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SpookyHoobster

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@tweezzzy Yea I've noticed that a lot. If done right I think it could help them out but they're doing it all wrong. They're essentially just advertising it to people instead of actually providing better services.

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SpookyHoobster

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@StinkySkunkGirl @SpookyHoobster Lol. By "not stupid" I mean he isn't in anyway special. That guy you see in walmart buying an xbox for his son is essentially my friend and there's enough of "those guys" to support microsoft.

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SpookyHoobster

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@Eraldus @SpookyHoobster Yea the only thing I'm really looking forward to with always on DRM is that it will be completely garbage so they stop doing it. SimCity and Diablo aren't big enough titles. Xbox might be the straw to break the camel's back.

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SpookyHoobster

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Edited By SpookyHoobster

Literally just had this conversation with my friend:

"The next Xbox is going to have always online DRM"

"Sweet."

"That's kind of a bad thing."

"..."

"It means you always have to be connected to the internet."

"Oh, that's fine. That's the only time I use it anyway."


This is how we got, why we'll get, and why it's very possible that we'll always have always online DRM.

My friend isn't stupid, he's just the general consumer. The major opinion on always on DRM isn't "negative" its "passive"most people don't give a crap about this stuff until it screwed them over. Fortunately, always on DRM is hitting the mass market on console and hopefully it'll screw enough people over and hopefully they will see how annoying it is and hopefully they will stop blindly supporting this stuff.

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SpookyHoobster

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Edited By SpookyHoobster

@DJKrayz_basic It's entirely voted on negativity from people who care to even read about this stuff. The general public, which is the major market, is entirely voted on not giving a crap. I know several people who really just don't care and are the stereotypical consumer; they just want the next big thing.

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SpookyHoobster

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I thought things were shifty back in the day of preorder bonuses. Now we got day 1 DLC, multiplayer access codes, and now looks like a push to get rid of any value to video games to the customer.

If all this was from a business vs. business agenda (which I can't see as plausible) I might not care as much. But this really does is undercut the customer and all the game developers are in on it. I don't think it's going to help the game developers almost at all anyway. It *might* give some of the smaller companies a fair bit more cash but (to my understanding) AAA games make their bulk during the first week, maybe month.

If they really do this I think people are going to be way more conservative and not buy some of the more obscure titles like KoAR and we're going to have some more situation like that especially if they keep the same system for selling full games (60$). I like what XBLA is doing and they need to use that as an example if they're really going to do this. Make a variety of release prices, drop prices over time, and then small sales.

Idk, this industry is probably gonna tank.

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SpookyHoobster

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Edited By SpookyHoobster

@icetone No.