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gamingqueen

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#1 gamingqueen
Member since 2004 • 31076 Posts

Awesome topic. Given the nature of video games, it's very hard to fix this issue as the game-play in some games is pure combat or combat based I should say. There'll always be an enemy and you'll always have to fight for reasons as "protecting your home." or "saving a loved one." As for none combat based games, a way to fix it is by evening out parts of game play as Uncharted. They could avoid involving gamers in massive blood baths against zero dimensional people of color by increasing the amount of platforming/puzzling and decreasing the shooting.

Since I brought up the issue of POC, I find Uncharted to be very offensive in that aspect. Nate's smugness and shift in personality only supports the racist narrative of the game. I can't believe Naughty Dog is a multi-national company. I don't mean to offend anyone here but I find Uncharted to reinforce a very racist narrative other than including some of the worst tropes as guy with British/foreign accent being the villain and people of color being thugs and pirates. The whole scene of invading that Eldorado like city in Uncharted 2 when we have movies like Avatar promoting otherwise was just embarrassing.

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#2  Edited By gamingqueen
Member since 2004 • 31076 Posts

A score, if anything, means how good or bad the overall experience was. A game can be rehashed but can still be fun because of the story or cinematics, soundtrack..etc. The formula might still be addictive despite it being five or even ten years old. Not all games can provide that. Batman games are still very decent compared to a lot of games out there and the platforming parts are one of the best I've scene. They're brainy, make excellent use of the surroundings in every game. You feel as though they first designed the city and then designed levels. You wouldn't come across weird structures which screams you need to climb that or throw a grapple at that. It's a high quality game but it doesn't mean everyone has to enjoy it.

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#3 gamingqueen
Member since 2004 • 31076 Posts

@bob_toeback said:

@Lulu_Lulu said:

@ bob_toeback & Jacanuk. You'd be right, if it weren't for the fact that with Cutscenes, we're going backwards. Now If you said story I would agree most people need it to enjoy a game and it is a requirement for interactive entertainment. But cutscenes, nope ! Thats something YOU want/need, not the medium, it can do fine. Plus if player agency is not that important to you, why don't just watch movies, and let the reall gamers be?

lol, you act as if I'm the one making these games. I merely enjoy them (and movies for that matter). Mediums and definitions change... if they are ever stagnant to begin with.

Yeah but we;re meant to play them not watch them. It's about involving people in the story not excluding them.

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#4  Edited By gamingqueen
Member since 2004 • 31076 Posts

It is sad. I was introduced to fighting games through arcades. I think it would be revived if those who start up an arcade business weren't looking for profit but building a community of gamers if that makes any sense. They should also order high quality games and not racers from the eighties and make arcades more adult oriented so it shouldn't be a place where bored clueless parents drop their kids and run off to do some shopping but rather a place for gamers and enthusiasts to meet.

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#5  Edited By gamingqueen
Member since 2004 • 31076 Posts

Cutscenes of a man living inside another man's arm. Yay! the best game eva!

It seems not many people here have actually watched the video. The cynic brit is saying video games with longer cutscenes don't allow you to explore and experience things by yourself. They dictate your experience. I don't think punching a sequence of buttons is exploring either. QTEs were supposed to make gaming segments look cinematic after all.

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#6 gamingqueen
Member since 2004 • 31076 Posts

Some people here need to learn to handle different opinion maturely. I wish to not see "you have the balls to come and type this" and "you're surrounded by GTA fans" type of comments in Games Discussion board as I believe it welcomes all opinions. I think such comments encourage cyber bullying. Thanks.

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#7  Edited By gamingqueen
Member since 2004 • 31076 Posts

Ugh? People die and people starve to death and people get angry over someone calling a game overrated. He didn't even say it was bad! UGH UGHHHH! Damn! FIRST WORLD PROBLEMS!

it's overrated.

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#8  Edited By gamingqueen
Member since 2004 • 31076 Posts

I wholeheartedly agree and I think the insane amount of cutscenes is a disease which is plaguing a lot of video games today. I said the Last of Us should NOT be named GOTY because it's a video game with gameplay made to compliment a story. We need the opposite. A story made to compliment games. A story doesn't have to be so complicated that you'd need to shove in cutscenes every five seconds just to be able to tell it. It doesn't have to be complicated to be great and leave an impact on gamers either. In fact, many of the games that left a great impression on gamers didn't have that many cutscenes. Narrative in games is being to reduced to cutscenes only when it was a combination of gameplay, sound, graphics and cutscenes.

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#9  Edited By gamingqueen
Member since 2004 • 31076 Posts

@ReddestSkies said:

"lol mobile is only about Farmville and stuff, it can't do AAA games [insert insult here]"

"Here's a port of XCOM: Enemy Unknown (clearly one of the best games from last year)"

"lol it's not AAA, [insert insult here]"

"Here's a quote from Firaxis (Alpha Centauri, Civ 3 through 5, and a few more notable games) saying that it is"

"BUT ITS NOT GTA V! [insert insult here]"

<3 Jacanuk, best poster ever #1

I'm sorry for the slight derail, this thread is now about the inevitable downfall of the gaming console as we know it.

Here's a relevant article: "The most profitable game we've ever made, in terms of man years invested versus revenue, is actually Infinity Blade. It's more profitable than Gears of War." -Tim Sweeny

Both of you are actually right. Reddest smart phones will eventually catch up to consoles but at the moment, no smart phone can play current, very recent current gen games because they're very large in size. But a reason why consoles still sell and a reason why I buy them, the main reason actually, is exclusives. Exclusives, especially for new studios, are more profitable when releasing through consoles than through none. Thanks to gameplay videos and forums everyone nowadays know about indie games released on steam and less known games. But they still don't sell as high as ones released through console makers.

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#10  Edited By gamingqueen
Member since 2004 • 31076 Posts

Well I agree with both sides of the discussion. I believe manufacturers are trying to prolong this business because it's profitable. I'm not aware they made anything that could help game developers create great games. On the contrary, their consoles is what holding game developers back with the insane amount of storage next generation games require and the little storage next gen consoles offer. I do believe they set the standards for quality in games but I also see it as a way to control content of games.