franky111's comments

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franky111

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@Lykanthropie @franky111 Except...they're not. They suffer from the same rehash syndrome COD suffers from.

Jump! Grab the star! Jump into a brick! Go into the pipe! Jump on bad guys! Rinse, repeat.

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franky111

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Edited By franky111

@Lykanthropie

Aside from more Mario, Zelda, DK, and Pokemon titles (which are rehashes at this point)...there really just isn't anything that justifies the purchase. Half of the Wii U games are already remakes...which doesn't help either.

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franky111

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Yes, the Wii U is technologically underpowered, but graphics aren't everything. However, if the bulk (not that I'm not saying all) of your game library consists of: Mario, Mario, Mario, Zelda, Zelda reboot #9, Pokemon, Pokemon with extra Pokemon, Poke-SHUT UP ABOUT POKEMON...your console isn't going to last in a competition against products with superior hardware and a broader selection of games.

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franky111

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Hey, DICE, how about you get the game out of Alpha before releasing DLC for it?

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franky111

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This console exclusivity business is a real shame. In the end, it's the gamers that are hurt by this.

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Edited By franky111

Xbox One: No antialiasing. Poor texture quality. Still no ambient acclusion? Wasn't that at least supposed to get patched in?

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Edited By franky111

@blackzio Eh, GFWL is rock bottom.

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franky111

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@BlackSheepWalls Developers will eventually learn workarounds for the ESRAM on the console, but until then, expect to see games with stability and resolution issues. It seems like PS3's CELL tech all over again.

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Edited By franky111

@Kooken58 You have Xbox One's dated and hard-to-program-for 32MB of ESRAM to thank for this.

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franky111

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Looks like that bottleneck caused by the Xbox One's ESRAM is already coming back to bite it, huh?