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kbanna

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#1  Edited By kbanna
Member since 2011 • 741 Posts

This whole gen XBOX upscaled games from 900p to 1080p and xbox was "garbage", "weak" and a "POS". Now this PS4 pro joke of a console upgrade is upscaling because its to weak too do games in native 4k, and that's ok? Make up your minds. Your foolishness has boxed you into a corner. Is upscaling to get to a resolution acceptable, Yes or No?

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#2  Edited By kbanna
Member since 2011 • 741 Posts

@killzowned24 said:

@b4x said:

@killzowned24 said:

@b4x said:

@killzowned24 said:

Why is this thread still open when the title has zero proof?

Because it irritates your vag?

It's called misinformation. Usually the mods are on this type of BS.

Title seems fitting to me?

LOOOOL. xbone IS SUBHD with dynamic resolution.

"However, there is one interesting difference - in the comparison above, you can see an area of the game that operates at something in the region of 1440x1080 on Xbox One, while the PS4 and PC versions remain at the native 1080p resolution."

Your lying. Go read the article again. That was in one CUTSCENE and when the GAMEPLAY started back it was 1080P native. Learn to take things in context. Read the article entirely idiot before you make yourself look even more stupid

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#3  Edited By kbanna
Member since 2011 • 741 Posts

@Krelian-co said:

@killzowned24 said:

Quote from DF.

http://www.eurogamer.net/articles/digitalfoundry-2014-wolfenstein-new-order-performance-analysis

Overall image quality also looks pretty close indeed between the two consoles: there's a base 1080p native rendering resolution (unfortunately short on anti-aliasing), parity in lighting and texture work and an identical feel to the way the game plays. However, there is one interesting difference - in the comparison above, you can see an area of the game that operates at something in the region of 1440x1080 on Xbox One, while the PS4 and PC versions remain at the native 1080p resolution.

let them bring the excuses, GO!

In this case, the "excuse" is reading comprehension. Read the Article. You do know how to read right? or just post dumb ass gifs?? The part that was bolded was talking about ONE CUTSCENE on the x1 version. The GAMEPLAY is native 1080p 60fps.

You guys are really making yourselves look dumber every day. "This cut-scene segues directly into gameplay and appears to render at 1440x1080 on Xbox One and native 1080p on the other platforms. It appears to be an outlier though - everything else we've looked at thus far is 1080p."

"Overall image quality also looks pretty close indeed between the two consoles: there's a base 1080p native rendering resolution"

"

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#4 kbanna
Member since 2011 • 741 Posts

@lglz1337:

So change the Topic to "Wolfenstien Xbox one is sub HD....in ONE CUTSCENE" Don't purposely mislead people with bullshit when the gameplay itself is in full 1080p.

This is just trying to continue the "Resolution wars" foolishness that you PS fans keep harping on, and no one is looking at the bigger...truer picture. X1 can have native 1080p 60fps multiplates.

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#5  Edited By kbanna
Member since 2011 • 741 Posts

@Wasdie:

Again,

People need to read the article. This topic is click-bait nonsense. They specifically stated that it dropped to this resolution for one CUTSCENE and went back to 1080p native during actual gameplay. Whether bad news for X1 continues or not is debatable, however this game is a step in the "good news" direction

"This cut-scene segues directly into gameplay and appears to render at 1440x1080 on Xbox One and native 1080p on the other platforms. It appears to be an outlier though - everything else we've looked at thus far is 1080p."

"Overall image quality also looks pretty close indeed between the two consoles: there's a base 1080p native rendering resolution"

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#6 kbanna
Member since 2011 • 741 Posts

@killzowned24:

During one cutscene. The gameplay is 1080p native. And as your here celebrating your non "victory" over literally nothing...you do realize that Killzone multiplayer had a similar rendering technique during the ENTIRE gameplay??? Think before you type

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#7  Edited By kbanna
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@killzowned24:

Do you Idiots even know how to READ?? This happens one time during a CUTSCENE of the game, then the game returns back to 1080p native during gameplay. Jesus. Your all here celebrating the OP's misunderstanding of the article. Clowns.

"This cut-scene segues directly into gameplay and appears to render at 1440x1080 on Xbox One and native 1080p on the other platforms. It appears to be an outlier though - everything else we've looked at thus far is 1080p."

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#8  Edited By kbanna
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@blackace said:
@lglz1337 said:

a race game...LOL

And shooters. Sniper Elite 3, Wolfenstein: The New Order, Soul Suspect, Dying Light and more to come.

All 1080p native. lol!! But..but the SDK won't make a difference. Wait until DX12 is fully enabled.

Didn't you here??? None of these matter cause they are all weak or held back the ps4 version in some way. If Dev made these games and FULLY utilized the ps4 they would be 1440p native games. Trust me..the more games that show parity, the more the bar will move.

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#9  Edited By kbanna
Member since 2011 • 741 Posts

@tormentos said:

@kbanna said:

If that is the case then you and all the other Sony fans have nothing to worry about. But you telling me 4 months in to a new Generation "why don you get that?" is laughable. Time will tell. Specs don't lie, but the utilization of those specs is what I question.

Both machines have 8g RAM...but Sony took 3.5g for os, while MS currently has 3g reserved and about to give more back to Dev from what I understand. DX12 will supposedly help the X1 free up cpu load and it already has a more powerful theoretical cpu output on paper . The specs tell one story, the utilization of what's there could tell another.

Is MS full of crap?? Maybe. But like I said I'm not going to write off their tech 4 months into a generation. You can if you want. Free country. Again, if the Gap does not close , NOT IN SPECS, but in the final multiplat outputs by the end of the yea,r I will be the first to concede. Trust.

Problem is your questioning the wrong ones,the xbox one is weaker with a more complex memory setup which in nothing imply is better,i have to say this because some of you actually associate the word difficult with powerful or with the fact that it will unleash something latter on which isn't the case.

The PS4 is stronger,better design,has faster memory and abundant not just 32MB,is HSA and hUMA on its true forms,not some crappy work around that is not true form,with those things running against it the xbox one can't win that part period it just can't.

It not just power alone it way more than that.

The OS on the PS4 uses 3GB not 3.5 there is memory that can be use as well which is not tied to the OS,not to mention that sony did this to play it safe the PS4 in no way consume that much ram,where did you hear that MS will give more to the developers.? Is that another invention of yours.?

The PS4 already has a tool like DX 12 is call LibGNM and DX on xbox one already has some of those features to don't expect miracles from DX 12,why else you think the PS4 beat the xbox one on engine like substance?

Fun fact the xbox one CPU is 100mhz faster yet the PS4 one performs better odd isn't.? Yeah that is what happen when you run 3 OS,since running OS Hyper V has a 9 to 12% CPU cost as well HDD cost as well,maybe that is why xbox one games take so long to install,this is not invented by me is based on MS own measurements on Hyper V.

Oh and the PS4 hasn't even switch into heavy compute which will save even more CPU time,Physics on Killzone were done on the CPU,those will be done by compute on GPU which would free even more resources.

@StrongBlackVine said:

The Crew devs intentionally gimped the PS4 and said as much. I will never buy a game that does this. We will see how Destiny, Batman, Assassin's Creed etc compare this Fall...

They even gimped the PC version..

Ok dude, like I said I'll give it to the end of the year. We can sit hear and speculate how things will play out for hours. I know I heard similar boasts all last gen and in the end the differences were not as pronounced as the "experts" suggested. I'm not gonna attempt to convince you otherwise.

I'm gonna wait and see. You continue to do what you need to do. Again if by the end of the year the multiplats still continue to be better on the PS4 then I will concede the point.

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#10 kbanna
Member since 2011 • 741 Posts

@stereointegrity said:

@kbanna said:

@tormentos said:

@kbanna said:

@GrenadeLauncher said:

Hey OP, Need For Speed Rivals was 1080p/30fps last year. Racing games are mostly graphically unintensive.

So what would qualify as a multiplat that would be graphically intense enough for you? And the bigger question is, once parity is established that title, will this bullshit end?

First person shooter and not any crap lower in assets to make for the weak xbox one hardware,if they push BF5 on both consoles at the same resolution with the same detail and frames that is call parity and the BS you claim should stop,but that will not happen unless MS pay EA millions and other developers to stop them from taking advantage of the PS4.

Ok, so if the BF5 releases and its the same resolution, and same detail, you will concede that these machines are not as far apart as initially claimed? Good. I have a long memory and will revisit this. Also lets both keep and eye on upcoming multi plat titles this year.

I can concede that Im wrong if by years end this gap seems to stay an issue. Somehow, I think that if the opposite happens a lot of Sony fans are gonna be moving goal posts left and right. As for now we agree its resolution and same detail.

there is no making up the power gap why dont u get that

If that is the case then you and all the other Sony fans have nothing to worry about. But you telling me 4 months in to a new Generation "why don you get that?" is laughable. Time will tell. Specs don't lie, but the utilization of those specs is what I question.

Both machines have 8g RAM...but Sony took 3.5g for os, while MS currently has 3g reserved and about to give more back to Dev from what I understand. DX12 will supposedly help the X1 free up cpu load and it already has a more powerful theoretical cpu output on paper . The specs tell one story, the utilization of what's there could tell another.

Is MS full of crap?? Maybe. But like I said I'm not going to write off their tech 4 months into a generation. You can if you want. Free country. Again, if the Gap does not close , NOT IN SPECS, but in the final multiplat outputs by the end of the yea,r I will be the first to concede. Trust.