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iknowthepiecesf

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Edited By iknowthepiecesf

Oh, i forgot to mention, there is no death penalty too. Only your items durability decreases, but there is no gold or xp penalty.

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iknowthepiecesf

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Edited By iknowthepiecesf

@DamnMe1337 by saying "removing the health potions", i meant putting a very long cooldown time to use the health potions repeatedly. This is making the game easier; because you don't have to worry bout your health sphere anymore, now there is nothing you can do about it until a cute, shiny, red health orb appears in front of you -feels like playing sonic, you just jump into a health globe and you are cured- But in the older games, using the health potions was too important, it was a lethal and strategical thing to learn. Now it's not a problem because you can't use them anyway. Or just like in the end of the video, you should level up to be cured. I haven't seen any rejuvenation potion too. That is ridicilous. And also you should watch the mana bar carefully. It is regenerating so fast that it is nearly undeplitable... Besides health potions is not the only reason to blame them. Leveling up and distributing the points was a really important part of the game, now it's automatic, etc, etc.. And also, what happened to Matt Uelman? Blizzard did not hired him to compose masterpieces like "Tristram" or "Palace" in D3. They are still using his masterpiece compositions but did not hired him for the new game? Like you said, i can't see the logic.

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iknowthepiecesf

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Edited By iknowthepiecesf

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