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WCK619

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Edited By WCK619

WWE's need to control the wrestling industry as a whole has lead to their own demise. Their video games are only as innovative as their core business. And their core business has been watered down, family-friendly certified, and redesigned specifically to be marketable and merchandised. Mainstream lowest-common-denominator produced content is the best way to make money and the worst way to innovate.

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WCK619

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I'm surprised you actually included the EWR simulator. It's still endlessly entertaining with its strong mod community creating all kinds of game worlds, scenarios, and eras along with the more complex TEW series. WWE/WWF games were and still are crazy fun if you cram a bunch of friends in 1 room.

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WCK619

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Edited By WCK619

Indie games are boring... I've never had fun playing one. Have tried many, but they're always disappointing.

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WCK619

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Edited By WCK619

what's the difference between what Danny did and pirating? All the groups that crack software and share it for free encourage users to buy it if they enjoy it to support the developers. Danny may not endorse pirating, but pirates DO endorse what Danny did.

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WCK619

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Edited By WCK619

no video?

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WCK619

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Edited By WCK619

What's hilarious is these annoying DLC issues are avoided entirely by pirates who get the full game - with DLC and all - for free. It's like the rest of us are being punished for not trying to steal.

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WCK619

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Edited By WCK619

[quote]Publishers bank on DLC in their business plans.[/quote] This is the big problem. Small DLC shouldn't be banked on. If

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WCK619

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Not only are pre-orders becoming less compelling, but buying a game brand new on release week is becoming less compelling as well. As the market for game sales expands, so does the market for used game sales. Now the only good reason to pre-order is for bonus content. Things that should have been included in all copies (and in some cases are already on the disc but need a code to unlock).

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WCK619

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[This message was deleted at the request of the original poster]

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Edited By WCK619

@bowweezzell The way the industry is built and judged, hype is almost as important as the game itself. Good trailers lead to more sales on day of release. Amount sold on the week of release is important to publishers who ultimately control the release of more games.