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dark_harpy

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@buffaloblitz85

I'm female and I played with male Shepherd xD I like staring at his booty :D

PS: I think it has more to do with identifying than with sexism.

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dark_harpy

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I love Planescape: Torment and this new game sounds freaking amazing. I'm glad they are getting so much funding. I'll be following this project with great interest.

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dark_harpy

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No thanks. Donte's look is the least of the character's problems. I'd rather not see him looking like Dante while reciting his awful dialogue.

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dark_harpy

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Of course it will top UK chart, it's a game by a UK developer, it's only natural it will get most support there. People there will probably like it the most too, lol, maybe they can appreciate NT's... writting aesthetic xD But anyway, the meaningful number here is 1/3 of DMC 4's sales, with 3 days more. I'm much more interested to see the other charts. Amazon Best Sellers was also interesting to see.

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@moistsandwich If you think people are complaining because the game is different, then you haven't been paying attention. Though I cannot blame you, with all the articles floating around, it's not surprising you got that impression.


I find it very funny that you're calling the fans kids, seeing as how immature your post is. Let me answer you in kind: Stop QQ about people QQ ;)

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dark_harpy

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This news is the first I've seen not bashing the fans for their opinion and indeed showing some of the legitimate concerns regarding the game. Props on that, GS. I'm one of those people who agree with the fans. They've made some solid arguments regarding the characters, dialogue and storytelling, which I stay firmly behind. Whatever ideas NT might have tried to convey, they didn't have the right approach. People were saying old DMCs were style over substances, but this game is all about (attempt at) shock over substance. And in the end I find their story to be rather soulless and heartless. They just couldn't sell me their characters or their story. As for the combat. DMC3 was my first game of the genre. So, having no experience meant it would even be more difficult for me. And sure enough, it was difficult at first, but it was so rewarding when I started to get better at it and eventually earned SSS ranks. I've played it over and over again and I still would. Thus, the combat in DmC is a step back and a disappointment to me. One more thing. Story is important to me. The cutscenes in DMC3 were really fun, but there were also some moments of genuine emotion there. Something I couldn't feel in DmC. And after all the praise for NT's storytelling abilities and all the promises of bringing DmC to a new level of storytelling.

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Uh. I'm terribly unimpressed. I wonder what their target group is, whiny teens with delusions of being special? o.O

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I will most surely play single-player only because I like playing on my own time and pace. The only problem I have with the always online thing is that I won't be able to play if something happens to my connection xD That doesn't happen a lot though, so I think I'm good xD But I can see how some people with bad connection and such might have a problem with it.

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@battlefront23 Oh, there's a lot of place for creativity. I'm not saying they should scrap their ideas. I'm saying they should implement them in a way that doesn't hurt the player's experience. In fact, there's a chance for creativity right there ;)

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@battlefront23 It's all a matter of perspective. You like multiplayer. A lot of people don't, for various reasons. For those people this is nothing less of forcing. Yes, there's always complaining. That's why things are made optional. Players who are not into RPG can choose auto level-up and they are not being punished for doing that in any way. Why can it be the same for people who don't like multiplayer? That's the way to make everyone happy, as much as it is possible :) Bioware are not making the game for them to play, they are making it for the customers to play. They should, by own means, consider their target audience's wishes, if they want people to pay for their games.