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noigel

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@Hirasugi Then, you haven't played enough...

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noigel

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@Sevenizz Yes, one of the two... And yes, shame on us who want to be able to try products before purchasing, shame on us who want to be able to give back a game if it's not good enough, shame on us who travel and buy games overseas, shame on us who have more than 1 friend, We are dooming the videogame industry!!!!!!!! WTF are "the dark ages" anyway?

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noigel

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@ihl0700677525 @shafe-man @eddieham13 Hey people, 3 modes (normal, TVHM & UVHM), game with all side missions+all DLCs with 3 different characters (Assassin, Gunzerker & Psyco), 600 hours is plausible. But anyway, get the real message, the value, even with 20, 40 or 80 hours BL2 is greater value than any casual game and if we don't support them in no time there will be no more good AAA games to play...

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noigel

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@DarkSaber2k @noigel I do not agree, you might be just a bit sour with GBS for some reason, in any case if you think it is better, good for you, let's talk again in 10 years when there is only Candy Crush games to play. :)

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noigel

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Ok people, BL2 is a 60-ish$ game (100-ish$ with DLC) that has given me (and a whole lot other people more than 600 hours of entertainment), that is (max) 0.16$ per hour value. That is a pretty d4mn good value for a AAA videogame.

Now, go play Candy Crush Saga for 600 hours and ask yourselves 2 questions:

1- Is the overall experience / value higher in BL2 or in CCS?

2- What kind of game would you like to play in 10 years?

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noigel

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It is ironic that the writer of the bunch of plot holes that simulate the story of ACRevelations and the guy who gave a 6.5 to the action game with the best story of the gaming industry (Spec Ops: The Line) discuss about the importance of good and engaging writing...

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noigel

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According to console gamers, the demise of EA is imminent...

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noigel

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When I want to play with Guybrush Threepwood I play Monkey Island...

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@Shanks_D_Chop @noigel I might have been a bit too categorical with my last sentence, but I feel it is the tendency now... the designers have come to the conclussion that killing someone creates a bond, and that is what is going to happen from now on. I'm not against perm-death (quite the opposite, actually) but that can't be a substitute for a good story/game/design

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noigel

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@Crimson_Erskine @noigel that's the easy response when you don't have an argument... please, help me understand... if you can...