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hitman047m4

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@b74kd3th no offense but that same logic could be applied to every successful franchise out there ;)... if it sells keep printing ;)

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hitman047m4

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Edited By hitman047m4

@gilldominic so is it Nintendo's fault then? That those 3rd studios re-released the same games (with minor bandages here and there) that we all played a year ago.

You hit a valid point regarding the initial WiiU support from the 3rd party developers... and I do agree no one should buy a new console with a really poor support or no new games.

IMO, Nintendo gave this developers this first year to feast on the WiiU, since there was no big 1st/2nd party title coming anytime soon that could overshadow sales (usually main complaint of 3rd developers). But, we know what happened. WiiU owners and Nintendo got the worse of the deal, since as you mention most of the studios offered ports... not all were bad, as I heard/read, but definitely they were not an excuse/incentive to go and buy a new system.

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hitman047m4

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@speedracer3190 I do support 3rd parties studios/games in Nintendo consoles, when:

-it is a game that I want
-it is an exclusive game to Nintendo
-it is the better version of the home consoles (if it is multiplat)
-it uses Nintendo's hardware the right way, among many examples

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@Kiaininja no disrespect towards you or your opinion(s)... but have you wondered why this so called N-Fans do not support "most" of the 3rd party developers? Or have you ever look at the situation from the other side?

I am a multi console owner, and I have to say that most of the time the gamers who choose to play with a Nintendo device regularly gets the worst deal out of a multiplat game (usually this applies to the home console).

I can agree with many, that maybe it is due to technical differences between consoles, that such ports, for the N devices have a lower quality than the other versions. But, it is really mind blowing when gamers see ports with extreme unenthusiastic vibe from the developers such as missing features, same game as the previous iteration, or just simply the worst deal. And yet you wonder why N-Fans won't buy those games or support 3rd party developers?

I guess N-Fans are smarted that the rest of us in the gaming community for not buying, supporting half-ass, turds of games/ports release by 3rd party studios to make a quick buck. Like that saying... a turd is a turd no matter how well you dress it.

In the end I am an advocate that not every single game should be in every single console. I understand it is very convenient ($$$$) for the consumer, but at the same time the consoles are kind of losing their own identity.

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Edited By hitman047m4
@THizzle7XU I respect your opinion, and I do understand what you are saying, that it is Nintendo's responsibility to lure 3rd party developers, but luring is but a small step in the development cycle... the end product is up to the developers.

It's not Nintendo's responsibility for the game to be good or bad.... funny, that many game studios in NES and SNES days (with valid arguments) complained about how hard was to get their games in those console due to the "Nintendo seal of quality" which was absurdly high. Fast-forward in time and that "seal of quality" have been reducing its bar progressively so more games can make it.... and yet to still see people/devs/gamers complaining that is Nintendo's fault. Logic in there?

If you also think it is N's fault because they do not offer support to 3rd party studios; you can actually find some nice articles and videos (a Darksiders 2 vid is out there) about 3rd party studios speaking positively of the support offered by N.

Several times (lately anyways) when a multiplat game gets announced for a Nintendo console there is an overall skepticism among gamers who own Nintendo consoles. I wonder why? Oh wait, there are plenty of examples out there regarding games missing features, bad ports in general and/or games that out of the back show an extreme lack of interest from the developers. Nintendo's fault?

About the Capcom example, both Nintendo and Capcom advertise RE:R decently since it was an exclusive game at that time.... why the game did bad in the 3DS? IMO there are 2 main reasons for it:
-Circle Pad Pro (a non-mandatory extra $14.99) and,
-Price tag of the game at launch ($49.99) with nothing else to offer (see S.M.T. IV as an example of pricing)
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@Jasurim well quality games takes time to develop, so I will say patience.

How come is up to Nintendo all the time to develop quality games for their consoles? Isn't that the responsibility as well for the other game studios? If studio X makes a bad game/port for the WiiU, how comes is Nintendo's fault?

Nintendo made the huge mistake of relying too much in 3rd party support for the WiiU launch... yes the support was there, but it is all but vapor/smoke now. If you ask me it was all a joke, and after the whole EA-Nintendo fallout, I think they have learn their lessons well (lol at least for this console generation). This is why we might see a potentially rushed Mario title, Mario Kart title and some other Nintendo games.

The 3rd party studios simply came out with ports (good and bads), leaving Nintendo in a tough situation were they had to spread the few titles thinly over the course of the console's first year. That is why I believe many Nintendo games got pushed away from the launch window, so at least they had something later on, once their games find a proper pace coming out of the assembly line ;).

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Edited By hitman047m4

@Coolspot18 you can find amazing games in the Wii... trust me and they are not hard to find. The Wii could have enticed hard core gamers if developers would have put an effort into it.... meaning do not fill the console with shovelware, which by the way came from 3rd party support. Strange isn't it?

The Wii turned out to be a shallow console because no one (outside Nintendo, its associated studios and talented 3rd party developers) knew what to do with it once those first 2-3 years passed. Think about it like a gold rush mentality (like the AppStore).

Also, it is funny how the word gimmick is synonym to Nintendo and what they make, but if the competition is doing something to stand out from the rest, then the word gimmick disappears.

I am a hardcore gamer, been gaming since late 80's, and I own all consoles and I think hardcore gamers are a dying breed... if they continue with that set mentality. Aren't hardcore gamers suppose to be all about gaming without differences? Oh well maybe I got the definition wrong?

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hitman047m4

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@Coolspot18 ... and I respect your opinion. Call it optimism, but I think you understood my point wrong.

"with so few consoles on the market...". 2-3 is a good number. An over-saturated market, will might make gamers/consumers lose interest, and this can reduce the chance for devs to make any money.... not all the time quantity is better than quality.

"... it's not profitable for a developer to spend that much energy on dying platform...". From a business perspective I do agree with you (not that the WiiU is a dying console)... but tell me, how come a lot of devs are already so invested in an unknown factor (install base for the PS4 and XBox One.... as for any new console), that may or may not see a return of investment?... or how come there are still devs supporting the Vita (not taking a jab at it)?.... Remember what I said before -> "this is an interesting cycle, if there is no games, there is no install base... if there is no install base, there is no games".

"Instead, they rather spend their money on an Xbox / PS and be guaranteed larger sales."... And more power to them. If they found success on either or both platforms then I am happy for the devs. However, few studios have accomplish this success.... Saying that, when a studio outputs a below mediocre port (to any platform), I think the consumers are in their right to vote with their wallets. Do they expect consumer will buy it and everything will be fine? Even after the port is bad, mediocre and/or missing features, you still see devs making excuses and blaming gamers and/or the platform for the game's failure, instead of looking right at themselves.

See, here is the thing many do not understand; the WiiU (or any other console) does not need every single games that comes out. I think multiplatform games are contributing in taking away the console's uniqueness/image/difference. But, if a multiplat game is going to make it, at least put some effort and time into it (even if it is a year old), and you will see the benefits.

:)

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hitman047m4

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@ahpuck trust me, every game company that have lasted as long as Nintendo (with very few exceptions) will tend to do the same. People always get fixated in the "Mario", the "Zelda" tags and so on, but fail to realize that we got 1-2 (max 3... rare) titles of each game (not the name, but the game) on each console generation.

Milking and iterations are kind of a product created by the gamers; meaning if there is no demand, there is no milking. So, in the end as long as any of those titles keep selling above the magical number, then the games will keep coming.

If you go and compare lets say Mario games and Zelda games with other franchise, you can find that in several cases the other franchises have kind of over-saturated themselves in one single console generation, and there are many examples like this.

I do not like the guy from the following two videos, but he makes some strong points about milking:

Part I: http://bit.ly/15q1THK
Part II:
http://bit.ly/15mcYtT

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Edited By hitman047m4

@blueinheaven Well the reason that the WiiU is playing catchup at the moment is because no developer, other than Nintendo, its close studios and indies, are thinking properly on how to utilize the system.

It is easy to have a magic button now a days to cut cost that can port a game to several platforms, but it is really hard to challenge the studio to do:
- a decent port... not just a port done right, but a decent one as well (many example during this gen and last gen)
- something that fully utilize the hardware beyond the simplest task (see Wii game example)
- think outside the box
- take some risks with game design
- stop blaming everything on the consumers and install base (this is an interesting cycle, if there is no games, there is no install base... if there is no install base, there is no games)
- stop blaming Nintendo's own sales overshadow your own sales and produce quality product.
- and many more.