.1 million, compared to $148.1 million last year. The company pulled a profit of $42.9 million for the quarter, up from a loss of $50.9 million last year.

Catalog sales made up 25 percent of net revenue in the quarter, while revenue from digitally delivered content surged 192 percent year-over-year and made up 27 percent of net revenue.

For the fiscal year, Take-Two net revenue hit $1.222 billion, up from $825.8 million last year. The company posted a profit of $33.1 million for the period, compared to a loss of $59.4 million last year.

The largest contributors to Take-Two's bottom line in fiscal 2013 were Borderlands 2, NBA 2K13, BioShock Infinite, Max Payne 3, Grand Theft Auto IV, XCOM: Enemy Unknown, and Red Dead Redemption.

Revenue from digital content jumped 148 percent year-over-year and made up 22 percent of net revenue. Take-Two attributed this boost in digital revenue to offerings from Borderlands 2, the Grand Theft Auto franchise, NBA 2K13, Civilization V, and XCOM: Enemy Unknown.

Take-Two also gave sales updates for two of its major 2012 titles. The company revealed that Max Payne 3 has now shipped 4 million units since launch in May 2012 and reiterated that Borderlands 2 has shipped 6 million copies and is likely to become 2K's most successful title to date.

"Our commitment to delight consumers with the highest-quality interactive entertainment experiences enabled Take-Two to have an outstanding year, despite a challenging environment for many in our industry," Take-Two CEO Strauss Zelnick said in a statement.

"2013 is the 20th anniversary of Take-Two's founding and, today, our Company is better positioned for success than at any other time in its history. With Rockstar Games launching Grand Theft Auto V in September, fiscal 2014 is poised to be one of our best years ever," he added. "Looking ahead, we have an extensive pipeline of next-generation and emerging platform titles in development, including both new intellectual property and releases from our proven franchises."

This is a breaking news story. Additional details will be added

Discussion

206 comments
TheGovenor
TheGovenor

Best game i've played in my life. 

yes, you read that right!

jtthegame316
jtthegame316

hate these units shipped stories because shipped is not the same as sold

M3o5nster
M3o5nster

I wonder why Take Two isn't calling Bioshock Infinite a failure, like SE did with their games?

Oh... Because Take Two aren't a bunch idiots.

carolino
carolino

No offence guys but bioshock is being praised for story but " all you do" is shoot things. I mean how does some narrative feel personal to a walking gun? I really have trouble enjoying fps but i think at least i try once in a while .

Dishonored was my last attempt. I finished it but this gender ain´t clicking mush with me. (Same with BS1)

How does this work for you? Don´t you feel that "first person view" feels more like " no person view" sometimes ?

petez34
petez34

The only problem with opinions is everyone has one.

PixelAddict
PixelAddict

If you consider yourself a gamer, and you haven't played this game, please borrow it from someone.  And play it on hard.  It'll make your campaign 20+ hours.

It's been a solid year for Take Two.  If I'd only been able to play Borderlands 2 and Infinite these past 6 months, I'd still be a happy man.

RaveNRolla
RaveNRolla

u r welcome.. would've been only 3.699.999 without me and let's face it, that would have been a weird number ;) 

i had a lot of fun with that game and played it 3,5x in a row when it came out. But now i haven't played it in what seems a long time. maybe i overplayed it. anyone else have that? also i was very disapppointed with 1999 mode because it promised to be "more than just very hard" while in fact it simply was "very hard". i really liked the idea of your choices effecting the gameplay like the idea with the unstable tonics (you'd find a tonic and had to choose between 3 random effects) and was very disappointed they cut that out in favour of the magic clothes. i also thought there wouldn't be any salt in 1999 mode and that each vigor u pick up has a limited number of uses. why else would u find bucking bronco, devil's kiss, shock jockey etc later in the game? to restock ur uses. sadly that wasn't the case. now THAT would've been a nice challenge.

theslimdavylp
theslimdavylp

So you removed useless multiplayer and instead focused on the single player campaign which made the original Bioshock such a masterpiece and the formula worked?  Take notes EA/Dead Space/Visceral ... it isn't rocket science

slefo29
slefo29

@Eddie - How is a re written press release on fiscal earnings breaking news? Come on, man ... 

raahsnavj
raahsnavj

I still haven't finished it. It had a very strong beginning and I'm pretty bored in the middle parts and haven't pushed on to the finish yet. While it will get praised forever, I still think there are a lot more design flaws in the gameplay in this game than the first Bioshock, that prevent me from wanting to finish it out. 

jj2112
jj2112

Deserved, it's a very good game. At least the story's not a rehash of System Shock 2 as Bioshock's was. 

snkcapcom411
snkcapcom411

"Bioshock: Infinite" is game of the year so far. We'll see what happens when "The Last of Us", "Grand Theft Auto V" and "Watch Dogs" all come out. 

mr_azim
mr_azim

Dummies.... Shipped does not = sold.

MN121MN
MN121MN

Hmm... new... titles from Take-Two??

Ronaldo27
Ronaldo27

If Zelnick run Square-Enyx he would probably have to resign after so disappointing weak sales. :)

AjenoMerveilles
AjenoMerveilles

Excellent. Deserved for Levine and co. as it is a jaw dropping example of how applicable narrative should be in a game. There were many important lessons to other game developers here, lest of all to treat their audiences like adults and trust their intelligence.

Deserved for Take-Two. They never rushed Irrational Games and whilst in some cases indulgence could lead to complacency/overreaching from the developers, their patience was rewarded.

Astonishing game, one I cannot back flip over enough. Probably asking for too much, but I hope it sails past 10 million. Might just crack open this whole next gen thing.

ADO300
ADO300

great news =D hope it will ship even more, because it's a very great game =)

so_hai
so_hai

It will ship Infinite copies.

Needles-Kane
Needles-Kane

So awesome, probably my favorite game this generation.

ryancyc
ryancyc

I hyped myself up too much so I was disappointed, but I still enjoyed it nonetheless. It has excellent presentation, despite me not liking the plot that much, and definitely not the gameplay. I thought the themes could've been communicated much better, and I guess the twist in the end sort of downplayed most of the themes to being only little more than just set-ups for the ending.

pozium
pozium

I think the trick to Bioshock Infinite wasn't the gameplay or necessarily the story, it was the environment. A lot of players (i think) are actually getting tired of playing the same Modern Military Shooter set in modern day era with collapsing buildings and stuffs like that. We had Pre- Modern Warfare series, Modern Warfare series, Black Ops Series, Battlefield Series, and so on. Which all (really) feel like re-skilled games

TylerGamer84
TylerGamer84

Personally I didn't find it to be anything special. It was fun, but I don't see myself playing through it again anytime soon. Got it free with my video card and it does look amazing. First thing I played on my new pc. Good story, but pretty simple gameplay-wise. Pick the Vigor you like most to stun enemies with and gun them down.

ewjiml
ewjiml

This year, Take-Two will need a bigger umbrella for all that money raining down on them.

tionmedon
tionmedon

take two is going broke if they don`t reduce cost`s.....................fap it................

HowlPendragon
HowlPendragon

@jtthegame316 True but stores order as many as they believe will sell based on how well its selling.

HowlPendragon
HowlPendragon

@M3o5nster Square Enix just thinks throwing money at as many of their games as possible will instantly make them as successful as GTA or CoD.

forcefactor13
forcefactor13

@carolino I agree that FPS can be really impersonal and it's harder to care about a character when you can't SEE the character. For instance, I liked watching Marston duck behind things or hop on a horse in RDR. That helped me get engaged in what he was doing. But, I also think Infinite did I good job in making an FPS character work and in a very different way from the "cinematic" approach of RDR. From what I've heard Levine say, he was trying to get the player to feel like they ARE the character, not just watching him. They don't even use cutscenes; it's all real-time events that make you interact and feel like you're a part of it. It's a really fine line and it's hard to get right. A first person view can be very impersonal if they don't do it right. In my opinion, Infinite did it very well with great voice acting and some scenes (like when you first drink a vigor) that simply wouldn't work in 3rd person.

I don't know if you actually wanted to hear that rant, but there you go :) Did you play Infinite yet? I can't tell from your comment...

Kryptonbornson
Kryptonbornson

@carolino Yep. I've always preferred 3rd person (until the Rift comes) until there is a better way to make  you connect with the protagonist in games. 3rd person makes you feel like you're going along on the journey, not like you're being omitted because you're protagonist not only is silent, but you can't see him. You can see Link fighting.

Kryptonbornson
Kryptonbornson

@petez34 Opinions are fine, and lots of things can be interpreted in different ways, but the main problem is that people don't want to be objective about things that are true. They'll lie to support their opinion and that's a no-no.

csvichf
csvichf

@theslimdavylp  Expected more out of the single player w/o the multiplayer honestly. The gameplay was rather generic, the story wast he only reason i kept playing, but they saved 90% of the story for the last 15min so 90% of the game is just boring shooting and using Tonics hoping the battle will be over and you'll get some story elements... but no of course a few more waves of enemies.

Kayweg
Kayweg

@raahsnavj I hit the same wall of boredom as you have. In the end i finished it, more out of principal than out of desire.

It was worth it, even though it didn't change my overall sense of "underwhelming" about the game.

And hey...at least you can uninstall and scratch it from your "to do"-list ;)


petsodon
petsodon

@jj2112 System Shock 2 was a masterpiece. OMG how I loved it and OMG how I hated Bioshock for copy pasting it.

Kryptonbornson
Kryptonbornson

@snkcapcom411 All of them will be better. GTA V is potentially underwhelming, but it's something we haven't played as we've already been let down by BS: Infinite.

Masoodahmedkk
Masoodahmedkk

@so_hai It wouldn't be a surprise if it sends a bioshock with those infinite copies. 

jamvng
jamvng

@pozium it def wasn't the gameplay. But I think it was the combination of story, world/environment and characters that made it such an impressive, immersive experience; especially as you pointed out, in comparison to modern military shooters.

Kryptonbornson
Kryptonbornson

@DarthMallrat Rent it. You'll finish it in under 20 hours and won't play it again.

Master_cheat001
Master_cheat001

@DarthMallrat You should seek out those with AMD coupon code. I bought it for just 12$. Great Price for an excellent game.

jj2112
jj2112

@petsodon @jj2112 Yes. You could see the Atlas betrayal from a mile away, and it didn't have the same impact as learning who Dr. Polito really was...

Kryptonbornson
Kryptonbornson

@jamvng @pozium If that was the case, I wonder why Bulletstorm wasn't well received. Bulletstorm had good comedy despite taking itself seriously and was a much different game than Gears and CoD despite what people may have initially thought. Much better than Infinite and perhaps my top 2-3 shooters this gen.

Kryptonbornson
Kryptonbornson

@jamvng Critics liked it good enough, but it was reports of it not selling well that I think made me wait until it went on sale. Honestly, I'm suspicious of critics sometimes, then I try to read both positive and negative reader reviews to at least realistically check my expectations. I wasn't expecting anything near as good as it was because of how people were talking about how immature it was and such. It was perhaps the marketing backlash that had me go from excited to, "I'll wait and see." I was actually thinking about getting Bulletstorm at launch.

jamvng
jamvng

@Kryptonbornson @jamvng @pozium simple. You liked the game a lot, lots of critics didn't as much. (It has 80+ on Metacritic, that is REALLY far from bad.) That happens all the time, with not just games, but movies too. We can't get caught up with the numbers in ratings anyway, they're just numbers.