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SpookyHoobster

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Honestly people like this are a danger to the legitimacy of crowd funding. I 'hope' their project gets canceled.

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SpookyHoobster

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I can't believe some people. If the film sucks it stinks up the whole series so of course SquareEnix is going to want to know whats going on. And you're not trying to make some fan art or something, you're making a film for profit.

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SpookyHoobster

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@instigator81 @SpookyHoobster @ThePope2k6 Some people just raise the price to make it a status thing and I feel that's the similarity. The thing with other products is there's so much competition and so many ways to get a product that prices are generally low or have a low alternative.

Gamestop, Amazon, Steam are three retailers trying to access a small gaming market through digital.

XBLMP is the only one for Xbox and PSN for PS.

I got must have dozens of retailers for clothes around my suburban area along with places like amazon for online shopping.

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SpookyHoobster

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@instigator81 @SpookyHoobster @ThePope2k6 Because the majority of consumers are idiots. The internet might've gotten pissed when MS did that xbox1 crap but so many people I knew that aren't interested in the industry part of gaming did not care (some said "it sucked but oh well", even the extra $100. I also talked to them about the possibility of games being $80, they thought as long as graphics and stuff got better it'd be fine.

It's people like me who are stingy and a bit paranoid that get affected. The industry can get away with a lot more than what MS tried to pull.

Also because gaming isn't a necessity like food or fuel we can't expect laws to form to protect software consumers.

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SpookyHoobster

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@ThePope2k6 @SpookyHoobster @instigator81 My major point is that you can't rely on supply to influence games so I agree with you on that. But there are other thigns companies want to achieve other than profit, control of the market being a big thing, and if a game makes a %400 profit (E.g. Skyrim) in the first week why bother reducing the price? 7 million first week 10 million total and the steam price didn't drop for 2 years. That a huge control over pricing. Why not just raise the price after the first week saying "You shouldn't have waited."? They already made a huge profit and more.

Crappy games will always be cheap and I don't care about them. Successful AAA titles are what we have to lose in a digital world with too much control.

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SpookyHoobster

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@ThePope2k6 @SpookyHoobster @instigator81 A strategy to maximize profit can be to force fixed prices and make everyone accept those prices. If I own JUST an Xbox or just a PS (I would say a majority either own one or the other) then I'm stuck with either a monopoly created by MS or a monopoly created by Sony. Game publishers could possibly compete with each other to lower prices, but we already know that we can't rely on that other wise not EVERY single game would have a $60 price tag, or MS/Sony could easily enforce a $60 price tag to maximize their portion of the profits or for some other agendas they want to accomplish.

Software distribution doesn't completely work with the classical idea of supply.

Everything could work all fine and dandy but it's way to easy as it is RIGHT NOW for things to go sour.

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SpookyHoobster

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@instigator81 @SpookyHoobster I'm saying AFTER they make a profit. Games like Skyrim, MW, BOps make their profit usually in the first month of selling. They don't need to reduce their price a year later in the digital world!

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SpookyHoobster

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@ThePope2k6 @SpookyHoobster @instigator81 @freedom01 There is no supply to influence demand. If I value the game at $20 but the distributor values it at $100, there's no reason for him to sell it at $20 if he holds a monopoly (which MS and PS does with the digital distribution of their consoles). If $100 earns him a profit at any point he wins and can keep the $100 price tag, he will never ever have to worry about a loss for that digital product.

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SpookyHoobster

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@instigator81 @SpookyHoobster If you made a profit off your game at $50 you made a profit, done deal. You can keep the price at $50 and never lose a cent (digital storage and ditribution costs are near zero as far as anybody who deals with it is concerned). People do want to squeeze every cent out of the product they make to maximize profit but you can't confidently rely on that because they have nothing to lose if they keep the full price. If a game tanks then yea they'll reduce the price to try and make something back but the good stuff can stay at a high price for all anyone cares. Hell they can even raise the price after the 1st month they usually don't care about sales after anyway.

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SpookyHoobster

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Edited By SpookyHoobster

@RedLegZeff Even still, Steam and iTunes don't completely cut you out have a day of no connection. Also they have at least some competition to keep the prices reasonable where as games on XBLMP are 2 years old and going for full price.