thinking about it now i think the biggest screwup Koei is making with the dw series is cheapening the value of officers. i recall in dw4 and 5 that if i was fighting one officer alone and another one showed up - unless i was majorly beefed up - i ran! i recall a certain level in dw4 where you could race through a closing gate and bypass a great deal of the level. however, when you got through the gate you had to fight like 6 officers. i remember that being near suicide unless you were taking it on two player.
in DW6 and 7 i find i'm regularly fighting with 4 or 6 ally generals against at least that many or more enemy officers. and i'm talking onscreen at the same time! the effect of being overwhelmed is completely lost. i think the reason this developed was the game was moving towards online multiplayer. they had to design the game to keep it interesting with 3 or 4 human players playing at once. unfortunately all the acrobatics and flair that has seeped into the game has made it a bit hard to enjoy the combat.
on a relatively basic difficutly battle with a 3 star rating out of 10 stars, a hard difficutly setting left me unable to see my character on screen about 25% of the time. i fount myself running away from the crush of bodies - not because i was getting my butt kicked! i was running away so i could turn for a few seconds and see what was going on in the mob and get my bearings. the AI of the game apparently has been worked out so the entire "crush" gravitates behind the camera. i know longer feel like i'm dueling with an officer. instead i feel like i'm fighting a series of absolutely single-minded back-stabbing assassins!! i could understand this from a character without any honor. but from supposedly brave warriors like Xiahou Dun, Guan Yu, Dian Wei, Lu Bu?!?
i suppose all the flair with sparks and flashing lights and errupting flames and floating symbols and a bunch of other excessive nonsense - it doesn't make a whole lot of sense to expect a feeling that we're actually in a real battle here where one warrior is dueling another. well, 50 ally footsoldiers all crowding around that follow you like a school of fish follows their leader's every change in direction tells me that the AI guys at Koei are losing the battle against the marketing guys who are focusing the game at the DBZ crowd.
Bruneauinfo
I might have to agree with you that 4 and 3 were indeed really the most hardest any DW game could get .Dw5 was painfully easy but 6 6 was pretty hard overall with all the luitenants being a pain in the ass and always being fearful of that 1 hit KO so I dont agree entierly on how cheap 6 is
7 is balanced overall which means yes 4,3, and 6 are harder than 7 but overall thats not really a bad thing at all.
Besides for a gamer perspective I think that a gamer would be attracted to a great ball of fire from ZHou Yu or lighting coming from Jiang Wei than to the more simplicity of Dw3 and 4. Sure I had a lot of fun with 4 but still I think from Koei's standpoint thats a more attractive way to go.
Also I wish that Kingdom mode didint exist because yes although everyone will say that Dw7 story is good (and my goodness it is) I feel as if I hardly know any of these characters.
The only characters I Know (especially i were a newbie) would be
Wu: Sun Quan, Lian Shi, Sun Ce, Sun Jian, and Lu Xun
Shu: Liu Bei, Zhang Fei, Zhao Yun. and Jiang Wei
Wei: Xihaou Dun, Cao Cao, and Dian Wei
Jin: Sima Zhao, Shi, and Wang Yuangyi
And thats just knowing overall there are only 4 complete 5 stage musuo modes which is pretty dissapointing.
I got to love a lot of my characters more from 6 musuo modes and the fact that Koei is using the gameplay thats been used for like 8 games is back surely the only thing to really prevent them from giving a full cast of Dw characters a musuo wouldve been laziness
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