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#1  Edited By ellos
Member since 2015 • 2532 Posts

@jcafcwbb said:

@ellos: How can the game be everywhere but not on Sony? By definition it won't be everywhere.

You people have sony phones and smart tvs dont you lol. Kidding aside what I mean is exactly what uncle phil always says. Something about allowing customers to play the games they wanna play, where they wanna play them. With pc and cloud xbox is fulfilling that promise bla bla bla.

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#2 ellos
Member since 2015 • 2532 Posts

Of course it will. People in sw need to understand this is the next competition. Its the ecosystem competition. Technically the game will be available every where just not on sony's hardware. Heck you can still play the game with a playstation controller if you like lol. Unce phill has been ahead of the game all this time.

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#3  Edited By ellos
Member since 2015 • 2532 Posts

Holy F***. Honestly this is the first time where I think uncle phill is straight up evil. Woah uncle phil means business this is that we Microsoft have more money then you move.

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#4 ellos
Member since 2015 • 2532 Posts

SW is trying to figure out how to count the score. Uncle Phil is out there playing 3d chess.

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#5  Edited By ellos
Member since 2015 • 2532 Posts
@Litchie said:
@HalcyonScarlet said:
@Litchie said:
@Pedro said:
  • The game is very gameplay focus and is in the higher spectrum of difficulty. This goes counter to the general gaming audience that makes up the PS base.

It's very true, and what's funny about it is the butthurt it inflicts upon Sony fans when mentioned.

It's a well made point. Going from the type of games that evolved from those early interactive CD movie games on the CD-i like Dragon's Lair, to something like Returnal must be very jarring for Playstation gamers.

Indeed. Been saying for years that Housemarque should release their games where they are appreciated. But nah. Selling yourself to Sony, being forced to sell your 30 dollar game for 70 dollars for a console no one can get is apparently better for business.

They did try with Nex Machina and probably saw that they are too niche for everybody. They were about to try chase the br trend. Stopped and decided better to continue with the relationship that pays the bills. Sometimes thats the way shit goes.

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#6  Edited By ellos
Member since 2015 • 2532 Posts

Switch does its best to sell Metroid but Metroid is Metroid I guess. Not bad, It will be interesting to see the progress.

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#7  Edited By ellos
Member since 2015 • 2532 Posts

In the real world that is not a bad list. Wow not bad for Demons Soul.

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#8  Edited By ellos
Member since 2015 • 2532 Posts

Don't have one for myself yet. Its a weird console on SW. It technically does not fit in on what you all argue about lol. Getting stronger if your an xbox gamer your happy for what's to come.

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#9 ellos
Member since 2015 • 2532 Posts

Not a great finish but good start. Especially if you game only on the console.

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#10  Edited By ellos
Member since 2015 • 2532 Posts
@Juub1990 said:

The difficulty in games like DmC and Ninja Gaiden doesn't rely on the enemies you dingus. It relies on mastering the combat mechanics and combos. That's why there are scores. None of that applies to Sekiro because mastering the combat mechanics simply means knowing how to time properly.

Depth and letting the player be creative>tapping one button at the right time.

You won't find a video of anyone beating DmC by tapping one button lol.

For the record, I like Sekiro and did beat it. Your suggestion that it's the epitome of combat systems when it's so bare is just hilarious.

Yeah Its an aspect that some folks don't understand. People come to these games declaring best combat. These games never really had that. I mean the combat is better than most shit but does not stack up to jp action games or even GOW. The combat does become great because of the enemy design. Its not necessary a bad thing. You can look at Dad of war and say come on Corry. You hand in an incomplete homework with decent combat. made excuses for lack of compelling bosses. What ever happen to that shit in Hell level. Jurnos made you cry with 10 out of 10s game of generation lol. Look at these guys they do bring it in enemy design and level design. It could be good or bad to see how this game will tackle ubisoft formula.

I like Sekiro as well the stagger posture mechanic they implemented is actually great. Its great to see them try but like others have said it did become too binary for its own good. They should have implanted it like how team ninja did with nioh. Where it become a thing you do to gain some advantage like sp, life or some shit. Shit that allows you to complement other things.