@jamesbr27: It'll be mainstream within the second or third generation. The technology is almost here.
It has to be an all-in-one device that's sitting on your coffee table, and you just put it on without any cables or any setup. Plus it has to be as cheap as a home console. That isn't too far away,
Margo Robbie killed it as Harley Quinn. Killed it with a mallet. I'd love to see her have a falling out with the Joker, find support in other villainous friends like Poison Ivy/Pamela Isley, and see her psychologically profile everyone around her out of habit. Plus, they could really take their time to flesh out the seedy underbelly of Gotham and how bad it is down there, to indirectly show how tough Batman's job actually is.
@Spartan_418: For the moment, the left analog stick is pretty good. I don't know what the common solution will be once controllers are replaced with complete motion capture, but it may be as simple as leaning.
@Spartan_418: I don't believe treadmills will ever find wide appeal. Treadmills are limiting factors in design. They do for exploration what Kinect-like motion capture does for fighting games: limits your in-game actions to what you can actually do in real life.
One of the beauties of abstracted control is that it can do things our bodies can't. If a game wanted you to run like Sonic, a treadmill wouldn't let you capture this. No wall jumps, no rolling, no quick turns, no swimming, no jumping for extended hang time, no changes in elevation, etc.
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