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ashyblood

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There are different possibilities in games developers can work on once they've reached their goal of realism. They can work on developing more realistic interactions with non-playable characters in-game, interactivity with all objects in the game's world, the ability to walk into any random building or house, being able to interact in more ways with non-playable characters instead of only being able to just beat them up or kill them, choices that actually do influence the flow of the game and the main character's fate, Red Faction's level of environmental destruction becoming standard, having the choice to pick a camera type which would erase the line between First and Third person, being able to do things such as coerce, persuade, or bribe characters through conversational choices (and not just with the push of a button like in Syndicate), and more! With games going digital they could make games larger than ever and provide DLC's to add locations, enabling players to travel or even move their game characters to a different city or country. Game characters could actually have a life span! There is a LOT to be done in games. So much that the journey is pretty much endless. I hope they continue to push the bar. A long time ago all you could do was press a button to jump and stomp on "enemies" in games, now you can do a lot more and there is more yet to be made possible!

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ashyblood

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@kohle36 Heh. Games will never be perfect, just like Windows or Mac OS - improvements will always be made. If not "improvements", then "changes" :)

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@mrdarkmacmar just because Game B is not going to win "Game of the Year", doesn't mean it's a bad idea for it to look its best.

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@eddieham13 @midfielderbille Yes. I want games that are realistic looking but still a game at heart. That would be awesome. Of course no one wants a game where you possibly die from a single gunshot......except fans of 007 for N64 I guess.

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When developers speak of photo-realistic graphics, I'm pretty sure they don't intend it for EACH and every game that comes out. It's senseless to ask "do we really need photo-realistic graphics?". Of course we don't, but if we can have them then why not? Certain games like the Metal Gear series, Grand Theft Auto, Deus Ex, CoD, Battlefield, Mirror's Edge, and sports games for example, would look very cool with photo-realistic visuals. That doesn't mean games like Street Fighter and other cartoony titles have to follow suit and ditch their trademark styles for realistic graphics. People say they don't want something and then line up for it when it's finally out. Just wait and see. I'd love to see Mortal Kombat with photo-realistic 3D fighters akin to what they had envisioned way back in '93 with their first title, except of course way less corny this time.

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ashyblood

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@SlaviksG Then keep playing current games and avoid games with better graphics in the future.

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@JBStone1981 I personally think it will take a long time. We were never even able to cross the 4Ghz barrier on processors without them getting too hot and failing. People need crazy cooling setups just to even take that risk in making their machines run faster, so what makes anyone think we're not far from photo-realistic gameplay? It's not going to just come out of nowhere.

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Edited By ashyblood

JESS U R SO LOVELY, KEEP IT UP WE LOVE IT!! WE LOVE YOUR NEWS COMMENTARY AND YOUR LOOKS!! KEEP IT UP **** THEM HATERS! LOL

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Tommie is a cool character who's already been established in the first game along with his girlfriend, Jen. If they stick with a new character they lose what they already have. Fans are already familiar with the likable character and his unhappiness with his Cherokee background. The sequel could simply delve more into this. The story in Prey 1 is not a deep story, just a good, simple one (it's really the gameplay that is awesome). Story-wise, all they have to do is keep it light and explore Tommie's world by expanding on what we already know. They could just have another alien invasion while Tommie and Jen are enjoying life with their son/daughter for instance and it would really still be enjoyable with a new setting. This time, maybe he doesn't have to save his girl, but wants to save humanity instead, or his kid. They could even take a hint from GTA V by allowing players to play both as Tommie and Jen, or, say....Tommie's bro-in-law. What they should change is have different maps/locations instead of the whole game taking place on an alien ship. Prey 1 never gets boring, but I do feel the game could have had some benefit in introducing some diverse maps. The spiritual desert was a much desired and welcome change of pace (and scenery) in Prey 1 whenever Tommie's grandfather Enisi wanted to teach and educate Tommie. I'm glad they've started over because while what they had for the 2011 E3 is cool, it doesn't look like a sequel to Prey. The Spirit Walk, the likably annoying and talkative alien enemies and their smart AI, the original characters like Tommie, Jen, the helper-pet falcon Talon (or is it a hawk?), and last but not least, the mind-bending ability to flip gravity and walk on walls and ceilings are all very memorable elements that should.not.be.excluded from a sequel. Much of Prey 1 was innovative and unique, there's no reason to throw all that away and start something new - with that, you might as well slap a new name on the project and have yourselves a new Intellectual Property if that's your plan.