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noigel

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It is not that simple, Tom. It takes more than just some experience points to build up an emotional connection with a character, and the perm-death will not solve that. I was more connected to Clementine than to any other soldier or world I had to save ever, even after realizing she would live no matter what I did, and I didn't have to spend a single XP point in her... so it' not about building up abilities, but stories and it is not about perm-death but about a good game design. Perm-death is just the newest patch to hide inability to create good stories /games.

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noigel

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Ah, the bible... the first fantasy book ever written, I hear it is still selling quite well...

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@tom_cat_01 @noigel Really? So you identify yourself more with Lara than with a guy that was designed to be 'an everyman persona; an "ordinary guy...who really had to work hard for every leap and climb, and who got visibly nervous when under fire."' and whose only known relative is a "famous" english sailor called Sir Francis Drake? You sure you didn't make that up to "win" the discussion? ...naaah, sure you didn't...

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noigel

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@tom_cat_01 You identify yourself more with Nathan Drake or with Lara Croft? Why? Don't cheat, pick one.

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@Katrinya @noigel Agreed. I don't know the cause, but it happens, some men don't like playing as a woman and some women don't like playing as a men, if this wasn't the case developers would have never added an option to choose your gender...

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noigel

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@Regenherz @noigel I don't have figures, but (as an example) only 5% of people I played with in GoW Deathmatch were women (sure there are more overall). I agree with you that the solution is simple (let the player choose their gender) but only sometimes (there was no chance of playing as "Jane Marston"). But what I don't like is that Carolyn is selling as sexism a matter that is purely economical; if women protaginists sold more than men protagonists videogames would all be starred by women...

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Historically there's been more male gamers than female (and still are, at least playing AAA games). An important part for a videogame to success is that the player identifies with the main character, and being of the opposite gender is a very difficult barrier to overcome. That means less money for the developers and has nothing to do with a macho-conspiracy…

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noigel

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@filius32 get the demo, LT goes to free sword mode, move camera with LS and slice with RS, customizable.

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@PumpkinBoogie @M3o5nster and he can cut through a hot knive with butter, oh no, wait, that is Chuck Norris...

So he doesn't like the main character of a game but that game is awesome? You're just justifying my point of view...

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noigel

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This is business for Kojima, even if it was bad he would say that it is the best game ever...